V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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gabrielonuris
gabrielonuris - - 49 comments

I... I can't believe in my eyes...

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Lоnerboner
Lоnerboner - - 8,303 comments

Oh so it may not be bigger than the max size? (If i noticed correctly it stopped growing after a while)

And nice, really nice! I'm seriously wondering where you guys get this stuff from

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Meltac Author
Meltac - - 1,140 comments

Yes it has a max size where it has to stop. Won't be noticeable in game because grow speed will be much slower of course. Here it's just a "fast-forward" demo to demonstrate the effect.

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Lоnerboner
Lоnerboner - - 8,303 comments

Oh nice! And it will only happen on the ground I take? And last question, will it have all the effects static water has? (particles on collision, sounds, slow down effects etc.)

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Meltac Author
Meltac - - 1,140 comments

That's still an open question because some of these are quite tricky to handle. There will probably be a trade-off to be made here. And yes, only on the ground.

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Meltac Author
Meltac - - 1,140 comments

In case that someone is interesting in making soft water edges himself, here's the approach that has been used here (see 19.5.1): Http.developer.nvidia.com

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Lоnerboner
Lоnerboner - - 8,303 comments

Damn, that's an awesome read! I've bookmarked the chapters :)

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Meltac Author
Meltac - - 1,140 comments

You didn't know the GPU Gems??? That's THE absolute MUST for any shader programmer, dude!

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Lоnerboner
Lоnerboner - - 8,303 comments

I was always trying out stuff I've seen in-engine already :p I never looked at new tech (well, I did, but it never worked out so well) I'm really still a newbie! ^^

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Meltac Author
Meltac - - 1,140 comments

Well, learning by doing is the key :)

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slipkid69
slipkid69 - - 1,334 comments

That is great wow.

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Judicat0r
Judicat0r - - 507 comments

Brilliant.

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ZappleDapple
ZappleDapple - - 45 comments

Awesome.

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Daemonion
Daemonion - - 529 comments

Wow.

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HarshNoise
HarshNoise - - 2 comments

ooo ... I madly impressed. It - perfectly

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gettodachopa
gettodachopa - - 45 comments

Crazy! :D

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KTAnjel
KTAnjel - - 6 comments

I have just watched FFXV similar feature demo.
I could not imagine seeing such feature in the Stalker!
Very exciting!

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Meltac Author
Meltac - - 1,140 comments

Yeah, there is much more possible in Stalker SoC than most people would imagine :)

The main reason why there are not more such effects being created for this game is that the engine makes it somewhat hard for a modder to integrate certain effects, so we often need to figure out rather cumbersome workarounds to get it working in some way.

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Description

Dynamic puddles, with soft water edges
- reverse engineered just for fun.
Concept credits go to K.D. from OGSE Team.
Again, won't be part of DS 2.0, sorry.