V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Once again Dynamic Shaders 2.0 CTP merged with Atmosfear3 by d4v33edz.
Looks like if the game was only released a few years ago!
I suppose that's a good thing... :P
however "nature" (trees, shrubs, ...) has always been a weakness in stalker, even the last. Textures and above all meshes should be improved. I'd love to see trees similar in quality to skyrim's.
I agree, however improving those can't be done purely shader-wise but would require substantial changes tothe meshes, textures, and in certain aspects even to the engine itself. Since I'm here only for the shader part I'm quite limited on that front.
certainly, i didn't criticize the shaders. Wonderful job about shaders!
Thanks. I didn't take any offense, just wanted to clarify things a bit :)