I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

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Add media Report RSS Another load of Gamemode Shipyards on their way (view original)
Another load of Gamemode Shipyards on their way
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RoamingCharges
RoamingCharges

wow it looks good, feeling some nostalgia

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Mr.Thi Author
Mr.Thi

I have some other Nexus shipy done too. Maybe I'll add them in. All in all there are a lot of mods using this ships to date and there does not seem to be anyone who cares. So I might use them until someone tells me to do not. I pretty much avoided using them because I could not find anyone resposible who I may ask. But as many mods seem to use them there seems to be no Problem.

Gorg and Noah Ships are ready - even some Vadrag. Some Ships still miss turrets.

As my new Gamemode supports unilimited Races (pretty similar to Homeworld Universe Mod) I do not have to be picky about them. Maybe the Nexus ships will be in before the EVE stuff.

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RoamingCharges
RoamingCharges

lol, yeah it looks great.

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Description

Hey there. I know thats not really Eve models. Actually they are Kitbashed from a Nexus Station, but because of their pretty utiliar look, they should really fit most possible cases. They are 3-5 other varians here wich are not ingame yet.

They are going to substiture Shipyards in general. Capitalships are meant to be build by Shpiyards while strikecraft is build slowly by their carrier vehicles.

So you'll have a buildchain like that (compared to homeworld2):
Shipyard --> Battlecruiser
Shipyard --> Carrier
Battlecruiser --> Fighter
Carrier --> Fighter, Corvette

I'mm not sure for frigate size vessle .. maybe they should be buildable by carriers.

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