PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Intended to be played with PSX FINAL DOOM CE >3.9.0 or there will be missing resources. This is a map set ported by Cryo for the PSX DOOM TC. I have adapted it to work with CE by removing redundant assets and adding a few required lumps. Maps are unaltered, except for map60 to which the Gatekeeper's texture was added.
Do you have any plans to give tnt revilution the same treatment? It's a pretty good wad
These maps were made by Cryo for the old PSX DOOM TC and I've only made them compatible with my mod. I am not the author.
I am not aware of any existing "psxification" of Revilution, but if there ever is, I'll for sure do the same as this one.