PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains PSX DOOM CE with graphics and audio addons. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.8.2 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
PSX DOOM CE 3.3.0 (Full Version)
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molecicco Author
molecicco - - 518 comments

I reuploaded this file at 21:00 UTC to fix some author names that were incorrect. Nothing else was changed.

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Guest
Guest - - 691,060 comments

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Zales360
Zales360 - - 47 comments

It was me asking about the damage numbers, forgot to log in :) Feel free to reply to this comment

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molecicco Author
molecicco - - 518 comments

Load this mod on top: Forum.zdoom.org

It should be fully compatible.

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Zales360
Zales360 - - 47 comments

Works like a charm, thanks! I also downloaded the health bar mod they recommended, looks sick - kinda scratches that Borderlands itch lol

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LaughingMan008
LaughingMan008 - - 19 comments

I have a random question. On the main mod page, for PSX Doom, it says "The maps included here are based on conversions made for the PSX Doom TC."

Does this mean you took the maps from the old PSX Doom TC and changed/edited them in some way, or are all the maps in this exactly the same as the ones in PSX Doom TC?

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molecicco Author
molecicco - - 518 comments

They are mostly the same, they were batch-edited to use the colored lighting data straight from the original psx maps (the TC ones had incorrect values).

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Is there any way I can load the playstation levels as a wad instead so that I can play these levels with mods so that I don't run into compatibility issues?

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