* New Upgrade (Infernal Annihilation), Trailer and an User Manual coming soon.


"After DooM Slayer defeated the Mother of all the Demons, after deciding to stay in hell, he sat on a rock and remembered everything that happened since that Hangar. He remember: The cries of his companions being killed by spectral beings, then, after not hearing any trace of life, he came out, only to realize that what he saw was not an Invasion, not a Rebellion, was a INFERNAL ATTACK."

This is a random spawner of many things from Realm667 that also add some of the best features of The Best Mods of DooM, more than 600 enemies, more than 150 weapons, heaps of objects, many secrets to discover, an Annihilation of Frames that will make your Source Port do a Boom.

Current version is Infernal Attack BETA 1.8.9

You also need to download the following file: Infernal Patch... CLIC READ MORE


This mod is being designed for Zandronum (v3), either single player or multiplayer (currently it does not support Deathmatch, but this must be fixed soon), works well in ZDooM, GZDooM and QZDooM, besides being compatible with the version of GZDooM of DooM Touch

GAMEPLAY DESCRIPTION: "Good Titlemap, let's see, I choose the difficulty dark red, well, we start, what weapons will I have, I have many guns, yes!, Bum Bum bum, die!, that easy is to play this, wait a minute, what is it?, there are many, AAAAAHHH!!!... I have low health, at last alone, I think that explosive mine killed him, damn!, he is alive, he dies scoundrel!, already died, I am safe, what is it?, no!, not other!, AAAAAHHH!!!
«DooM Slayer was slashed by a time imp»"

List of some of the mods where I take stuffs and inspiration (Tecnically those are the Credits until now):

Features Developed (SPOILER ALERT):

There are many additions, among them are:

  • Gameplay to the player's choice (no menu, it can be played in a frantic or tactical way)
  • Random Spawners (technically it is a very big evolution of Scalliano's Shuffle 667)
  • Approximately 151 Weapons (to annihilate Demons)
  • More than 600 Monsters (to annihilate Marines)
  • Many Powerups (to annihilate CyberDemons)
  • Many Objects (to annihilate MechaDemons)
  • Now the Final Battle against the Icon Of Sin is more hard (with a small reward)
  • New game end (like in DooM 3)
  • DooM 3, DooM PSX/64 and DooM 2016 things (see and listen the images)
  • Very many graphic effects (from Brutal DooM, Complex DooM, Legacy Of Suffering...)
  • Kicks and Slide Kicks (like in Project Brutality, Thanks SGtMarkIV, pa1nki113r and JRMYXD)
  • Ability to throw Grenades and Mines (like in Brutal DooM and Complex DooM)
  • Double jump (the second jump only it's a push until now)
  • Ability to dodge projectiles quickly (like in Brutal DooM)
  • HookShot (from a addon pack, like in HXRTC Project)
  • FlashLight (now you don't need to use it, but in Infernal Fear?)
  • STARTUP (idea taken from Death Foretold)
  • All DooM 3 Weapons (to exception of Ionized Plasma Levitator)
  • All SkullTag Weapons (like in Skulltag)
  • An Ultra-Secret Legendary Weapon (like in Complex DooM, but MORE powerful)
  • Vanilla Weapons now with new sprites (idea taken from Complex DooM)
  • Weapons drop casing (idea taken from Brutal DooM)
  • Shot's smoke (idea taken from Brutal DooM)
  • Monsters drop some special objects (idea taken from Complex DooM)
  • Objects look better (more realistic)
  • PSX style intro (a small TitleMap)
  • Smooth Textures (water, lava and others, thanks Smooth DooM)
  • New Graphics (CREDIT, CONBACK, TITLEPIC, WINERPIC, among others)
  • Smooth vanilla decoration (thanks Smooth DooM)
  • Destroyable decorations (see the images)
  • Water splashes (small, big and more big)

And Finally, if you are one of those guys that hates my little baby mod by an unknown reason, think about this, I'm a guy that loves DooM and like to play it, in the beggining I don't are a programmer and I don't are studing that, I started to make a mod for DooM only for me, that is the reason because I don't have the credits yet, after the v1.0 I decided to share it, and we are here now, I will make a post with information of the future of this mod soon, I will share his development story, funny facts and more, Infernal Attack don't is only a DooM mod, is a symbol of the things that one can do when him or her have some curiosity about something (Infernal Attack won't be here if I don't had curiosity about how to change the DECORATE's randomspawners in an Add-On for Death Foretold), thanks you by read this and thanks you too if you are a player of this Mod, DOOM_GUY_X says goodbye.

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Infernal Attack v1 (Beta 31/07/18)

Infernal Attack v1 (Beta 31/07/18)

Demo 49 comments

You also need to fix it with INFERNAL PATCH! Here EVERYTHING is trying to kill you (literally), so you have to make strategies; you have a big inventory...

Infernal Patch 19/8/2018

Infernal Patch 19/8/2018

Patch 48 comments

This file PATCH Infernal Attack Demo bugs... "After DooM Slayer shot to the Mother of all the Demons, after deciding to stay in hell, he sat on a rock...

Comments  (0 - 10 of 624)
Guest
Guest

Game crashes when I try to unequip the silencer. I got the patch in loaded, but I don't know why it keeps happening. Great mod nonetheless.

Reply Good karma Bad karma+1 vote
chamiltonmaster
chamiltonmaster

the "Guest" Comment is mine.

Reply Good karma Bad karma+3 votes
Guest
Guest

is there a way to fix the pipebomb?

Reply Good karma Bad karma+1 vote
DOOM_GUY_X Creator
DOOM_GUY_X

Fixed, I will add it soon.

Reply Good karma+1 vote
Khold
Khold

Maybe. Please ask Mr Doom Guy about it.

Reply Good karma Bad karma+1 vote
DOOM_GUY_X Creator
DOOM_GUY_X

Question for DOOM_GUY_X, Is Infernal Attack dead?
NOT, I don't want to lie, I have 3 months without doing something to Infernal Attack, adding up this time with the total, I have more than a year without do something, I realy love the support of all the players, and them are the reason because I haven't left the project, but fortunately Khold keep giving cardiorespiratory resuscitation to IA, I have a lot of ideas that going to make IA more original, and also I have a lot of ideas for Infernal Fear,
see you soon!!! 👹

Reply Good karma+1 vote
DOOM_GUY_X Creator
DOOM_GUY_X

Also, reloads confirmed for Infernal Annihilation [Infernal Attack v1.9, also I haven't stole the name from the recent movie, the movie steal me the name (the last is only a little joke, Comcast please don't sue me)]

Reply Good karma+1 vote
Khold
Khold

Where is the new mod?

Reply Good karma Bad karma+2 votes
DOOM_GUY_X Creator
DOOM_GUY_X

In developing dude, I'm sure to have enough time to keep developing it the next week, also I want to add more screenshots soon, because homework can be finished, but DooM is Eternal.

P.D.

Please send your modification to my email doomguyx666gmail.com

Reply Good karma+2 votes
zsec5500
zsec5500

I hope that laser cannon and light machinegun from realm667 will be added.

Reply Good karma Bad karma+1 vote
DOOM_GUY_X Creator
DOOM_GUY_X

I hope too, I like those weapons.

Reply Good karma+1 vote
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