A Doom mod that replaces all the weapons, enemies and items of the classic doom to that of the Duke Nukem 3D World Tour, adding new aliens and weapons to give more variety to the classic gameplay.
Play Information
- Title : Duke Nukem 3D (Version 10b)
- Filename : DukeNukem3D_v10b.pk3
- Date Finished : July 26, 2019
- Author : DonRamon
- E-Mail : lramonportugal@gmail.com
- Source port : Zandronum / ZDoom / GZDoom
- Maps : None
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch : No
- Difficulty Settings : Yes
- New Sounds : Yes
- New Music : No
- New Graphics : Yes
- Enemies Replaced : Yes
- Other Game Styles : Yes
- Available for GZDoom Builder : Yes
Bestiary
Zombieman and Imp was replaced by:
- Assault Trooper
- Assault Trooper Captain
- Assault Trooper Visor
- Assault Trooper Cyborg
- Assault Trooper General
- Assault Trooper Elite
Shotgunguy was replaced by:
- Pig cop
- Pig Sheriff
- Pig cop Captain
- Riot pig cop
- Dual pistol pig cop
Chaingunguy was replaced by:
- Enforcer
- Freezer Enforcer
- Incendiary Enforcer
- Pulse Enforcer
Demon was replaced by:
- Mutant pig
- Boss hog
Spectre was replaced by:
- Sentry drone
- Assault drone
Cacodemon and Pain Elemental was replaced by:
- Octabrain
- Queenbrain
- Psychobrain
- Poisonbrain
Lostsoul was replaced by:
- Slimer Egg (Protozoid slimer and Slimer Eye / can transform in Slimer Monster)
Hell Knight was replaced by:
- Protector drone
- High Protector drone
Revenant was replaced by:
- Firefly Trooper
- Firefly Trooper Captain
- Firefly Trooper General
Arachnotron was replaced by:
- Pig Tank
- Alien Tank
- Lizard Tank
Mancubus was replaced by:
- Assault Commander
- Masked Commander
- Fatso Commander
Baron of hell was replaced by:
- Destroyer (Armored pig)
- Cyber Enforcer
Archvile was replaced by:
- Battlelord Sentry
- Battlelord Apprentice
- Battlelord Gladiator
- Overlord Sentry
- Cycloid Sentry
Spider Mastermind was replaced by:
- Battlelord
- Alien Queen
Cyberdemon was replaced by:
- Overlord
- Cycloid Emperor
- Cycloid Incinerator
WolfensteinSS was replaced by:
- Xenomorph
Commander Keen was replaced by:
- Hanging Duke
Others:
- Organic Turret
- Recon Patrol Vehicle (RPV)
- Shark
- Shark with Laser
- Avenger
Weapons
SetSlot 1 = Mighty Foot
SetSlot 2 = Pistol - Dual Pistol - Black Tail - Dual Black Tail - Desert Eagle
SetSlot 3 = Shotgun - Double Barrel Shotgun - Assault Shotgun - Explosive Shotgun
SetSlot 4 = Chaingun Cannon - LMG 2028 - Minigun - Explosive Chaingun
SetSlot 5 = RPG - Shock Cannon
SetSlot 6 = Pipe bomb - Laser Trip Bomb
SetSlot 7 = Shrinker - Expander
SetSlot 8 = Executor - Devastator
SetSlot 9 = Laser Chaingun - Railgun
SetSlot 0 = Freezethrower - Incinerator - Pulsethrower
Credits
Realm667
DonRamon for the HUDS
Brullov for the sprites:
- Railgun
- Pulsethrower "Red Plasma Rifle"
Minigunner for the sprites:
- Laser Chaingun
- Executor "DNF Devastator"
Jolteon_3D for the sprites:
- Octaqueen "Octaqueen"
Jet-Nick for the sprites:
- Dual Pistol Pig Cop
- Mutant Pig "Mutated Pig Cop"
Krispy for the sprites and actors:
- Shark
- Shark with laser
Sebabdukeboss20 for the sprites:
- Assault Trooper Visor
- Assault Trooper Cyborg
- Assault Trooper General
- Assault Trooper Elite
- Pig Sheriff
- Pig Cop Captain
- Riot Pig Cop
- Masked Commander
- Cyber Enforcer
- Destroyer "Armored Pig"
- Boss Hog
- Creep "Slimer Monster"
- Protozoid Eye "Slimer eye"
- Psychobrain "Octabrain Purple Gem"
- Poisonbrain "Action Figure Octabrain"
- Freezer and Pulse Enforcer "Enforcer Laser"
- Incendiary Enforcer "Enforcer Rocket"
- Fatso Commander "Fat Commander Forever"
- BattleLord Sentry "BattleLord Cyclops 1"
- BattleLord Gladiator "BattleLord Cyclops 2"
- BattleLord Apprentice "BattleLord Duke Nukem Forever"
- Overlord Sentry "Overlord Beta (Crotch Turret)"
Changes from v10b
- Fixed the Assault Troopers bug when flying to the multiplayer.
