A weapon mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016) using GZDoom. Compatible with most monster packs and mapsets.

Description

Various bugfixes and graphical changes. Grenades now work, chainsaw refills, enemies have better AI (ported from NTMAI), lots of under the hood changes to remove a lot of jank in the base mod and in the old EOA_Eternal here on modDB. Essentially this is a much needed quality of life update and I will be going through and cleaning the code as well as adding or improving existing graphics. Let me know if you have recommendations or anything else and I'll see if they can be fixed or added.

Preview
EOA Eternal Primeval v666 rc4
Post comment Comments  (0 - 50 of 87)
Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

8/8/22 - fixing the rest of the hud issues before updating the weapon sprites [~80%]

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MILFHunter667
MILFHunter667 - - 145 comments

Just tried the mod ad it worked fine.

If I can suggest something,it would be that when the SSG meat hook is used on an enemy, the enemy should stand still, instead of continuing moving arround. A mod that does this very good is Meta Doom.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

That should be as easy as sending them to a flinch state while they're being hooked.

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MILFHunter667
MILFHunter667 - - 145 comments

Another suggestion would be adding compatibility with weapon wheel mods such as PyWeaponWheel, to use them with EOAE.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

I Did that with Gearbox actually, I'll share those files on here as well.

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Guest
Guest - - 690,306 comments

It's for final version?,if it's for final release please Can you make Five Spot Mastery Work.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Not the final release, big updates are coming from a full team here soon, just wanted to get the ball rolling again on this

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Slayer_Marh
Slayer_Marh - - 2 comments

It would be possible to do one good thing from the original game. This is to make it so that punching can skip animations and some weapon uses, and it is also expected to update demons and add new ones.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

I believe there already is some of that in the game, namely the SSG reload, but I will make sure to consider that when we go back through the weapon code

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MILFHunter667
MILFHunter667 - - 145 comments

Can you add the crucible as an optional weapon? In other previous versions of EOA Eternal it was available but the developer decided to remove it and replace it with the hammer, but would be very nice if we could decide to play with it or not through the options menu.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Yeah, I will just have to make a version that doesn't include it or includes it as an upgrade that's optional. Shouldn't be too crazy, just will have to add the stuff added to this file to that and debug it.

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MILFHunter667
MILFHunter667 - - 145 comments

Yeah that, and also will be necessary to add the crucible ammo and the ammo replacer for the crucible ammo.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Currently working on updating monster sprites and adding new, Marauder is much more imposing now and I've also started on a doom hunter sheet.

Doom Hunter
Cdn.discordapp.com

New Marauder
Cdn.discordapp.com

Plan to do Chaingunners, Cursed Prowler, Sam Makyr, and a few others as well

edit: Davoth Idle sprite done, only resources used were Strife mechs
Cdn.discordapp.com

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MILFHunter667
MILFHunter667 - - 145 comments

Awesome Job with the Marauder, the Doom Hunter looks nice too. I hope you consider doing the Armored Baron and the Riot Soldier too.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Yeah, definitely the Riot Soldiers(Chaingunners) they won't be hard since I can modify the existing Shotgunguy Shield to be yellow and all the sprite itself really needs is a helmet since they stuck to the original design pretty well. I have a reference images for the Gladiator, Armored Baron, and Davoth so once I get together the spritesheets I'm going to make them from (I use a process called frankenspriting where you take existing sprites and use pieces of them to make new sprites that way it visually fits in classic doom still) I can get something started with those too.

Here's a quick peek at the Riot Soldier I did really quick

Cdn.discordapp.com
Cdn.discordapp.com

The shield is a separate actor so I didn't include it in the sprite, that will be handled code side.

edit: and here is the shaded finalized version
Cdn.discordapp.com

edit edit: and here's that baron
Cdn.discordapp.com

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Here's a sneak peek at the new monsters:
Imgur.com

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MILFHunter667
MILFHunter667 - - 145 comments

Can you post the image in other website rather than imgur? For some reason the pictures won't load.

