Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.

Description

Call of Pripyat HUD for Call of the Zone for people having CoP nostalgia. The addon comes in 3 versions (normal, no minimap and no threat level/pda counter)

Preview
CoP HUD for CotZ v2 [CoTZ 1.2]
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Sanctuary Author
Sanctuary - - 165 comments

Just tested, it's compatible with CotZ 1.1

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R0ADKILL
R0ADKILL - - 1,175 comments

I like your Nostalgia mods, finally something for us Vanilla people lol.
Could you port vanilla CoP hands/sleeves to CotZ?

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Sanctuary Author
Sanctuary - - 165 comments

Addon does not need to be updated as it is compatible with the new Call of the Zone 1.2 version without problem.

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poaa
poaa - - 29 comments

Using this addon will make player deployed backpack lost it's stash icon
this might be a fix
Disk.yandex.com

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Sanctuary Author
Sanctuary - - 165 comments

thank you very much for this fix !

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poaa
poaa - - 29 comments

btw my fix has a problem that backpack icon(yellow triangle) is small compared to stash icon(green) which might hard to see on minimap, don't know how to modify this

also i might forget to compress the dds file though this shouldn't be a big problem

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Sanctuary Author
Sanctuary - - 165 comments

No worry, i had compressed it myself before uploading the new version of the addon, i usually move every dds (either from terrain/building/etc.. textures) i use through this to optimise them.
Nexusmods.com
For the size i don't know, on my game it seems good enough but maybe it's because i don't play on very high resolution so the icon scales more correctly ?

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Sanctuary Author
Sanctuary - - 165 comments

updated to version 2
---------
fix for deployed backpack not appearing in the PDA map and minimap for the 3 variants
credits to poaa for this fix, thanks !

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SteamMod
SteamMod - - 156 comments

Oddly, I noticed that after getting mugged, the mapspots for friendlies and dead bodies stop working and only shows squad leaders and quest markers on the minimap.

With further observation, this happens only the mugging is allowed to take gear (default setting). If the theft of gear is disallowed in the mugging, and if set for only money taken in the mugging, then afterwards, the minimap behaves as normal.

This seems to occur with any minimap mod added, not just this one( those with counters available lose the ability to count nearby NPC stalkers as well).

I cannot figure out why the minimap spots for friendlies, the dead and the counter would be affected when items are removed from inventory, since the same files (as far as i know) are not shared, but NOT affected when only money is taken.

tested on a fresh DocX Vanilla
all available minimaps in the addons
save and reload / uninstall reinstall does not correct the situation

FYI another player noted that after a scientist sent him with no gear to a mission, the same occurred, no NPC counter, no dead body dots (with another minimod used).

This is a commonality for this condition, removing gear from the players inventory like in a mugging or now what the scientist did for that mission, triggers this condition, with ANY minimod used (and I went through them all).

Any Ideas? Thanks

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