This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Svenwalker94
Svenwalker94 - - 1,048 comments

SexTuple ?? damm have use them more often

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Jeroenimo Author
Jeroenimo - - 6,765 comments

They're currently only used on the Titans trench broadside turrets. They're hidden fairly well, but you can still see them if you zoom in.

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NodGuy
NodGuy - - 459 comments

For the Emperor! Very nice screenshot.

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legion9
legion9 - - 237 comments

is the deathstar upside down?

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Description

Screenshots from the Screenshot channel on the discord server. Some updates on recent changes, more can be found over on the discord server in the eaw_remake_updates channel. Link to the server: Discordapp.com

Arquitens added as a republic corvette. Think vigil but with a stronger focus on turbolasers over aa lasers.
Broadside and marauder cruisers now fire 25% faster.
Atmosphere particles changed again, they now look less shitty but still have good performance.
Mandator II now works properly, rebel story event still missing but the Empire can build them at kuat.
Sextuple and octuple turbolasers now have a larger detonation particle.
All surface to space weapons (Empire ultra heavy turbolaser cannon, rebel ICBM nukes, criminals ICBM AP missile) cost increased from 3000 to 25000, build time from 95 seconds to 150 seconds, only one instance per planet allowed.
Assault conc and diamond boron missile now have lengthier trails, more like what they looked like in earlier versions of the mod.

Remember you guys are keeping this mod alive with your continued support on the patreon, and thanks to you we're now closer to reaching the multi-era stretch goal, which I didn't believe we could reach but here you heroes are making it happen. If you want to support me and the project, you can do so over here: Patreon.com