This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS New Lucrehulk control ship and battleship
Post comment Comments
Maxyms
Maxyms - - 511 comments

These 2 different Lucrehulk will make a fine addition to my fleet

Reply Good karma Bad karma+5 votes
Guest
Guest - - 690,776 comments

I still find it funny as hell how a mod which original purpose was to simply overhaul the base game will soon offer the best clone wars experience.

Reply Good karma Bad karma+13 votes
Fanatic457W
Fanatic457W - - 19 comments

Hard to tell from the huge size difference playing with my eyes, but I think I see -turrets-! :O

Reply Good karma Bad karma+1 vote
Negtharayas16
Negtharayas16 - - 360 comments

My imagination just going wild here, but it would be awesome if there was a special "melee" attack ability where the cargo manipulators could grab "smaller" ships *cough*venators*cough* and crush them into balls of steel wool.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,776 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The Lucrehulk battleship now has a unique model. Both the control ship and the battleship now have a different hardpoint layout.

Control ship:
26 quad turbolasers, 6 on the rear structure, 20 in the trench.
8 laser cannons on the coreship.

Battleship:
38 quad turbolasers, the 12 additional QTLs are located in the front gap with forward facing fireangles.
8 laser cannons on the coreship.
8 quad laser cannons in the trench.

Our discord community: Discord.gg
Our Patreon: Patreon.com