EngiQuake 1.0.0
Full VersionFirst release of EngiQuake, includes one proper map + start map. Installation like any other Quake mod. Due to an error you should use either FTEQW or...
In EngiQuake you let turrets do the fighting for you, build your way to Quake's headquarters and destroy it once and for all.
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First release of EngiQuake, includes one proper map + start map. Installation like any other Quake mod. Due to an error you should use either FTEQW or...
This is a collection of all multiplayer co-op, towerdefense and all fun maps created by map makers over the years since Tiberian Sun. Each map is converted...
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It is Demo for now so sorry. I will update it as fast as possible. New Big Update I changed concept of the game but there are still pokemon
Quake RME basically adds some of the additional missing remastered models of quake 1 that nightdive should include. Any whom the inspiration of the project...
This is a global mod based on the PvZ 2 PAK mod, it completely replaces the entire visual shell of the first part with graphics from the second. But now...
this is a very nice mod
very nice mod, really liked how it was implemented, if there were 1 or 2 more levels would be great, recommendet by me, 9/10
i love this
I played through the first map and I enjoyed it. The turret building concept is good but I think there are a couple of fundamental flaws with the gameplay. The AI never attacks your turrets which makes losing impossible (without dying). Building towards the enemy base is cool but I think it would work better if the objective was to defend your base from a certain number of enemy waves like a TD game. You could have the player defend his base and as the game progresses more of the map unlocks and the AI can attack from more directions meaning the player has to expand their defences.
Played a little bit last night really fun. Would be extra fun in mp. I have other suggestions but I'll have to update that later.
sounds cool