Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.

Description

Traders, mechanics, and some questgivers immediately teleport to their designated locations instead of slowly meandering towards them on map load. Recommended for fast travel.

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Important NPCs Teleport on Spawn
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MoN0L!ght
MoN0L!ght - - 137 comments

Yeah, umm, so I'm not into checking every area but after a while of hesitation I've disabled ALL other addons I've been using and starting a new game with this addon only it appears not to work..? I've checked only two places: Rookie Village (Cordon) and Cultural Centre (Prypiat) and there's no change at all, NPCs still walk how they've walked without the mod

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stevegalaxius Author
stevegalaxius - - 7 comments

this only changes the behaviors of important npcs that are set to stand in one place that spawn away from where they stand. i don't believe i changed anything in the cordon, or in pripyat, because there wasn't a problem with important npcs not being in their spots

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MoN0L!ght
MoN0L!ght - - 137 comments

except there is a problem with NPC's not being in their spots...

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stevegalaxius Author
stevegalaxius - - 7 comments

who, where, what, where, when?

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stevegalaxius Author
stevegalaxius - - 7 comments

oh i guess they don't teleport all the time in the cultural center. when i tested it in the past it worked fine but i guess they can spawn too far away, the update fixes this

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SpcDan
SpcDan - - 228 comments

How you managed to work on the all.spawn? The unpacking process always confuses me.

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stevegalaxius Author
stevegalaxius - - 7 comments

you have to unpack the all.spawn with the ACDC tool which is written in Perl (https://www.moddb.com/mods/call-of-chernobyl/downloads/acdc-tool-for-coc).

you have to install the activeperl runtime and then just click on the batch files and it unpacks and repacks an all.spawn file to and from a folder. i had to remove the word 'run' from the batch files to get them to run if i recall correctly.

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