"After DooM Slayer defeated the Mother of all the Demons, after deciding to stay in hell, he sat on a rock and remembered everything that happened since that Hangar. He remember: The cries of his companions being killed by spectral beings, then, after not hearing any trace of life, he came out, only to realize that what he saw was not an Invasion, nor a Rebellion, was a INFERNAL ATTACK."

This is a compilation of the best features of 25 years of existence of DooM, more than 600 enemies, more than 150 weapons, heaps of objects, many secrets to discover, a homage to the best mods created by the best Modders of DooM.

Current version is Infernal Attack RC 1.8.0

You also need to download the following file: Infernal Patch

This mod is being designed for Zandronum (v3), either single player or multiplayer (currently it does not support Deathmatch, but this must be fixed soon), works well in ZDooM, GZDooM and QZDooM, besides being compatible with the version of GZDooM of DooM Touch.

Due to the amount of haters, Infernal Fear is suspended temporaly to gather all the credits of each Mods used here, and a complete reorganization, to make easier the disappearance of bugs in the future and thus provide a better gameplay.

GAMEPLAY DESCRIPTION: "Good Titlemap, let's see, I choose the difficulty dark red, well, we start, what weapons will I have, I have many guns, yes!, Bum Bum bum, die!, that easy is to play this, wait a minute, what is it?, there are many, AAAAAHHH!!!, I have low health, at last alone, I think that explosive mine killed him, damn it!, he is alive, he dies scoundrel!, already died, I am safe, what is it?, no!, not other!, AAAAAHHH!!!
«DooM Slayer was slashed by a time imp»"

List of some of the mods used:

Features Developed (SPOILER ALERT):

There are many additions, among them are:

  • Gameplay to the player's choice (no menu, it can be played in a frantic or tactical way)
  • Random Spawners (technically it is a very big evolution of Scalliano's Shuffle 667)
  • Approximately 151 Weapons (to annihilate Demons)
  • More than 600 Monsters (to annihilate Marines)
  • Many Powerups (to annihilate CyberDemons)
  • Many Objects (to annihilate MechaDemons)
  • Now the Final Battle against the Icon Of Sin is more hard (with a small reward)
  • New game end (like in DooM 3)
  • DooM 3, DooM PSX/64 and DooM 2016 things (see and listen the images)
  • Very many graphic effects (from Brutal DooM, Complex DooM, Legacy Of Suffering...)
  • Kicks and Slide Kicks (like in Project Brutality, Thanks SGtMarkIV, pa1nki113r and JRMYXD)
  • Ability to throw Grenades and Mines (like in Brutal DooM and Complex DooM)
  • Double jump (the second jump only it's a push)
  • Ability to dodge projectiles quickly (like in Brutal DooM)
  • HookShot (from a addon pack, like in HXRTC Project)
  • FlashLight (omen of the following, look "K" of "ATTACK" in the Mod's Header)
  • STARTUP (idea taken from Death Foretold)
  • All DooM 3 Weapons (to exception of Ionized Plasma Levitator)
  • All SkullTag Weapons (like in Skulltag)
  • An Ultra-Secret Legendary Weapon (like in Complex DooM, but MORE powerful)
  • Vanilla Weapons now with new sprites (idea taken from Complex DooM)
  • Weapons drop casing (idea taken from Brutal DooM)
  • Shot's smoke (idea taken from Brutal DooM)
  • Monsters drop some special objects (idea taken from Complex DooM)
  • Objects look better (more realistic)
  • PSX style intro (a small TitleMap)
  • Smooth Textures (water, lava and others, thanks Smooth DooM)
  • New Graphics (CREDIT, CONBACK, TITLEPIC, WINERPIC, among others)
  • Smooth vanilla decoration (thanks Smooth DooM)
  • Destroyable decorations (see the images)
  • Water splashes (small, big and more big)
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Infernal Attack v1 (Beta)

Infernal Attack v1 (Beta)

Full Version 17 comments

With more than a year of development, Infernal Attack is a mod for DooM that adds more that a half thousand of new enemies, more than a hundred new weapons...

Infernal Patch 19/8/2018

Infernal Patch 19/8/2018

Patch 32 comments

"After DooM Slayer shot to the Mother of all the Demons, after deciding to stay in hell, he sat on a rock and he fall, and remembered everything that...

Comments  (0 - 10 of 530)
zsec5500
zsec5500

How elder devil worm is a boss? When a Nazi spawns as a commander keen, killing it doesn't reveal the exit switch in level 32 so there is no way to finish this level, this needs to be fixed.

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FraxGamer314
FraxGamer314

DOOMGUYX is back? How are you?

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Guest
Guest

Is there a way to get heavy machinegun because it doesn't spawn as a chaingun spawn?

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Guest
Guest

Heavy grenade launcher is KNIZD grenade launcher...

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Guest
Guest

I wonder if bayonet rifle and KNIZD sawed-off shotgun from realm667 will be in infernal fear?

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DOOM_GUY_X Creator
DOOM_GUY_X

Spoiler Alert - Yes

Reply Good karma+1 vote
Khold
Khold

**** yeah!!!!!! Poison Soul is working!!!!!!!

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Guest
Guest

Could you also add obliterator from shuffle667 which is a olive green cyber baron that shoots mancubus fireballs at far and a flamethrower at close.

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Guest
Guest

anyone else crash when using pipe bombs i detonate then instantly crash to console

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zsec5500
zsec5500

Mine also and not only pipe bombs crash, also when using silenced pistol and suppressed mp5.

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Khold
Khold

Sure!

Could you send me a link please?

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Guest
Guest

Not only that, also gargantus which is a mancubus that shoots bouncing energy balls.

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Guest
Guest

You can get this enemy in shuffle667, download it you will find it there.

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Guest
Guest

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Highest Rated (2 agree) 9/10

Really good mod!

Aug 1 2018 by Khold

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