"After DooM Slayer defeated the Mother of all the Demons, after deciding to stay in hell, he sat on a rock and remembered everything that happened since that Hangar. He remember: The cries of his companions being killed by spectral beings, then, after not hearing any trace of life, he came out, only to realize that what he saw was not an Invasion, nor a Rebellion, was a INFERNAL ATTACK."

This is a compilation of the best features of 25 years of existence of DooM, more than 500 enemies, more than 120 weapons, heaps of objects, many secrets to discover, a homage to the best mods created by the best Modders of DooM.

This mod is being designed for Zandronum (v3), either single player or multiplayer (currently it does not support Deathmatch, but this must be fixed soon), works well in ZDooM, GZDooM and QZDooM, besides being compatible with the version of GZDooM of DooM Touch.

Will be released in the 1.8.0 version, this July 31th (If possible is going to advance to July 4th).

GAMEPLAY DESCRIPTION: "Good Titlemap, let's see, I choose the difficulty dark red, well, we start, what weapons will I have, I have many guns, yes!, Bum Bum bum, die!, that easy is to play this, wait a minute, what is it?, there are many, AAAAAHHH!!!, I have low health, at last alone, I think that explosive mine killed him, damn it!, he is alive, he dies scoundrel!, already died, I am safe, what is it?, no!, not other!, AAAAAHHH!!!
«DooM Slayer was slashed by a time imp»"

The current file size is 204 MB

Current version is the Beta 1.7.9.6

List of some of the mods used:

Features Developed (SPOILER ALERT):

There are many additions, among them are:

  • Gameplay to the player's choice (no menu, it can be played in a frantic or tactical way)
  • Random Spawners (technically it is a big evolution of Scalliano's Shuffle 667)
  • Approximately 125 Weapons (to annihilate Demons)
  • More than 500 Monsters (to annihilate Marines)
  • Many Powerups (to annihilate CyberDemons)
  • Many Objects (to annihilate MechaDemons)
  • Now the Final Battle against the Icon Of Sin is more hard (with a small reward)
  • Very many graphic effects (usually smoke)
  • Kicks and Slide Kicks (like in Project Brutality, Thanks SGtMarkIV, pa1nki113r and JRMYXD)
  • Ability to throw Grenades and Mines (like in Brutal DooM and Complex DooM)
  • Double jump (the second jump only it's a push)
  • Ability to dodge projectiles quickly (like in Brutal DooM)
  • HookShot (from a addon pack, like in HXRTC Project)
  • FlashLight (omen of the following)
  • STARTUP (idea taken from Death Foretold)
  • All DooM 3 Weapons (to exception of Ionized Plasma Levitator)
  • All SkullTag Weapons (like Skulltag)
  • An ultra-secret Legendary Weapon (like in Complex DooM, but more powerful)
  • Vanilla Weapons now with new sprites (idea taken from Complex DooM)
  • Weapons drop casing (idea taken from Brutal DooM)
  • Shot's smoke (idea taken from Brutal DooM)
  • Monsters drop some special objects (idea taken from Complex DooM)
  • Objects look better (more realistic)
  • PSX style intro (a small TitleMap)
  • Smooth Textures (water, lava and others, thanks Smooth DooM)
  • New Graphics (CREDIT, CONBACK, TITLEPIC, WINERPIC, among others)
  • Smooth vanilla decoration (thanks Smooth DooM)
  • Destroyable decorations (see the images)
  • Water splashes (small, big and more big)

Plus other less outstanding features (will be in the user manual (like in Project Brutality)). Actualy weapons don't need reload, but I will attempt to add this in a release after v1.8.0.

Possible Features, Some Developing * (SPOILER ALERT):

  • Fixing bugs * (Sprites and Sounds)
  • TRYING FIX THE OBNOXIOUS DEATHMATCH BUG * (It also appears in Scalliano's Shuffle 667)
  • Some last minute additions * (Monsters, Weapons and Effects)

Credits:

Coming soon, since collecting all the credits is going to be the most slow and hard to do in this mod.


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Comments  (0 - 10 of 34)
zazman1171511399200
zazman1171511399200

Hey,

I've been following the mod for a while now.

Do you plan on releasing stand-alone ; weapons, monsters, or other resource packs?

Obviously after initial release. I don't want to sound entitled, but given the content that appears to be releasing, I think standalone packs would be pretty sick.

Reply Good karma Bad karma+1 vote
DOOM_GUY_X Creator
DOOM_GUY_X

It is very likely not, after releasing the version 1.8 I focus on version 1.9, which completely changed the theme of the Mod

Reply Good karma+1 vote
DOOM_GUY_X Creator
DOOM_GUY_X

I almost forgot, after releasing the version 1.8 I have plans to release a special vanilla mod for ZDooM

Reply Good karma+1 vote
Guest
Guest

Is there a specific date you plan on uploading this? (like a release date for a game.)

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DOOM_GUY_X Creator
DOOM_GUY_X

Yes, but it's likely to be changed to July 4.

Reply Good karma+1 vote
Guest
Guest

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Guest
Guest

When is it comming out, in a few months,weeks I AM DYING TO KNOW!!!

Awesome job btw i am so HYPED!

Reply Good karma Bad karma0 votes
DOOM_GUY_X Creator
DOOM_GUY_X

The release date is going to be the July 4th, but I liked to fix a DeathMatch bug, so it's likely to be released on July 31st, plus I could do more additions by the free time I'm going to have in summer.

Reply Good karma+1 vote
Guest
Guest

is there gonna be a weapons testing map?

so like you can spawn in the different demons and use the weapons on them?

Reply Good karma Bad karma+3 votes
DOOM_GUY_X Creator
DOOM_GUY_X

Good idea, I'll look for test maps and add some, like in Brutal DooM v21

Reply Good karma+2 votes
Guest
Guest

ok thanks, i thought you wouldent reply lol, anyway i am supa hyped for the mod, take ur time, it will be worth the wait

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