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This is the new gameplay never seen in the classic Doom. Completly 3D player model with cool animations to hack n' slash the monsters in many ways, adding an exclusive experience for doom players that will taste the best of the gameplays in the doom modding community.

This is the early version of the mod, this mod will contain 3 melee weapons and the the original weapons from Doom II, but in the new styled way.
So, practicaly this is the base of the mod. Also, will contain an exclusive boss fight with the marauder and icon of sin. But will take some time to release it.

This is only tested with GzDoom 4.3.3, if someone already tested with LzDoom please let me know how does it run.

Attack: Normal Attacks
Alt Attack: Draw Fire arm
Mouse3: Heavy Attacks
Control: Lock on
Shift: Dashes
Spacebar: Jump

Crucible:
An artifact from Argent D'Nur which wields mysterious control over the Argent energy reserves of Hell, capable of shutting down-and apparently reactivating-the source of that energy known as the Well.

Movelist:
Crucible Combo 1: A1+A1+A1+A1+M3
Crucible Combo 2: M3+M3+M3+M3
Crucible Combo 3: A1+A1+M3+M3
Crucible Combo 4: M3+M3+M3+A1+A1+A1+A1+M3
Aerial Rave: A1+A1+A1+A1
Helm breaker: Jump+M3
Stinger: Dash Forward+A1

Lateral Slash: Dash (Forward|Left|Right)+(A1|M3)
High Time: Dash+(A1|M3)


Charged Attack: Hold A1 and release

Charged Attack: Hold A1 and release


Night Sentinel Spear: [TBA]
Marauder Axe: [TBA]
Fists: [TBA]


UAC EMG:
It is a small directed energy weapon based on plasma gel - called energy-matter-gel. Four megawatts of Argent energy are compressed into a kinetic slug.


Super Shotgun:

Appears to be of Earthly design, the meat hook is composed of metals not native to Earth, suggesting it may have been made on another world.


Combat Shotgun:[TBA]
Assault Rifle:[TBA]
Rocket Launcher:[TBA]
Plasma Rifle:[TBA]
BFG:[TBA]


If you liked the first impression of this mod, i would be grateful if you support me with this mod
to finish and release it as soon as possible with the new weapons.



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Doom: Eternal Slayer

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Doom: Eternal Slayer [v05]

Doom: Eternal Slayer [v05]

Demo 59 comments

Tested with GzDoom 4.3.3 and LzDoom 3.85 This is the new gameplay never seen in the classic Doom. Completly 3D player model with cool animations to hack...

Comments  (0 - 10 of 28)
azul091s
azul091s

Hello there, I have just come across this mod and I am enjoying it (I play a lot of devil may cry), I do wonder tho, is this mod abandoned? I would really love to know.

I came to think of that because the mod hasn't been updated since June of last year. I'm pretty sure you have a life outside of making mods, which is understandable.

if you haven't abandoned it, take your time and get breaks :)

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YeeTee
YeeTee

When are we getting this update?

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Guest
Guest

I've found a problem where this doesn't work with any iteration of Extermination day (Eday). Please fix this!

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Addontester
Addontester

eday was made for brutal doom only though

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Guest
Guest

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SapphireDSapphire
SapphireDSapphire

This mod is perfect for a souls like map

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Guest
Guest

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DummSlayer69420
DummSlayer69420

Ok, so I found something out about your mod:
It works with Hexen, Strife and Heretic.
So as a request I am asking that you keep this compatibility and allow the enemies from the 3 said IWADS to drop health like the enemies in your mod do.
Peace out.

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mr2meows
mr2meows

i think there should be 3d monsters so the playermodel fits with the rest of the game

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Lootrell
Lootrell

I was going to suggest a 2D playermodel, maybe as a separate download?

Reply Good karma Bad karma+3 votes
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