Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.7.1 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE: This version contains many internal changes, so if you are upgrading from a previous installation, it is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. Any map packs from ModDB's addon section will also need to be redownloaded to use their latest version. After upgrading, it is safe to delete the file named (...).Base.pk3, because it is no longer used in this version.
Version 3.0.0 (Lite)
- Both: Merged the Base and ipk3 files. The PSX and Retribution TCs are no longer included without modifications.
- Both: Reorganized all internal lumps to make it easier to maintain and understand.
- Both: Updated the zscript api version to latest stable and fixed deprecations.
- Both: Sector light color, light level and special colors previously read from external lumps are now baked inside the maps.
- Both: Item pickup sounds now overlap, like the original.
- Both: Slowed down some high tier actors back to vanilla speeds regardless of settings for better balancing.
- Both: Improved mod compatibility.
- Both: Slightly increased the intensity of strobing additive blends.
- Both: Enhanced particles now preserve their transparency when GZDoom's Classic Doom Transparency is set to Vanilla.
- Both: Added an option to use the original episode names (e.g Doom 64 instead of The Absolution).
- Both: Added an option to display the "Entering" text in a single stats screen, like the original.
- Both: Added an option to display the original stats screen and intermission backgrounds.
- Both: Added an option to skip the ending consolidated statistics report.
- Both: Added options to hide episodes and difficultes not present in the originals.
- Both: Added a slider to control Lost Soul translucency since it will be removed on GZDoom > 4.8.
- Both: Changed GZDoom's default night vision mode to classic style.
- Both: Disabled motion blur by default.
- Both: Added a CCARDS lump for compatibility with Corruption Cards.
- Both: Many small bug fixes.
- PSX: Improved the Software lighting mode to be more accurate.
- PSX: Lost Level maps are now in their own autoloaded pk3 that adds them to their corresponding episodes.
- PSX: Corrected the aspect ratio of the fullscreen HUD.
- PSX: Added an option to use the original PSX mugshot.
- PSX: Added an option to use the original weapon sprites.
- PSX: Changed GZDoom's default invulnerability effect to classic style.
- PSX: [Caged] Fixed the correct ambient track not playing.
- 64: Fixed the Chainsaw firing speed.
- 64: Adjusted the way vanilla move bob strength is applied.
- 64: Reduced the intensity of the Intensify Sector Colors option to make levels less dark.
- 64: Added an option to use an alternate shotgun zombie sprite to make it easier to distinguish them.
- 64: Added placeholder sprites for missing Doom 2 monsters to improve compatibility with mods that spawn them.
- 64: Fixed the wrong gib sound being played when the SFX addon was not loaded.
- 64: Added an option to use the DOOM 64 EX Arranged HUD.
- 64: Renamed The Outcast Levels episode to The Doomsday Levels to better reflect that they also include Absolution TC exclusive levels.
- 64: Added texture markers to the patched DOOM 64 IWAD.
- 64: [Dark Entries] Fixed the invisible puzzle soulsphere.
- 64: [Cold Grounds] Fixed some floors incorrectly having the "liquid floor" effect.
- 64: [Control] Fixed misaligned textures.
Prerequisites
PSX DOOM CE / PSX FINAL DOOM CE
Starting from version 2.0.5, PSX DOOM CE does not run standalone and requires the DOOM 2: Hell on Earth WAD (DOOM2.WAD) to run. This change was made because many of the map packs being ported depend on DOOM 2 assets that are not present in PSX DOOM.
The BFG Edition and Unity rerelease DOOM 2 WADs are not supported. If you have DOOM 2 installed in Steam, open its installation folder and copy DOOM2.WAD from the base folder (not rerelease) into your gzdoom directory.
If the wad is present, you will be able to select PSX DOOM CE from the list when opening gzdoom.
DOOM 64 CE
Starting from version 2.0.4, DOOM 64 CE does not run standalone and requires a copy of DOOM 64 for Steam to work. The Steam DOOM 64 IWAD (DOOM64.WAD) can't be used as is and requires patching to make it discoverable by gzdoom. An automatic patcher is included in this package to make this process easier:
Run doom64-install.bat. It will try to find your Steam installation of DOOM 64 and automatically patch and create all necessary files to play. If for any reason the Steam installation is not found, you can copy DOOM64.WAD to the same folder as the .bat file and it will use that instead (special thanks to phredreeke for the idea and initial implementation).
Once it finishes, open gzdoom.exe and you will be able to select DOOM 64 CE from the list. If you do not wish to use the bundled gzdoom and have it installed elsewhere, copy the IWAD and PK3s to its location or the paths configured in its [IWADSearch.Directories] and [FileSearch.Directories].
Supported Steam DOOM64.WAD Checksums:
- MD5: 0AABA212339C72250F8A53A0A2B6189E
- SHA1: D041456BEA851C173F65AC6AB3F2EE61BB0B8B53
- SHA256: 05EC0118CC130036D04BF6E6F7FE4792DFAFC2D4BD98DE349DD63E2022925365
NOTE: This version contains many internal changes, so if you are upgrading from a previous installation, it is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. Any map packs from ModDB's addon section will also need to be redownloaded to use their latest version. After upgrading, it is safe to delete the file named (...).Base.pk3, because it is no longer used in this version.