Don`t play with HELL – Black Edition.
Prologue.

Don`t play with HELL - Black Edition (official abbreviation: DPWH-BE) is a single-player story-based FPS game in the DOOM universe of ID Software.
Creating DPWH-BE, the author wanted to demonstrate to the world DOOM community a new quality of gameplay and visuals that became possible due to the latest updates of GZDoom 3+.

Screenshot Doom 20170801 102550

Why is it for?

Unfortunately the author, most of the potential of the GZDoom engine is currently not used by most of the dumkrafters.
The amazing possibilities of artistic realization in combination with the truly phenomenal speed of development in this environment have generated a huge number of very diverse gameplay mods of different quality levels.
On the other hand, it is considered a good idea to make "classic" mapsets that have maximum compatibility with this variety of gameplay mods.
However, for reasons of compatibility with other ports, the authors of popular mapsets consciously bypass the modern capabilities of GZDoom.
Thus, the fans of the greatest game of all time, made great efforts and talnat, which made the DOOM so diverse... unrecognizable.
The author of DPWH-BE wants to correct this situation by presenting this project to you.


Don`t play with HELL - Black Edition

Basic principles:

Ideas rule the world.

The author perfectly understands that the worked out plot was not the basis of the games of the classic DOOM series. However, modern means of implementation make it possible to immerse the player not in an abstract hostile world, but in an ominous story, when what is happening becomes only scarier - if you follow the plot.
On the other hand the modern player accustomed to certain game mechanics and slow gameplay of the games of the past have not excites him. Therefore, the project uses the game mechanics of Brutal Doom: Black Edition.
The author deliberately chose this gameplay mod. Why - read on.

Compatibility - prevents development.

DPWH-BE created for GZDoom version 3.0 or later. Don't try to run it on earlier versions of GZDoom or even more so on other ports. Even if you get it – you will get a drastically spoiled the picture, which will mislead you.
Also – there will be damaged important gameplay elements that will make the process of passing impossible.
DPWH-BE comes with the latest stable and tested version of GZDoom and specially selected graphics settings.
If you run the game at "Balanced" settings by default- you will receive: dynamic lighting and shadowing real-time, chromatic aberration and tone correction.
These modern technologies that are now available in GZDoom more than just improve the feeling of the picture under a moderate load on the system.
"Quality" settings will add Ambient Acclusion and reflections on the surfaces, but greatly reduce the FPS.
The author should note that the project design was developed based on these technologies, and lowering the quality to "Performance" considers highly undesirable.
Apart from the above, the project uses hardware shaders, the Unreal-Style skyboxes, a room-over-room system and other pleasant features of modern GZDoom, which enable to create a more realistic environment for you.

DOOM must remain DOOM.

Brutal Doom: Black Edition is integrated into the project and is its integral part.
Do not attempt to start DPWH-BE with other mods. This will inevitably lead to conflicts, bugs, and make the passage meaningles.
If you are a fan of another gameplay mod - you can work on decompiling the code, replacing objects and extracting BDBE materials from the project. You can even create a mod for DPWH-BE with support for any mods of your choice. The author has nothing against it.
The main thing - play through DPWH-BE in the original first - and only after that do the evaluation of the project and the decision on whether it is worth changing it.
The author chose BDBE, and not the "original" creation of the respected Sergeant Mark IV as well as other mods for the following reasons:
- all original monsters retained an authentic appearance
- The original monsters received new abilities that made them more dangerous and interesting.
- all the weapons has a balance to the updated abilities of monsters
- the dynamics of the gameplay is very detailed, and has a unique balance between "difficult-interesting" and "impossible to play." The gameplay stimulates the active movement, but at the same time makes the "Rush gameplay" the most inefficient way of playing.
In other words - the gameplay remained recognizable, but at the same time in an interesting way.


If you miss the real DOOM, but want the best picture, interesting plot and a sea of blood - YOU ARE HERE!


