EngiQuake 1.0.0
Full VersionFirst release of EngiQuake, includes one proper map + start map. Installation like any other Quake mod. Due to an error you should use either FTEQW or...
In EngiQuake you let turrets do the fighting for you, build your way to Quake's headquarters and destroy it once and for all.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
First release of EngiQuake, includes one proper map + start map. Installation like any other Quake mod. Due to an error you should use either FTEQW or...
A Quake mod that provides an episode of custom levels based on the game's shareware episode / Episode 1, new gameplay, new monsters, new features and...
Weebs VS GachiGASM is a modification of Plants VS Zombies. Protecting your house and your rear from Dungeon Master's mindless slave army with anime girls...
This is my first map, took me a week to make, it is a very small map with no secrets but I tried to compensate it with a large number of enemies and tough...
The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed...
Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat...
Recreating the newschool Doom experience in the old quake engine. Basicly a moddable demake with strafejumping.
this is a very nice mod
very nice mod, really liked how it was implemented, if there were 1 or 2 more levels would be great, recommendet by me, 9/10
i love this
I played through the first map and I enjoyed it. The turret building concept is good but I think there are a couple of fundamental flaws with the gameplay. The AI never attacks your turrets which makes losing impossible (without dying). Building towards the enemy base is cool but I think it would work better if the objective was to defend your base from a certain number of enemy waves like a TD game. You could have the player defend his base and as the game progresses more of the map unlocks and the AI can attack from more directions meaning the player has to expand their defences.
Played a little bit last night really fun. Would be extra fun in mp. I have other suggestions but I'll have to update that later.
sounds cool