Divide and Conquer is the biggest Third Age: Total War submod. The latest release was V5 on July 23rd, 2023. DaC V5- A Kingdom Reuinted features all previous content as well as new features such as the Reunited Kingdom, faction overhauls for Dunland, Enedwaith and the Vale of the Anduin, and overhauled UIs.

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About some units that need a buff (Games : Medieval II: Total War: Kingdoms : Mods : Divide and Conquer : Forum : Forum : About some units that need a buff ) Post Reply
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Dec 25 2023 Anchor

Hello ,

First I would like to say thank you for this mod is awesome . However in my opinion , there are some units stats that do not make sense . For instance , you have a unit called Dunedain Blademasters , that are subpar . The Dunedain are the descedants of Numenor , and the Numenoreans were the strongest force in Middle-Earth , even counting the Noldor . So , it does not make sense that a unit with a badass name like that is way weaker than its counterpart , the Noldor Veterans , and it does not make sense for a 2-handed unit to have less attack than a spear and shield unit or a sword and shield unit. The units I am talking about are some high-elves units and some Lothlorien units . Generally , the Dunedain infantry needs to be buffed to fit the lore of Numenor . You have the mithlond nobles and Eregion smith be completely overpowered , and the Dunedain Blademasters or the Minas Ithil guardians be shit compared the those units . And I do not say have that they need to have better defense , but as they are elite Dunedain units , those two need to have at least more attacke power. And aslo , you need to give both the Dunedain blademasters and Minas Ithil guardian a bonus against armour , and a bonus for fighting Cav or larger enemies , like Trolls and Olog-Hai. I mean , what does not make sense , is that the temple wards two-handed unit are Numenoreans and are a lot stronger than the Dunedain Blademasters or the Minas Ithil guardians . I think Dunadain Bldemasters and Minas ithil Guardians must have an attack power of 20 and defence 27. And make the temple wards the same , no problem . But one cannot be stronger thant the other ,cause essentially they are all Numenoreans.

Another issue is the Swan knights . According to the lore , the Swan Knights were the most elite cav unit in the West . And their attack power is way too low . Plus , you have not given them an effect against large or even an effect against infantry , while the temple wards cav have both those effects. So , in a clash between them , the Swan Knights get their asses kicked . That is wrong. And , speaking of cav , the whole Rohirim Cav roster needs to be reworked . The Rohirim where the horsemasters pf the west , and they do not have even an elite unit capable of competing with their enemies .

Again , your mod is awesome , I completely enjoy it , but there are some things that need to be reworked.


Edited by: NP24

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