If you help fund us, you will receive the following exciting rewards! (based on number of dollars funded)
* You will receive Post card from Morocco with Thank you message :) .
* You receive a complete game on CD In addition to post card :)
* complete game on CD In addition to post card + your name inside the game credits and in the website (with your permission)!
But the most important reward is the feeling of beign part of this great cause and helping saving a child life, priceless!
Any amount donated in excess of our funding goal will be donated to humanitarian NGO to help landmines victims.
keyDescription
UP KEYMove forward
DOWN KEYMove backward
LEFT KEYSlide left
RIGHT KEYSlide right
SPACE KEYJump up
MOUSEUse mouse to choose a direction
and keyboard to move forward
All game source(image, sounds, 3D objects, quake C code...) and everything used during in the making of the game is hosted on git hub repository. here:
Github.com
I would like to thank all NGOs workers that risk their life for saving other's, through demining and other humanitarian actions.
You may read more about Free Software at the Gnu.org
and Fsf.org Free Software Foundation websites.
Follow on Twitter: Twitter.com
Recently the game development slowed down as I'm the only one contributing to the project, and we needs to rise some money to finish this game, and hire graphic designer and programmer to make a port of the game to windows.
since this project is in the public good, I decided to try crowd funding it, you can contribute by visiting
The Link to the indiegogo campaign (similar to the popular Kickstarter).
If you help fund us, you will receive the following exciting rewards! (based on number of dollars funded)
* You will receive Post card from Morocco with Thank you message :) .
* You receive a complete game on CD In addition to post card :)
* complete game on CD In addition to post card + your name inside the game credits and in the website (with your permission)!
But the most important reward is the feeling of beign part of this great cause and helping saving a child life, priceless!
Any amount donated in excess of our funding goal will be donated to humanitarian NGO to help landmines victims.
NOTE: you need to have a PSP with custome firmware to play (any version), it won't work on sony official firmware as it does not support unofficial games...
CHANGELOG: * Fix previous release bug, that prevent level from loading. * Switch from quakeforge engine into darkplaces, which give more modern graphic...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
It's not mentioned in the help but you need to type in "map level1" to get it to start. Also, it's missing "progs/flame0.mdl". I just took flame2.mdl & copied/renamed it.
I'm doing the dev under Linux maybe on windows there is a bug as it should begin with main map "start" without typing "map start".
level1 was not for playing it's just a small level for experimenting..
Ok, then when I go to game - new it says the map is missing. I'll get more info later when I'm at my computer.
fixed, everything work now in the new release 1.1 :)
very strange, i live in flooby washington so i cant really relate,,,loooks fun none the less
Good idea, indeed.
I see only one problem: sometimes it's hard to see what form the object has, which is probably one of the most important things in this mod. (for example: Moddb.com).
Can you make borders (like black lines) in the texture so it'll be easier to recognize where the edges are and what is the form of the object/mine? It probably should look like a little like wireframe (https://www.moddb.com/mods/evil-toys/images/various-3d-models-of-mines#imagebox), but without many of the lines that are not important.
Thanks for pointing that, actually those pictures are just concept art and displayed in wireframes to show how they are modeled, but they are not shown in that way inside the game... I'll upload more screenshots
Wow, a pretty good idea. Will you be sending it anyone in particular, like charities or organisations in the countries?
UNICEF and War Child International come to mind.
Good idea, I didn't know about War Child International, but I prefer to advance more in the project and write a more detailed game design document to convince them. There is also MAG, HALO Trust humanitarian landmine clearance agency
Project Features:
* Evit Toys is a non violent game based on a heavily modified version of Quake 1 First Person shooter En.wikipedia.org
* The game has been designed to work on old computers commonly found in third world countries which are the most affected by landmines. So don't expect a lot of fancy graphics effects or other "distractions" as the game is designed to do one thing and do it well.
* Don't need latest graphic card to play, in fact it can work even without one, like on the One Laptop per Child XO laptop (tested on model version 1 and 1.5).
* All images, 3D models, tools and game source code will be released acoording to terms of GPL 2.0 license along with documentation on how to modify/adapt the game to your needs.
* The game will be free of charge and available for download for Linux, OLPC laptop and windows.