- The grenades of the Battlelord Sentrys do not explode for to be very close to the wall.
- The speed of the Xenomorph was reduced.
- 100 hp was reduced for the Armored pig.
- The Battlelords fire two bullets for each shot.
- The damage of enemies throwing LMG 2028 projectiles was reduced.
I would like more automatic rifle but so normal (rifle as in the screenshots of the mod on Doom brutal Duke nuke or as in brutal Doom) And so the mod at 11/10
I will consider the suggestion, thank you.
woooo man, looks great after 15min!
<3
Mod is great but I looks hard on default level, enemies dont drop ammo on custom maps. Great DN3D+
Please, can you make this mod compatible with GzDoom, please??
For Android I mean. The last version doesn't wornk in Doom Touch. Thanks!!
Sorry small but it is not possible
That depends more on the Doom Touch, hopefully in future versions will be able to play more mods.
doom touch is outdated get delta touch
Holy. This is good 8/10
Missing bloodpools and footprints, but other than that.. great work. Keeping an eye on this mod.
They may be added in future versions, thanks.
i will say. it's been interesting to see this mod get updates since i posted the 1st one i had from long ago. i remember this mod being around on a random link, then suddenly the link was dead. so this page was made for those who wanted to find it
We must revive this page: D
i liked the gloves used for the mod. you think it's possible to make a gloves mod like these? Forums.duke4.net or Steamcommunity.com
El mod tiene futuro lo falta pulir la patada y la regarga con una mejor animasion o sprites 😎
Los sprites de las recargas es un toque clásico que se le da (alguien podría crear un parche con las animaciones mejoradas), y las patada aun las tengo que mejorar, ya serán para la siguientes versiones, muchas gracias <3
Eleddon Doom Touch old port.Upgrade to Delta Touch.On it, this mod works fine.On GzDoom and Zandronum.
Thank you for your work!Waited a real working mod of Duke 3D. Another would be the texture pack for GzDoom under him and there would be nothing to be desired.
With a little search you could find a patch that replaces the textures or someone who decides to do it, thank you very much <3
Mr.Ramon, detected a small a sound bug. When using the Pipe bomb before the explosion, instead of the activation sound, the sound of a shot from the Chaingun Cannon is played.Wasn't that the idea? And the wish about the Pipe bomb ,can you make it possible to pick up back thrown by mistake?
How strange, I do not hear that sound, only the beep when activated, and about the recovery of the pipe pump, I think it is possible, I will put it in the next version, thank you.
Some really solid changes, I especially like the three different HUD choices, kickass! -Not sure if others would be interested, but I'd love the option to bind the mighty boot to a key like X.-
EDIT: Hell yeah! Upon further testing kick is bound to right click when using pistol.
Enemies seem a bit OP on UV. I know Build engine games were pretty tough, but I feel like most mods that convert Duke, Blood, & Shadow Warrior to ZDoom are always a bit OP. I think ZDoom can handle more enemies on screen then Build, so this should be balanced by reducing enemy attack damage just a bit, then the player can take on more enemies with ease (taking advantage of ZDoom's superior performance & controls).
Is there a reload function? Need to check my controls again.
A quick pipe bomb throw would be great, need to check if thats a thing.
Does anyone have any suggestions for maps to play with this? I've used the (secret) Extermination Day Duke maps before with v6.
Found a sweet texture pack: Forum.zdoom.org
Doomworld.com
Thanks Locust, I'll check it out.
EDIT: Tested the map, an older version of one of my favorite BD Extermination Day levels. Problem is this map doesn't have enough weapons or health. So I'll try EdayTest001.pk3's EDAY16 next (newer release of the same map).
There is near to be perfect, but before that, you have to have the girls!!!
Me gusta mucho el mod! El Hud es bastante bueno pero tengo algunas quejas.
Para empezar el Hud es un poco confuso en cuanto a las armas que tienen una falsa recarga como las pistolas por ejemplo.
Después de un rato entendí que la barra que se llenaba de abajo debía ser la de cantidad de balas disparadas antes de recargar , pero no seria mejor que esa barra se fuera vaciando en vez de llenarse ?
Se que desde el punto de vista del que creo el hud va a ser obvio, pero para alguien desde afuera es contra intuitivo.
Podrian agregar un CVAR para que aparezcan sólo las armas / enemigos del Duke Nukem 3D + World Tour ?
Los enemigos modificados y las armas nuevas estaban muy bien hechas pero resultaban poco balanceados en dificultades como "Damn I'm Good"
Podria estar recordando mal , pero no que las pipebomb se podian recoger una vez que las lanzabas y no las hacias detonar ?
