PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains DOOM 64 CE with graphics and audio addons. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.7.1 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
DOOM 64 CE 3.0.0 (Full Version)
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molecicco Author
molecicco - - 518 comments

NOTE: This version contains many internal changes, so if you are upgrading from a previous installation, it is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. Any map packs from ModDB's addon section will also need to be redownloaded to use their latest version. After upgrading, it is safe to delete the file named (...).Base.pk3, because it is no longer used in this version.

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jimflasch76
jimflasch76 - - 84 comments

The installer incorrectly thinks my Doom64.wad has been modified and won't patch it!

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molecicco Author
molecicco - - 518 comments

It only works with the Steam version and its latest patch (the one from February 24th 2022 because it modified the wad). The checksums should match the ones under the Prerequisites section in the summary above (click Read More to see it).

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jimflasch76
jimflasch76 - - 84 comments

I have the February 24 update and the MD5 checksums do not match (checked via SLADE). So what do I do now?

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molecicco Author
molecicco - - 518 comments

That's odd, please post the checksums here.

Maybe try the option to verify the integrity game files in Steam so it forces a redownload?

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jimflasch76
jimflasch76 - - 84 comments

It only gives the following checksum (MD5, I believe) in the CHECKSUM lump:

BB80F932CC91C75238CA039D84E921CE

Verifying the integrity did not change it.

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molecicco Author
molecicco - - 518 comments

If you're on linux, run this command and post the result:

md5sum DOOM64.WAD

If on windows, run this in Powershell:

Get-FileHash -Algorithm MD5 .\DOOM64.WAD

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jimflasch76
jimflasch76 - - 84 comments

That gave me a checksum of 0AABA212339C72250F8A53A0A2B6189E, which DOES match what the install should be looking for, so it's evidently the installer that is the problem!

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molecicco Author
molecicco - - 518 comments

It's worked for other people though.

There has to be something different in your scenario other than the checksum. Have you tried copying the wad into the same folder as the installer? Maybe it's not being able to read the registry keys for some reason.

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jimflasch76
jimflasch76 - - 84 comments

Yes, I DID copy the wad into the same folder as the installer. And why would it not be able to read the registry keys?

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molecicco Author
molecicco - - 518 comments

Permissions maybe? I'm just guessing at this point.

Are you running this in a fresh install folder or an already existing one? Maybe the bps files in the patcher folder are from the older version?

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jimflasch76
jimflasch76 - - 84 comments

Musta been the BPSes - when I deleted them and re-extracted the new ones, it worked fine.

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molecicco Author
molecicco - - 518 comments

Glad you got it working.

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deathwatch2003
deathwatch2003 - - 3 comments

unfortunately the Aubrey Hodges level soundtracks are not working besides for Main Theme and the Level Complete tracks. is it perhaps just under development or just an issue im having?

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molecicco Author
molecicco - - 518 comments

Are you hearing regular doom 2 styled midis? If so, go to the Features Menu, Audio Features and change Music Style to Console. Make sure Play both music styles is turned off as well. After that you must choose Change Music Style Now to immediately apply the change.

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deathwatch2003
deathwatch2003 - - 3 comments

Those are my current setting for the music. there seems to be 3 or 4 of the same tracks throughout levels that keep playing that dont correlate with the track identifier when a new one starts. one i believe was a piano, another being some sort of deep humming. i did go through the music player in the settings to manually play the tracks related to the Final Doom sountracks this morning however only the first 4 were the correct tracks. as i went down the line to play the others, the same tracks mentioned instead took place.

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molecicco Author
molecicco - - 518 comments

Could it be the soundfonts? In your gzdoom folder, there should be a subdirectory called 'soundfonts', with four files: gzdoom.sf2, PSXDOOM.sf2,PSXFINALDOOM.sf2 and DOOM64.sf2 (depends on which CE mods you have downloaded).

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deathwatch2003
deathwatch2003 - - 3 comments

I have the PSX Final Doom CE. The PSXFINALDOOM.SF2 Soundfont is present within the subdirectory folder

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molecicco Author
molecicco - - 518 comments

Final doom requires PSX Doom if you downloaded the Full version (just extract everything in the same folder).

The PSXDOOM.SF2 soundfont needs to be there because Final Doom reuses some PSX tracks.

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