A FRIENDLY REMINDER:I AM NOT THE CREATOR OF THE MOD MERELY THE UPLOADER,DO NOT ASK FOR UPDATES OR BUG FIXES AS I LACK THE CAPACITY TO DO SO!Expanded Americas is an improved version of the Vanilla Medieval 2 game with a larger more accurate America's and an accelerated start point. The emphasis of the mod is more on making the campaign challenging and fun than historical accuracy,in other words it has factions from the kingdoms campaigns playable plus americas are reachable from the start and also has gunpowder units at the start! Mod Features 26 Playable Factions More provinces added to the existing Vanilla Map. 2 turns per year from 1350 to 1535 Gunpowder available from the start. Any ship can cross the Atlantic, no need to wait for the 'world is round' event. Antioch and Kingdom of Jerusalem added as emergent factions. Aztecs, Apachean, Inca, Mongols, Ireland, Teutonic Order, Lithuania, Norway and Papal States added to the grand campaign as playable.

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Expanded Americas 3.3

Expanded Americas 3.3

Full Version

this the latest version of the mod has done by eothese long ago.

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NKGalahad
NKGalahad - - 139 comments

So Best tinkering with this mod, its a great concept but the issues I faced:its weird Seeing Kings that were not alive 1350 & had been dead for over 300 years...thats minor, but When or if you go into tactical Map mode: The UI & functions in it are broken, I could See the General & one unit..was just white bakground over it all, so Tacital Map is pointless then..to get to the Gunpowder & Pike Generation:Spoilrs"have to use the console commands to fix it from the Early Medv Generation". unless you wanna waste 10-15 turns or more to fix your fleets & Army Roster to fit the 1350 standards. Map is Slightly exetended and its not to shaby, but it does feel like the AI will be Struggling..while you the Human can get the guns & all..they might still run around like 1066 with William the Conq & Philip Capet...^^ Overall rating for this mod is 6 out 10.

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