DOOM in a way you haven’t experienced before. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod also contains many *optional* "enhancements" that deviate from the original experience. Depending on personal taste, these enhancements try not to detract from the game.
Intended to be played with PSX FINAL DOOM CE or there will be missing resources. This is a map set ported by Cryo for the PSX DOOM TC. I have adapted it to work with CE by removing redundant assets and adding a few required lumps. Maps are unaltered, except for map60 to which the Gatekeeper's texture was added.
ModDB doesn't let me upload pk3s directly, so you need to extract it from the zip file first. Then, just drag and drop the pk3 into gzdoom.exe.
Updated for compatibility with DOOM CE 2.0.2.
Plutonia 2/PCRP to PSX DOOM TC: Doomworld.com
Plutonia 2: Doomworld.com
Plutonia Revisited Community Project: Doomworld.com
Plutonia 2/PCRP Widescreen Assets: Doomworld.com