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Added a minor update

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Nightmar-E
Nightmar-E - - 15 comments

Hi is anyone else having issues with menu ui ? it seems like for me when i click on something it doesn't work, but if i click next to it, it does ?
i hope there is a fix cause its annoying trying to figure out which part of the screen i need to click in order to start a game or load or quit, thanks x )

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

You have the files loaded in the wrong order, or you don't have the proper base files that come with EOA 2. Instructions are in the file names.

You should have your mods like this:
EOAE_Enhancements
EOA Assets
EOA Code
EOAE_Base

As far as that goes, just use the keyboard arrows

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Nightmar-E
Nightmar-E - - 15 comments

Hello there ! thanks for the help i had the same mod order, i'm going to try and download a different version of EOA, might fix it, or i'll just use keyboard like u said x )

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

Its not working

"16 errors, 0 warnings while compiling EOA Code.pk3:zscript.txt"

Nvm it was outdated version of EOA

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Kagos
Kagos - - 3 comments

hello, do I have a bug in this or it should be so, the point is that I have old ssg sprites and not new ones

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Make sure your load order is as listed above

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Kagos
Kagos - - 3 comments

Добавь новые спрайты

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Я работаю над изменениями кода в первую очередь

-Гугл переводчик

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Dr.Frankenspriter Author
Kagos
Kagos - - 3 comments

can you make a pack with new ssg and har from the final version

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Sprites will eventually be taken from doom unbroken, right now I'm making codebase changes

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Hm363643
Hm363643 - - 3 comments

This 2 version final release?

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

no, expect more updates

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PotaTOOM
PotaTOOM - - 18 comments

This is great work and thank you for keeping EoA going
But I just have a simple request
Would you be so Kind to give us an option to use the default hud colors or maybe I just didn't check it cause I tried changing the colors but to no avail
I just find the red color a little bit off (but again it is just me)
having that simple option to have the default hud color would be amazing
thanks again and more power to your team

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

The UI CVARS don't work so unless I figure out how to make them work, I'll be including the huds as addons until then

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PotaTOOM
PotaTOOM - - 18 comments

No worries, thank you so much for this

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Guest
Guest - - 690,306 comments

Love the 3d items. Any chance you can bring back the combat ratings in the upper right corner? Nice to know how many monsters are left. Also the rocket launcher when equipped just cuts off at the edge of the screen, not a huge deal but kinda takes me out of the mindset. Thanks so much!

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

The combat rating will hopefully be getting an update from the EOA dev themselves (I've worked with them before so I'll talk to them about it) and as far as the graphics go, I have still yet to make a real pass on them, right now I've just made things playable but expect a quality update in the future for those

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Guest
Guest - - 690,306 comments

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Dr.Frankenspriter Author
ABDO_GM
ABDO_GM - - 50 comments

It's really well done work
it's really cool to see someone fixed most of the bugs in this mod

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Guest
Guest - - 690,306 comments

Will you add doom eternal sprites when switching weapon mods?

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Yes, as I've said before, the code is the main thing that is being worked on now as I am not a coder and I'm researching and teaching myself as I go and I would rather do the hard part first and then do the graphics later which is what I actually like to do.

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simzzoker123
simzzoker123 - - 76 comments

great addon! this mod is lucky to have you and your add on!!

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shaikharhamazhar17
shaikharhamazhar17 - - 31 comments

One issue, please lower the file MB on the pk3s. Last time I played this, it tanked my phone. Or make a version without D64 filter. Other than that, I love it

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

The new version doesn't have the d64 filter actually, but as far as file size goes that's going to be happening in a bit as I need to cut down some code and do a little programming/graphics sorcery to cut down on how many images are used and also optimizing the pngs. If you want a performance friendly version load it without the enhancements as they add pbr

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Also sorry to say this, but wait for Kar En Tuk if you want something for mobile, this isn't really meant to be played on anything but a PC tbh

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Crack_luck
Crack_luck - - 10 comments

can you fix the super shotgun using it feels so weird to use

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

explain

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Crack_luck
Crack_luck - - 10 comments

mainly because of the reloading

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

Adding an old school FMV intro which can be skipped.

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Crack_luck
Crack_luck - - 10 comments

can you add the gore from brutal doom in to this

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Dr.Frankenspriter Author
Dr.Frankenspriter - - 32 comments

It's already in the mod, check under Bolognese Options in the menu

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