Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

The game features hundreds of accurately modelled historical tanks and vehicles — including new designs of tanks, APCs and heavy guns — all of which are ready for your command. Dynamic in-game cutscenes enhance the single-player by telling the plot, without pulling the player out of the game experience. What's more, the sounds of war have been given a new lease of life, with more than 1,000 sounds effects of weapons and combat gear; all recorded under real operating conditions.

The single-player campaign also features a customisable user-interface, so players can have the command controls laid out in their own style. One of the biggest changes for Men of War is the inclusion of a comprehensive multiplayer, featuring new maps and modes, including Capture the Flag, High-Value Cargo and more. Also, there's a refined rating system to ensure a fair fight in online multiplayer battles.

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Dear fans of Global War,

I have made quite some progress with the conversion for Assault Squad 2. Unfortunately real life matters have not allowed me to work as much as I wanted on the mod, but I am still developing it. Currently I managed to finish the Waffen SS faction, both for the human player and the AI player. I am going to rework the Partisan faction because I was not satisfied with it: they were completely overpowered in the early game thanks to the sniper infiltration that was available from the beginning, but suffered a lot in late game, to the point that either you closed the game in the first 30 minutes or the game would degenerate into a stalemate. Another thing I did not like is that you could combine intel for the Soviet Union and the Allies and you could unlocked units for both, which looked like weird. So these are the changes I will implement to the Partisans (refer to the preview articles for reference):

  • You have offensive and defensive intel for each sub-branch of the Partisans (Partisan forces, Soviet Union, and Allies).
  • You have an additional "spy network" intel that unlocks an ultimate unit/ability for each sub-branch.
  • If you choose one of the two Soviet Union support commands, you cannot send intel to the Allies.
  • Sending intel to the Allies or the Soviet Union locks the possibility of sending intel to the other faction, so you cannot mix up Soviet and Allied units.
  • Each intel costs some technology points depending on the units it unlocks.

Furthermore there will be an extra change with respect to the previous versions: due to memory allocation issues in supporting all 8 factions on a single map (the game does not even load 8 factions correctly on some maps and crashes with OUT OF MEMORY error), I decided to split them according to different fronts:

  • Eastern front contains Soviet Union, Wehrmacht, Axis Foreign Army, Waffen SS, and Partisans.
  • Western front contains USA, Commonwealth, Partisans, Wehrmacht, and Waffen SS.
  • Southern Front contains Wehrmacht, Waffen SS, Axis Foreign Army, USA, Commonwealth, Partisans.
  • Pacific front contains Japanese Empire, Soviet Union, USA, and Commonwealth.

Also from now on only Axis vs Allies combinations are allowed for better realism and stability.

ROADMAP:

  • Port scripts and config files (100%)
  • Port maps (30%)
  • Waffen SS faction (100%)
  • Partisan faction (50%)
  • Port tutorials (0%)

Here you also find a gameplay preview of the new Waffen SS faction:

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Paratroopers and King Tiger in new version of "Kolhoz"!

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Thank you all for great support, I'm proud to announce that I finally got the new version of Kolhoz wave defence released. New added features and many...

Update after 10 years!!

Update after 10 years!!

Kolhoz wave defence

Map is now ported to work with latest AS2 version! Go visit steam workshop for more details.

Refuseing Follow the command

Refuseing Follow the command

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A Mod in Men of war where troops can disobey the command or refuse to follow the command !

Global War 2.0 release date, future of the mod, new factions preview

Global War 2.0 release date, future of the mod, new factions preview

Men of War - Global War 4 comments

This article talks about the next big release and the future of the mod.

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Comments  (0 - 10 of 1,011)
Guest
Guest - - 692,545 comments

Everything about this community exemplifies what happens when admins are asleep at the wheel.

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Black_Dust
Black_Dust - - 3 comments

Is there anyone that knows where I can find dense urban based maps for men of war?

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Zangucke
Zangucke - - 29 comments

will this work for the game called faces of war?

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commandantes
commandantes - - 5 comments

Is there any origin men of war mod includes T-44 ,T-35 and T-28?

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URock
URock - - 22 comments

Одного разу я знаходив такий мод. Т-28 я не зустрічав ніде, але Т-35 був 100%. Т-44 ніби був у GSM, а от Т-35...

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ziujek_siejko
ziujek_siejko - - 11 comments

hi i have a problem
how to adda feldcap to the game in mod?

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fritzjoel
fritzjoel - - 5 comments

That is only a sample guide (I already have that). I am looking for the full version.

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URock
URock - - 22 comments

Спам :/

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fritzjoel
fritzjoel - - 5 comments

That is only a sample guide (I already have that). I am looking for the full version.

Reply Good karma Bad karma+1 vote
fritzjoel
fritzjoel - - 5 comments

That is only a sample guide (I already have that). I am looking for the full version.

Reply Good karma Bad karma+1 vote
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