This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
So I've been busy lately with school but I managed to sneak in an afternoon of progress.
Have finally finished the Acclamator skin, which should've been done monthes ago. Appart from that I'm in the process of redoing all projectile death particles (when a laser/missile ect. hits something how it looks) which is taking quite a bit of time. Like ORAW, I'm going for a realistic look, only on a bit smaller scale, no explosions the size of a small corvette for turbolasers for example.
And that's all folks,
-G
Awesome Skin!
Are you also going for more gameplay diversity with units, like you did with ORaW?
I hate the idea of units having a linear way of progression, like an isd having slightly more health and firepower than a victory and no other changes, which is what most mods do. In ORAW (and this mod) I'm trying to not have this, and reimplement all units with a different idea behind it, that way I think gameplay is a lot more diverse. I am certainly doing the same with this mod ;) Each unit has something that makes it different from the rest, and every unit I added to the game is only added because I had an idea on how to change the gameplay of the faction, not because I "want to add more stuff", as I absolutely hate adding units for the sake of adding units.
So in other words youre gonna need serious fire power to down an ISD? Not just a bomber squadron or three frigates huh?
Correct. I believe that Star Destroyers will no longer have hardpoints for one thing, so they will carry on fighting to the last hitpoint...