ELITE mod for stalker soc wwv



Check the manual for further informations, tips, features, images and more...





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E L I T E 12.3 (April 2024)

News

Overhaul and complete mod (final edition) in about 714 mb, based on "S.T.A.L.K.E.R. SOC" w.w.v. 1.0006, to fully enjoy the game in your native language also. And including many unique features(*)

  • Multilanguage: Cze Eng Esp Fra Ger Ita Pol
  • Compatible with STEAM and GOG releases
  • Easy/Fast installation. Hundreds of changes. Thousands of tweaked values.

  • Elite sidor
  • Added many new events, multilingual vocal messages, dialogues
  • No super suits, super weapons, useless/ridicule addons
  • Fast saving/loading times, bug fixes, high (~perfect) stability
  • Best AI*. And SMART, FAST, HARD enemies, with better actions/reactions too
  • Best UI*. With minimalist complete HUD, new detector, better icons / inventory / player's figures
  • Elite inventory
  • Dynamic weather, Sun and Moon, higher lightness for better visibility and slow rotating sky*
  • Added NPCs. And female NPCs, with icons, names, voice
  • Added objects, mutants, vehicles, items, weapons, ...
  • Elite women
  • Anticheat combat view*. Also with more combat dynamic
  • New small parallel Monolith history*
  • 10 classes suits. And accurate weapons infos (damage, accuracy, rpm)*
  • Full body damage*
  • 5 player ranks*
  • Changed/improved many textures (objects, skins, weapons, items, ...) with high details and quality
  • Sleep and Dream mode on
  • Elite npp2
  • New Compass, No Dvd for game start, UI ammos, Stalker FOV changer, No women presence (by the Optional packages in)
  • Suits/Weapons Repair (by the Necessary package in)
    Pdf manual and readme(s)
  • More ...



Check the manual for further informations, tips, features, images and more







RSS Files
E L I T E manual 12.3

E L I T E manual 12.3

Guide 4 comments

Pdf manual with infos about ELITE 12.3 -- UPDATED manual (replacing that one in mod) -- 74.1 mb

E L I T E 12.3

E L I T E 12.3

Full Version 56 comments

E L I T E 12.3 -- Final Edition -- for STALKER SOC (wwv) 1.0006 -- Cze Eng Esp Fra Ger Ita Pol languages -- compatible with Steam/Gog too -- 714.3 mb

Stalker SOC (PC/Win) patch 1.0006

Stalker SOC (PC/Win) patch 1.0006

Patch

For Stalker Shadow Of Chernobyl ver. 1.0005 (world wide version) - official patch to 1.0006 - exe file 7.68 mb - All STALKER SOC patches, link (https...

Stalker SOC (PC/Win) patch 1.0005

Stalker SOC (PC/Win) patch 1.0005

Patch

For Stalker Shadow Of Chernobyl ver. 1.0004 (world wide version) - official patch to 1.0005 - exe file 33.8 mb - All STALKER SOC patches, link (https...

Post comment Comments  (0 - 10 of 294)
tazuma
tazuma - - 30 comments

hi, does this mod has hydration system (aka thirst)?

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_xMAX_ Creator
_xMAX_ - - 308 comments

I think Elite doesn't even have the option for the player/npcs to go to the bathroom.
Seriously... no (otherwise in manual you found the info about)


Reply Good karma+2 votes
_xMAX_ Creator
_xMAX_ - - 308 comments

* * * * * * * * * * * * * * * * * * * * * * *

Last final version. Have fun.

