This is a Duke Nukem 3D weapons & monsters mod for the classic Doom games. Play as Duke Nukem in the world of Doom and take on the aliens from Duke Nukem 3D in Doom levels & mods

Add file Report DukeWeaponsV2
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DukeWeaponsV2.zip
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Full Version
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Leoyagami96
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69.76mb (73,152,486 bytes)
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733 (3 today)
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d75c9fbdb7d4991a2e062a61bd03dae7
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Description

Update of the weapons only mod Removed weapons that don't work properly with vanilla monsters Removed shrinker and expander and laser trip bombs now armor bonus drop pipe bombs box backpack spawner now drops the desert eagle

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DukeWeaponsV2
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ANTARES74
ANTARES74

In vain and in vain, dear. Similar mods on Duke 3D already were. Another thing if you forced to work as it should with vanilla monsters Schrinker and Expander. By the way, how does the developer of the original mod relate to your work?) In fact, this product is the work of a ripper.))

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Leoyagami96 Author
Leoyagami96

Well everything it's from Ramon i only made a weapons only for the sake of playing some custom wads and Monster mods

I invite you yo check my work a good halo mod for Doom 2 and a couple of random monsters replace mods

I just wanted a good looking weapons only mod from Duke there are many mods but they use monsters as well

And you can ask the creator if they want i delet this mod

So chill out my bro

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DeltaDoomGuy
DeltaDoomGuy

Don't listen to such comments.. The whole modding scene is only existing due to the fact that they take some others work.. Or explain to me:did every Modder ask the developer of the big aaa games for permission to use their weapons, enemies and textures? We wouldn't have such an amazing modding scene if so... So if you make a file with credits to the original Modder you should IMO be good to go... And if someone says otherwise let him explain what he thinks 90% of mods got their stuff from...

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ANTARES74
ANTARES74

Undoubtedly, borrowing elements in creating mods is a common thing and not forbidden. However, a good rule of the Doom community was to initially indicate authorship. In this particular case, the "author" did not add anything of his own. And just cut a fair share of the components of the original mod. And even three of the main types of weapons, without bothering to change them for performance (or not knowing how to do this?). Hence the question of how the author of the original looks at such a "work". Sending-ask yourself I think is incorrect. If you take up work, you need to do it well, or not to take it at all.

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ANTARES74
ANTARES74

I can add that there are other Doom mods in the Duke 3D style where laser mines, Schrincer and Expander work like in the original game. But the author of this article could not achieve this.

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Fanciermoddb
Fanciermoddb

Mod looks cool, although when I blow up those canister things they instantly turn back into the exploding barrels sprites upon exploding. How to fix or is the bug on my side?

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