Cancelled unless somebody wants to port whatever I make when it is finished backwards to K1's engine any time in the future, they are welcome to provided credit is given of course.

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An overview of some changes and updates over the past day or so.

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The new planet I had planned ( Hoth ) has already been scrapped unfortunately due to my poor memory and it not being applicable to the story element I was going to use it for, a specific prequel type quest I have planned that ties into a bonus questline most if not all characters in SWTOR will have followed. ( Details on this in the near future, I don't want to drop spoilers for it in-case I am unable to achieve my goal due to it being a story heavily linked to all three games )

Talk of porting content from SWTOR for the game over on deadlystream, this could prove useful for making new areas by giving them more diversity, updated textures, new items, characters and more.

Still no progress with the foliage issues for the Telos Restoration Zone, Dxun and Dantooine.

It looks like I will have to re-construct them through a 3D modelling program, which shouldn't be too difficult I will just have to re-export them correctly into either ASCII that is formatted correctly for the conversion process or directly to .mdl, this will also help with another little project I have planned which will use the maps from both KotOR games. ( details some time in the future! stay tuned )

Thor110

Question : What does everybody think about a complete port of KotOR over to TSL for an Ease-of-access focused mod intent to save space for users and make both games more easily accessible and built into a single launcher program.

Note : With it being such an old game I feel this would be a nice feature, though due to the double nature of it and all the extra content for both, it may lead to most people having bigger installs, but in the long run it should reduce the overall waste. ( around 2 - 4GBs is my estimate )

It will also combine the placeables, placeable objects, characters, swoop tracks and more allowing for more diversity from future mods by other users.

Platforms : This mod is planned for Windows, Mac, Linux and for modded Xbox and there has been talk of an iOS or Android port but that has been abandoned due to certain issues raised by other users such as there not being a K2 mobile version and only a K1 mobile version amongst a few other concerns.

Additional : A few new ideas for the mod such as a CZ-196 or Czerka themed area made out of all the Czerka assets in games, of which there are quite a few, such as the pieces on Kashyyk, Korriban, Telos, Tatooine and some odd pieces that I hope to reconstruct into new maps for the game such as the Sith Base modules which could easily be used to map out some new locations.

There is also now a lot of placeable objects, placeables, characters, sounds, music and more from both games which will help make maps made of these pieces feel new and not just a carbon copy of the places they will be made from.

This will also help with recreating the maps for another project I have planned for a different Star Wars game.

Aurora Engine Research : Upcoming ( I will find out which was the most up to date game released before Bioware was handed the Aurora / Infinity Engine ) as well as look into any changes made by Obsidian ( if any other than strapping it on top of the first game ) and see if I can add any new features, effects, elements, assets and more.

If anybody has any suggestions or relevant knowledge about the Aurora Engine please let me know, I have read around and looked into this before, the general consensus is that it cannot be done, but I believe otherwise, just that it may not be as easy as one would hope, my initial thoughts were to debug two copies of the game running at once using modified "swplayer.ini" files, but before doing so also debugging to check if the [Server Options] code is even executed at any point throughout the operation, personally I believe it will be executed when the player clicks new game and is finished creating a character, the potential for a new launcher and a "Join Game & Host Game" instead of "New Game & Load Game" stands out to me if this is the case.

clienthost.thumb.png.3fc4621e03ecfe48f23291b80731aa0f.png

Thoughts & quick notes about looking into this

c++ debug the game to see if server options is executed at any point in the programs operation
if it is the server will need to be set before running the game in the swplayer.ini file
as well as the user picking between being the client or the host ( different .ini file of same name )
or an additional menu would need to be added to the game ( or an exterior client program ) in order
to access a lobby of games or connect to a specific address.

Direct Connect is the most likely option
but a lobby would of course be best.

Chances are this won't work and will require a lot of research into the aurora engine games, every single one
their progression over time and the specific point in time where the engine was handed to bioware and chopped
in half to remove the online element, in hopes of re-introducing the aspect.

this would allow multiple players to play the story or assist each other with quests.

though this would be strange given such a single player setting, it would also be possible to completely revamp
the game to become a from scratch kotor 2.5 or swtor -0.5

K2 & K1 in a single installation quick notes

I need to edit some of these notes to make them make a little more sense they were quick notes.

k1 / k2 port / packaged into one file is pretty much already ready, didn't mean to port the entire game
but it happened... in hopes of editing everything out for my mod...

the way both games could be packaged together as one exe is an amazing concept allowing for the user to have one singular 6gb ( roughly ) installed game package rather than two 4+ gb installations.

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