This is a weapons and Monster TC that is built to be a Standard THOHT experience of pain and fun. Can be played with any map pack that relies on vanilla spawns and Doom1, TNT, and Plutonia
THOHT+ Weapons of Earth
This is a mod that was inspired by Weapons of Saturn. To that extent is a weapons mod that sticks mostly to the classic Doom formula.
Most of the guns have been replaced and perform as following.
Glock21: replaces Pistol. Hits hard fires slow. Accurate. Needs to reload but will do it on its own or via reload key. No numbers show the clip ammo count for realism purposes.
1887: Replaces Shotgun. A 10 gauge shotgun that fires like the SSG for damage at one shell. The down side is that it must be manually cocked by Altfire/right-click.
Its pretty fun honestly.
Assault Shotgun: Full auto shotty that is point and click. reloads on its own after 10 shtots. Must be mannually reloaded. replaces SSG
TacRifle: A fullauto rifle with a scope and good accuracy. Right click to scope in and out. Replaces chaingun
Grendade launcher: Acts more like the rocket launcher but looks better. manually cocked via altfire/rightcick
UAC Plasmatic Rifle: Acts the normal plasmagun. Uses Cells. Replaces the Plasmarifle spawn.
FlameThrower: Shoots Giant fireballs that burn through enemies. Uses Cells. Replaces BFG 9000.
Sniper: Replaces Chainsaw spawn. Very straightforward and rips through enemies. Zoom with rightclick. removes zoom after each shot. Slow rate of fire.
Newfists: Swings with both fists fast on primary and does a strong kick on the altfire
Weapons Credits: Realm 667 repository for all guns except for the Plasmagun since it are native to Doom.
Monsters--
-- All monsters except Mancubus have expanded ability to move. This may cause some troubles on maps as all monsters can Climb and Drop off ledges. This changes the Dynamic of all Doom maps drastically.
-- All monsters Have Vanilla Health
-- Zombieman-- Classic Hitscanner
-- Shotgunner= Classic Hitscanner
--Chaingunner= Shoots fireballs which are not hitscan.
-- Imp-- Extremely mobile. Will charge at you often. Does a large fireball.
-- Pinky-- Looks large and will charge at you repeatedly.
-- Spectre -- becomes visible when he gets hurt or attacks. Otherwise he is fully invisible.
-- Shadow Knight-- Replaces Hell Knight. Nearly invisible. Flies. Throws Lost Souls. Mean melee if you get close.
-- Mancubus-- Shoots plasma balls.
-- Arachnotron-- Shoots Hitscan. be careful because they are extremely mobile.
-- Baron of Hell-- Has a mean melee and shoots either a 3 way shot or a super mean fireball.
-- Revenant-- Shoots 2 missiles at once
-- Imp Elemental-- Replaces Pain Elemental. Shoot Imps.
-- CacoDemon-- Fireball is faster and larger.
-- CyberDemon-- Does not shoot rockets. Is smaller in size and very mobile. Shoots rapid fire energy balls.
-- Mega Baron-- Replaces Spidermastermind. Is Invisible unless hit or when he attacks. Large in size and very mobile. Mean Fireball.
-- Shadow Archvile-- Is Invisible unless hit or attacks. Shoots a large fireball and summons Pinkys. He can still raise the dead. Extremely mobile.
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