The author of the project is Bifurcator.

Development - Bifurcator in collaboration with the Black Edition Team (Blackmore1014, Iddqd_Idkfa_Idclip, VG Library (Doomer101), Doomgabr.)

Without you guys, that would be impossible.

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Gentlemen!
Update 1.3 was released, which fixed all the serious bugs that were discovered by our respected players in the last 2 days.
We are actively working on updates and are happy with all your comments and suggestions.

Moddb.com

Fixlist:
Fixed all known problems with the operation of airlocks.
Fixed some drawbacks in textures.
Fixed pinkipush neckfracture
Many thanks to the community for their active participation!

PWH-BE plot

PWH-BE plot

News

The author consciously does not want at this stage to disclose all the subtleties of the plot. But he considers it necessary to clarify some of the fundamental...

Add file RSS Files
DPWH-BE Prologue x64 1.3

DPWH-BE Prologue x64 1.3

Full Version 22 comments

Fixlist: Fixed all known problems with the operation of airlocks. Fixed some drawbacks in textures. Fixed pinkipush neckfracture Many thanks to the community...

DPWH-BE Prologue x64 1.2

DPWH-BE Prologue x64 1.2

Full Version

Enchanced GZDoom 3.1 engine included. Unzip in a new folder, put original DOOM2.WAD there and run dpwh.bat.

DPWH-BE Prologue x64 1.1

DPWH-BE Prologue x64 1.1

Singleplayer Map 16 comments

Enchanced GZDoom 3.1 engine included. Unzip in a new folder, put original DOOM2.WAD there and run dpwh.bat

DPWH-BE Prologue x64 1.0

DPWH-BE Prologue x64 1.0

Full Version 1 comment

First release of restarted DPWH. Enchanced GZDoom 3.1 engine included. Unzip in a new folder, put original DOOM2.WAD there and run dpwh.bat

Comments  (0 - 10 of 79)
dmeltzer8
dmeltzer8

Brilliant!
Thanks for sharing this wonderful thing with us.
Can anyone tell me how I get crosshairs to work?I looked in the .ini files but couldnt make sense of it.

Cheers.

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GRACE
GRACE

I enabled it in option - hud options then select crosshair & size

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dmeltzer8
dmeltzer8

Me so HUGE idiot!
I have no idea what I was thinking,but I was looking in display options.(I know,I know...)I always tweak the crosshairs in everything I launch with gzdoom but this time I obviously had a short somewhere.
Thanks.

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GRACE
GRACE

Hello,

Great mod, thanks.

Any chance getting music names? Loved the one when you come back and 3 cacodemons & other demon appears in a giant place. (like 45' 1h of game)

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Guest
Guest

Dear Slayers,

I face the Problem that some textures are missing.
For example the railways in the opening-scene.

How to fix it ?

Great work - great story- just great!

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bfg666
bfg666

All I see is x64 download links. Is there no x86 version?

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doomboy64
doomboy64

finally someone who can make proper grass textures

Reply Good karma Bad karma+2 votes
Vesnan_Khan
Vesnan_Khan

Game crashes after calling the elevator behind yellow door.

Reply Good karma Bad karma+1 vote
cobblesanspyro
cobblesanspyro

Can someone send me a link to the music they used for the ambush thing that starts with the standard horror violin thing and then starts rocking and a lot of monsters spawn

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FraxGamer314
FraxGamer314

I think you can extract it from the pk3. Open the pk3 with 7-Zip and probably you'll find the stuff into there.

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Highest Rated (5 agree) 9/10

I think that the current complaints about the mod are somewhat uncalled-for. I can understand that people don't like Black Edition but to give a straight 1/10 for that one reason without considering what other things it has to offer is just childish. Anyway, let's get to the review... It's quite awesome to see the quality that community-driven work can have, if there is something that I found outstanding in this mod is the level design, there are sections which could be described as "Doom 3-ish…

Oct 1 2017 by Cyborg_Putin

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