También el hitbox de las pipebomb es muy grande, mas grandes que el sprite de hecho lo que hace que no pasen por espacios donde pareceria que si pueden pasar
Ah y nuevamente podria estar recordando mal pero las tripmine creo que podian recibir disparos y estallar o no ?
Pero dentro de todo esta muy bien hecho el mod!
Alrighty, I played through Episode 1 on UV, the main glaring issue I had was with the Pipe Bombs. After throwing a Pipe Bomb you have to wait for its animation to finish before you can swap to another weapon. So I kept hitting 3 or 4 yet nothing was happening if I did it too soon and this was really throwing off speedy combat.
I use the Pipe Bombs more often then the Trip Mines so its annoying having to hit 6 twice every time I want to use one.
Sometimes Trip Mines are just empty hands, not very helpful in a tight spot.
The robot drone enemies that explode are pretty annoying to kill, even when focusing fire on them they will often explode in my face. If you are cornered by them its a bad time (hence the end of the secret level is pretty rough when coming up the final elevator).
This is an amazing mod, the best Duke mod for Doom by some way. Its compatible with Bolognese gore, and looks great with an HD texture pack. Also, it will work with monster replacers, or at least one called Doom Monster Randomizer, which combined with Bolognese gore turns it into a kind of Brutal Duke It Out in Doom
Hello friend, I really find it interesting to play as the duke in doom hurts that my pc only supports gzdoom 1.8.6 and not higher, do you think you can make a version for gzdoom 1.8.6? Thank you.
Хороший мод,разные версии инопланетян,оружие,из разных игр про Дюка.
can u use the old voice for duke?
Some gameplay footage:
DUKE NUKEM 3D v10b ☢ DOOM ⛧ Knee Deep in Duke
DUKE NUKEM 3D v10b ☢ DOOM II ⛧ (MAP01) Entryway
could u let gibs stay instead of disappearing
Can you make this Chex Quest compatible?
My 2 cents on the weapons:
1. the duke3d shotgun always sounds like you are in the mountains. Much too long after effect. I'd even prefer none at all.
2. The duke 3d machinegun should be more centered. (more aligned to the left) Same for the other grey minigun on slot 4. Looks like its not really aiming at the crosshair.
3. the n64 pistol reload sprites could look better. Something doesn't look right.(not smooth?) Especially obvious when dual wield reloading.
4. Also not too happy with the blood effect. Looks a bit too much. especially when being shot yourself. But not a big deal. Maybe think about a bloodstrengh option, or something. Also it would be cool if the wallblood would look the same as in duke 3d.
Nonetheless thanks for this. Keep it up.
is it possible to add health regeneration feature as well? the mod is beast overall <3
Maybe I did something wrong, but not all enemies drop their weapon or ammunition, e.g. Shotgun Pig Cops. Also, I think the Pipebomb and the Laser Tripwire should be assigned to separate slots. Oh, and is it normal that the Chainsaw is now replaced by Duke Nukem 3D pistol? If so, is that weapon not a bit redundant with the starting Duke Nukem 64 pistol?
Finally, I think this mod could use a catchier, more succinct title.
This is just GREAT !!!
You're the king Ramon, and Hail to the king!
Two things must be improved in my opinion:
1- [Ammo balance]. The ammo seems very scarce on doom maps. I'm coming here to kick ***** but I'm always running out of bubblegum :-) And whenever you find some, it's frequently explosives (pipes and mines) and not pistol/shotgun ammo. Is there any way to replace doom pistol clips & shells with duke pistol clips & shells? Or at least manage a way that pigcops and troopers always drop some to compensate? (in UV, there is a lot more enemies that your ammo can deal with). Also for the same reason (number of foes), you may want to adjust the max ammo for at least bullet based weapons (200-300 for pistols, 100-150 for shotguns, 400 for machineguns) or provide backpacks powerups that allows it.
2- [Bug]. The reload key does not work (at least for me). There's no way to manually reload the guns.
A year and a half ago I asked about the Firefly Troopers. and now Donramon! I'm amazed and once again I'm really excited about the game, Can I buy it somewhere, XD
The Duke3D 2020 Experience.
sorry i m a year to late.
I noticed that the Fireflytrooper becomes a killing machine if you let it shrink, it has twice the speed and shoots accordingly and you don't see it, conclusion: you are dead immediately and even with the God-mode I got a laugh cramp after the horror. XD
Why some of the weapons in this mod never appear in the game? I have noticed it, does it have to do with the game settings?
I tried to do this custom with slade3 on my own but im trash at programming , could you please do a """Monsters Only Version"""?
i wish this was a mod for duke nukem 3D too
keycards dont disappear when picked up can you pls fix that?
keycards don't disappear when picked up...can you fix that please?