I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)
If you want a better version you could download this:
Gamefront.com
Will there be any kind of Area Of Effect from ship explosions?
At the moment no area of effect is planned. If possible and performance won't be hit too much i may consider this after All ships and everything else is done.
Looking great, maybe the flash-out effect for the big ships could be a little bit slower. It would make it epic!
Will you add new sound effects for explosions?
yea looks really cool exept that the wreckages and explosions stop moving. is that hardcoded?
From my understanding of the files (I'm not related to the project; just got tired of looking at it and tried to fix it myself) its just a property of the way the wreckage spawns upon death.
If he changed it so that the wreck was technically salvage instead of a new ship (which is how it currently works) then he could add some initial velocity to the wreck, as well as random tumble factors, etc. But it still wouldn't (as I understand it) conserve the same velocity as the ship it spawned from. Which really bothers me too.
I think i will not be able to make the Wreckage move . . . at least not in any derection - maybe I could try to rotate it or something like that, but it would only block Pathfinding even more.
The reason i'm not using HW2 default wreckage is, that you would need to collect them. Wich is only possible with latching to it and docking to a bigger ship. This would not really work, as most ships have really big dimensions.
Additionally this harvesting methods conflicts with default harvesting. Every Miner would try to salvage the wreckages and I don't want this to happen.