A weapon mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016) using GZDoom. Compatible with most monster packs and mapsets.
Fellow Slayers...
I've been making steady progress with additional updates, but with frequent updates such as with hotfixes, uploading such fixes everywhere can get a little tedious. I have at least four other places where I release hotfixes, although ModDB seems to be the most stressful place to go and release and announce updates.
After much musing and consideration, I've decided that I'm not going to release non-critical hotfixes on ModDB... just critical hotfixes and solid updates. If you want the latest stuff, your best bet is to join my Discord Server or to download the code from my GitHub repository. Second best would be to go to the forum posts on the ZDoom, Doomworld, and OnlyDoom Forum pages.
I apologize for the inconvenience.
Embers Of Armageddon version 1.9 is finally available for download! (Note: this will require GZDoom 4.5.0 or later to run.)
Working on EOA v1.9 right now, will get things rolling as soon as possible...
A new version bringing plenty of balance changes to the mod.
First article. Just a simple hello and introduction to my mod! :D
A partial conversion mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of...
Various bugfixes and graphical changes. Grenades now work, chainsaw refills, enemies have better AI (ported from NTMAI), lots of under the hood changes...
This was fix of EoA Textures v 0.3 to reduce the file size mainly from 560 MB down to 290MB. This WAD works on GZDoom, LZDoom and Zdoom 2.8 AND PrBoom...
A neural upscale sprites for Embers of Armageddon with various scaling
This map is really raw and it's development is dead. So I posted it so you can take a look at it.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Wow! looks awesome! How it works my friend?
It's standalone or works with other .pk3 ?
I´m using BD_RB_V1.2.pk3
This mod is very amazing! But its kinda sad that BFG one shot every boss monster (cyberdemon and spidermastermind) on Hurt Me Plenty. Well imma download then D4 monsters pack but i would really love still a bit changed classic demons
it said VM execation aborted: division by zero
Called from EOA_StaticEventHandler.WorldThingSpawned at EOA Code.pk3:zscript/eoa/base.txt, line 367
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can you release the item spries as normal doom addon?
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is there a way to use fist? (lol)
you have to bind it, just think of which button you want to melee/glory kill with and assign it to weapon zoom in the controls settings.