This is my personal modification of doom 3, it has content created by me, and assets borrowed from other modders...the credits will be listed below...

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General Information:

title - DOOM3 My Own Edition (v0.25)
release date - 21 October, 2015
website -

author - Santiago Rocha (from Uruguay)
email address -
website -

description - This is my personal modification of doom 3, it has content created by me, and assets borrowed from other modders
...the credits will be listed below...



Extract the into the doom 3 directory (not the base folder!).
Run Doom 3, select the Mod "DOOM3 My Own Edition v0.25",
start a new game and select a difficulty.

Note: Resurrection of Evil comes with patch 1.2, but this mod needs the newest patch 1.3 of DOOM3!

I recommend uninstall all mods they may have in the "base" folder, since they could cause an error when trying to run my mod


This mod use several .pk4 files which contains specified new features. If you do not want one feature, just rename the ".pk4" file to ".off" file.



- New mainmenu


- New classic sounds (created by Revenant100)


- The player is more fast and strong


- The weapons are more strong, and big muzzleflash for the plasmagun


- Fast selection of weapons, and no needed reload for any weapons


- Fast firerate for the chaingun, machinegun, pistol, plasmagun and shotgun


- New weapons decals


- New monsters skins (some skins are created by the Doom Reborn team)


- Respawning enemies system, the monsters never appear at the same place (created by Mausus Atlas)


- Now the flashlight is not necessary at all (created by lbr)


- Corpses stay longer (created by Tets)


- Now all weapons can hurt the cyberdemon (created by Brian Wiener)

- The RoE player is more fast and strong, only for "Resurrection of Evil" (DOOM 3 back to main menu if the file is ".pk4")

- Heavy Weapon Dude patch, only for "Doom Reborn"


added/changed in v0.25 :

-new mainmenu
-new classic-sounds
-new player-def
-new weapons-def
-new weapons-anim
-new weapons-script
-new weapons-skin
-new weapons-decals
-new monster-spawn
-new ambient-light
-new corpses-stay-longer (dead bodies can get stuck doors and elevators!!!!)
-new classic-cyberdemon
-new archvile skin
-new baronofhell skin
-new bernie skin
-new boney skin
-new bruiser_roe skin
-new cacodemon skin
-new cherub skin
-new commando_blue skin
-new commando_green skin (not tested yet)
-new commando_orange skin (not tested yet)
-new commando_pink skin (not tested yet)
-new commando_red skin
-new commando_white skin (not tested yet)
-new cyberdemon skin
-new forgotten_roe skin
-new hellknight skin
-new helltime_roe skin
-new hwd skin
-new imp skin
-new invul_roe skin
-new lostsoul skin
-new maggot skin
-new maledict_roe skin (not tested yet)
-new mancubus skin
-new painelemental skin
-new pinky skin
-new revenant skin
-new sabaoth skin
-new sawyer skin
-new shieldguy skin
-new shotgunguy skin
-new tick skin
-new trite skin
-new vagary skin
-new vulgar_roe skin
-new wraith skin
-new zombieman skin


full Description:

Basically the idea of this mod is to combine the ".pk4" files with other mods
just put the ".pk4" files in the folder of another mod
note that perhaps the ".pk4" files can cause an error in other mods

you have my permission to use this content on your own mods
then we could say that this mod is for "doom 3 modders"

-If you find any error in the mod you should report it-


Problems Running The Mod ???

If your computer crashes while trying to load the mod or back to main menu (take it easy !!!!)
you should post in which language is your doom 3 (english, german, spanish, etc) and what version is (v1.3 or v1.3.1)
should also be as clear as possible to explain what kind of error or bug you found
should wait like 3 or 6 months for many people around the world to test the mod and can post at errors or bugs they may encounter
so do not expect a quick solution to the problem, you must be patient :p

To see if the error is caused by the "ambient light" you must delete the file zzz_10_ambient-light.pk4
and also must delete the files generated by the doom 3 in the mod folder, they are config.spec, DoomConfig.cfg, gamex86.dll

To know the "ambient light" is working well, you should bring down the console and put "r_forceAmbientOn" (has to say "1") and "r_forceAmbientRGB" (has to say "0.174604")


-Doom 3 mod list-

"Doom Reborn" by gamehacker (

"Doom 3 Absolute HD" by Cverdzislav (

"Perfected Doom 3" by VGames (

"Mars City Security" by Scared Pixel Studios (

"Sikkmod" by Sikkpin (

"OpenCoop" by OpenCoop Developers (

"Last Man Standing Coop" by Platinum Arts (

"Classic Doom 3" by Gazz (



I am not affiliated with Activision or id Software in any way, they do not hold
responsibility for any technical issues that you may encouter through the use of
this mod. Contact me at if you find any problems.

This file can be distributed freely, as long as you
keep the .zip, .pk4 & .txt file unaltered, and intact.

-Doom 3 is a registered trademark of id Software, Inc.-


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DOOM3 My Own Edition (v0.25)

DOOM3 My Own Edition (v0.25)

Full Version

Installation: Extract the into the doom 3 directory (not the base folder!). Run Doom 3, select the Mod "DOOM3 My Own Edition...

Comments  (0 - 10 of 14)

are you planning to update the models from this version to the actual ones in doom 3 to doom 2? i played the turbo mod and was pretty neat

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What's the difference between this mod and the turbo mod?

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Santiago_Rocha Creator

this version has new skins and new sounds

Reply Good karma+1 vote

Can you make a version with only the visual changes? Also is there a way to bring back the darkness? I want to see how the new monster skins look in a dark environment.

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Santiago_Rocha Creator

to bring back the darkness, you need to rename the "zzz_10_ambient-light.pk4" to ""

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Stop. Wait a minute. This is mod copy pasting of Doom 3 to Doom 2 mod?
Go back and delete old mod.

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Santiago_Rocha Creator

no, this is a different mod, not "Doom 3 to Doom 2" mod

Reply Good karma+1 vote
Santiago_Rocha Creator

the first version is finished, I need time to test it before uploading
I'll upload the mod as soon as possible

Reply Good karma+1 vote

Can't wait to try out your mod, u should test mine, I have been able to import 31 weapons into my mod, it contains secondary fire modes and over 15 new maps too, it uses dentons mod as a base so it has all its features, also you posses player abilities such as a jetpack, slow motion, armour regeneration, invisibility and many more abilities, I'm also check out the mod comments section go see the up coming features

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