* * * * * * * * * * * * * * * * * * * * * * *

[Change log:
* increased various rewards and changed/updated the (mod) prefetches
* minor changes for some weapons, fixed/centered XM8, Galatz and HK417 crosshairs, fixed/eliminated duplicated lines in SVD and SVU sniper rifles files, and increased zoom (also with mod real sign on scopes) from about 8x to 8.8x for HK417 sniper rifle and Gauss
* slightly changed stalkers/loners exoskeleton texture. By default it was too similar to the duty exoskeleton
* increased player max transportable weight from (mod) 160 to 170 kg (then some less travel to sell/buy)
* various Kill_Stalker quests fail after 24h as default and not more after (mod) 10 days. And eliminated a couple of them about some common/novice stalker. (The restored 24h time reduce the possible many sleeping hours, because, at least, now you have some "bad" conseguence if "sleeping" too much)
* fixed/eliminated (mod) the map green circle often remaining on the Duty, Bullet's friend, also with completed mission in DV. And slightly further improved that mission
* many adjustments, cleanings, minor fixes, improvements and updated the optional No Women pack
* further improved Cordon killer raid. In Garbage, improved Bes and team behavior, now going faster in position (as they must did). And added/fixed the missing Bes hand radio when calling. (Plus, he immediately gives you a grenade if you 'll accept to help them)
* changed various prices and more available money in/from Military map, mainly for the eventual last 5 maps rush and for veteran/master diff.
* fixed/eliminated the change level pop up in Garbage coming from Dark Valley
* slightly reduced visual "distorsion" by high radiations, and raised +5% radiations protection for Exoskeleton
* very slightly raised player resistance for novice/stalker difficulties
* in Military, removed the (mod) circular area to fight the monoliths at Freedom barrier. And enlarged the area around the Radar/Red forest border, so now you can go where it wasn't possible before. And that allows also to get items from eventual dead bodies (usually monoliths) out the default zone
* binocular name has "15.6x" in description, to match the real (mod) zoom. And restored default multilingual descriptions for PDA
* fixed/eliminated, in Military, the Barrier message by Freedom commander, asking for your help if you joined previously the raid Duties vs Freedoms base (because wrong and useless: all Freedoms, in that case, 'll be enemies)
* slightly improved some textures and UI elements, reduced some overbright surfaces, reduced (mod) lightness for Chern.1 & 2 and fixed (mod) name on shotgun texture from BM 16 to BM 17 (because def. multilingual descriptions report that last name)
* updated manual
* other ...]

Reply Good karma+2 votes
Guest
Guest - - 689,362 comments

the mod is great but holy crap why are the enemies so tanky, like you have to dump an entire mag into their face. Again great mod otherwise

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_xMAX_ Creator
_xMAX_ - - 308 comments

Because if you kill them soon, for me, to be realistic.. you also have to die... soon. And that doesn't happen... right? You kill hundreds of them.... Plus, you have a "brain", medkits, bandages and so on.... they not, although with the best AI. (Just for curiosity.. in some other games, to kill each one of medium/heavy boss and having strong attacks, and companions too, you need literally from 15 to 45 minutes, real time. But none said.. they are too "hard". And me neither)
Anyway, and if you want, read also various notes in manual. Elite is this. In a good and in a "bad".... way :)
PS: don't be guest. Ty.

Reply Good karma+2 votes
5k0kec
5k0kec - - 12 comments

So far a great mod. Only thing that bothers me is the graphics... is there any graphics mod i can add to this one?

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_xMAX_ Creator
_xMAX_ - - 308 comments

Ty. And you mean "ambiental/nature" graphic... I guess. I have not suggestions, because is long time I don't use anything. Just find some ambiental mod regarding .dds textures for ambient/nature, with no other extensions inside. And anyway, about Textures, and eventually Weather, read FAQ pag.26, where you find some info.
PS: Replacing only .dds files (and only for Nature/Ambient. And NOT for items, objects, weapons, and so on ) cannot cause any critic problem. Just see/test in game if you like, or not, those eventual changes.

Reply Good karma+2 votes
warnhammer99
warnhammer99 - - 12 comments

Great to see people still making stuff for stalker. Keep up the good work

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_xMAX_ Creator
_xMAX_ - - 308 comments

Ty warnhammer99. And S.T.A.L.K.E.R. is immortal.

Reply Good karma+3 votes
Guest
Guest - - 689,362 comments

I suppose all I could say is personally I think there are too many bandits in the beginning two levels for how bad the ballistics are. Besides that its a really charming and fun little overhaul!

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_xMAX_ Creator
_xMAX_ - - 308 comments

Surely you can say, but just don't be guest, ty. About ballistics (and opinions etc etc)... it needs some page to explain all. Anyway as manual refers, weapons are for "this" mod.
About number of bandits (except those ones in Camps or for Tasks that DON'T change), it's substantially random (and also their ranks). So in some map (but overall in first two maps, and I add too.. Dark Valley) some time they can be "many" and other times they can be "few". If you play many and many times ELITE you 'll note that. It's perfectly normal. And when you can, you can also avoid to fight them (like other enemies or mutants etc. as manual refers too. Also about quests. Everything about is your choice)
PS: example, when I get ready to go for fist time in Garbage from Sid, and on the road the game spawns soldiers and/or bandits, .., I skip them. Ciao

Reply Good karma+2 votes
sergexxx
sergexxx - - 18 comments

Max, I have a crash (never happened in old Elite ver) and sometime yes and sometime no, in dv lab. Please check.

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_xMAX_ Creator
_xMAX_ - - 308 comments

You are right. Yesterday, cleaning up useless spaces and other in, I missed a carriage return for Poltergeists file. And they spawn mainly there. TY Serge.
PS: fixed in 11.6 and a new game is not required. Just re-enter in Lab map from your last saved game in DV map. And.. sorry.

Reply Good karma+2 votes
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