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This is the new gameplay never seen in the classic Doom. Completly 3D player model with cool animations to hack n' slash the monsters in many ways, adding an exclusive experience for doom players that will taste the best of the gameplays in the doom modding community.

This is the early version of the mod, this mod will contain 3 melee weapons and the the original weapons from Doom II, but in the new styled way.
So, practicaly this is the base of the mod. Also, will contain an exclusive boss fight with the marauder and icon of sin. But will take some time to release it.

This is only tested with GzDoom 4.3.3, if someone already tested with LzDoom please let me know how does it run.

Attack: Normal Attacks
Alt Attack: Draw Fire arm
Mouse3: Heavy Attacks
Control: Lock on
Shift: Dashes
Spacebar: Jump

An artifact from Argent D'Nur which wields mysterious control over the Argent energy reserves of Hell, capable of shutting down-and apparently reactivating-the source of that energy known as the Well.

Crucible Combo 1: A1+A1+A1+A1+M3
Crucible Combo 2: M3+M3+M3+M3
Crucible Combo 3: A1+A1+M3+M3
Crucible Combo 4: M3+M3+M3+A1+A1+A1+A1+M3
Aerial Rave: A1+A1+A1+A1
Helm breaker: Jump+M3
Stinger: Dash Forward+A1

Lateral Slash: Dash (Forward|Left|Right)+(A1|M3)
High Time: Dash+(A1|M3)

Charged Attack: Hold A1 and release

Charged Attack: Hold A1 and release

Night Sentinel Spear: [TBA]
Marauder Axe: [TBA]
Fists: [TBA]

It is a small directed energy weapon based on plasma gel - called energy-matter-gel. Four megawatts of Argent energy are compressed into a kinetic slug.

Super Shotgun:

Appears to be of Earthly design, the meat hook is composed of metals not native to Earth, suggesting it may have been made on another world.

Combat Shotgun:[TBA]
Assault Rifle:[TBA]
Rocket Launcher:[TBA]
Plasma Rifle:[TBA]

If you liked the first impression of this mod, i would be grateful if you support me with this mod
to finish and release it as soon as possible with the new weapons.

You can follow my Facebook page here:

Doom: Eternal Slayer

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Doom: Eternal Slayer [v07]

Doom: Eternal Slayer [v07]

Demo 67 comments

Tested with GzDoom 4.3.3 and LzDoom 3.85 This is the new gameplay never seen in the classic Doom. Completly 3D player model with cool animations to hack...

Comments  (0 - 10 of 43)
ANDROIDFERRET - - 1,106 comments

I think this one is awesome!

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Sl4y3r-217 - - 3 comments

Sin duda es una excelente obra. Me fascina el increíble sistema de combos que posee, además de los increíbles detalles del Doom Slayer. De verdad, un excelente trabajo 👌

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TheyAreIdiotModder - - 188 comments

movement is broken, can't even move my joystick on other mods. i hope this is gonna compatible with other mods

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ANDROIDFERRET - - 1,106 comments

Works perfectly fine for me

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DeathCold - - 315 comments

Hey, are you gonna update this mod? Cause, on LZDoom, at least for me, it runs not very smooth. I mean, when i do a single sword hit, then it is fine, and i kill enemies and stuff, but when i'm starting to do combos, the game starts to lag like hell. And even the shots with the pistol or shotgun after that will do some lags. Also, the third person camera view is kinda jerky. I mean, when i spin the camera left or right, or even up or down, it starting to shake and jerk like under vibration or something. So yeah, fixing all that stuff would be nice.

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plasmations - - 7 comments

for some reason my screen goes black when i play but i can still hear stuff

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kromhoutgerrit - - 14 comments

this is just a mod of Doom Fighters... oh well

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Nexuss666 - - 20 comments

Nie wiem po kiego kija marnować czas na takie dziadostwo. To już rozumiem niektórych graczy, co nie wiedzą jak zabić czas, ale chłop, co to zrobił dopiero musiał się nudzić. Straszne szajstwo.

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NeonLex - - 82 comments

Now Doomguy looks like Guts from Berserk XD

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deroxor - - 13 comments

ok so credit where credit is due. This mod is pretty kickass fantastic! great attack animations, you really do feel like Doomslayer on a rage.

I just wish that there was a way to play in first person, or the "3D" Doomslayer model was "2D" to aesthetically fit in with the Doom 2 style.

I just find it jarring seeing 3D models along 2D sprites, which i understand is my subjective preference.
Not that i expect anyone to "downgrade" these 3D models & animations into their stylized aesthetic counterparts of OG doom sprites.

Its just that it would be so much more immersive without the clashing of styles.

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