V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS DS 2.0 CTP in AtmosFear 3 (3) (view original)
DS 2.0 CTP in AtmosFear 3 (3)
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Lоnerboner
Lоnerboner - - 8,303 comments

Looks like if the game was only released a few years ago!

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Meltac Author
Meltac - - 1,140 comments

I suppose that's a good thing... :P

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laresgod
laresgod - - 115 comments

however "nature" (trees, shrubs, ...) has always been a weakness in stalker, even the last. Textures and above all meshes should be improved. I'd love to see trees similar in quality to skyrim's.

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Meltac Author
Meltac - - 1,140 comments

I agree, however improving those can't be done purely shader-wise but would require substantial changes tothe meshes, textures, and in certain aspects even to the engine itself. Since I'm here only for the shader part I'm quite limited on that front.

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laresgod
laresgod - - 115 comments

certainly, i didn't criticize the shaders. Wonderful job about shaders!

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Meltac Author
Meltac - - 1,140 comments

Thanks. I didn't take any offense, just wanted to clarify things a bit :)

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Description

Once again Dynamic Shaders 2.0 CTP merged with Atmosfear3 by d4v33edz.