V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS Indoor reflections (view original)
Indoor reflections
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Css_fan64
Css_fan64 - - 1 comments

Lovely reflections!

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Lоnerboner
Lоnerboner - - 8,303 comments

This is truly amazing meltac. well done.

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Meltac Author
Meltac - - 1,140 comments

Thanks. The implementation of the reflections ist not finished, they might even be improved. However, as they are "fake" reflections it's impossible that they ever will look like the hardware-supported reflections as seen in current game engines. Still, for the fact it's just a fake I'd say it looks pretty well.

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Lоnerboner
Lоnerboner - - 8,303 comments

IIRC it reflects of the decals as well? or not?

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Meltac Author
Meltac - - 1,140 comments

sorry, what decals do you mean?

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Lоnerboner
Lоnerboner - - 8,303 comments

shubbery on the floor (the papers and dirt etc.)

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Meltac Author
Meltac - - 1,140 comments

Ah, well, yes. I have no means to distinguish between different "materials" on the floor as long as X-Ray treats them as the same material (what's the case here). However they should be less reflective because color plays a role as well.

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Judicat0r
Judicat0r - - 507 comments

It is unbelivable how much this shaders and this in particular add to the game.

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ketxxx
ketxxx - - 1,287 comments

Interesting effect. I'm not sure it looks right in that particular building as the roof is in tact so theres no way rain could blanket the whole floor in that building, but the effect does look pretty good.

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Meltac Author
Meltac - - 1,140 comments

Well, the windows of virtually all buildings in SoC are broken - they do not contain any glass anymore. That way it's entirely possible that the floor becomes wet during heavy rain.

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Daemonion
Daemonion - - 529 comments

Looks great, Meltac.

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Description

Wet or just floor polished and waxed? You decide.