Back in 1997 Derek "Afterglow" Mac Donald released Q1TEX, a set of Quake textures converted into vanilla Doom format. They have appeared in quite a few custom Doom II mapsets since then, but they have some issues. To fit the Doom format some textures had to be resized with resulting loss of detail, and all of them had to be converted to the default Doom palette, with a major loss of colour depth. It occurred to me that if you were use Boom format instead (a late 90s upgraded version of Doom) and a custom palette, then it would be possible to use the Quake textures at their original sizes and in their original colours. And I got the chance to do that in a Doomworld community project called Mayhem16.
But I knew I could take it further. There's a lot tricks at a mapper's disposal in Boom, and I wanted to see how far I could take it in reproducing effects you would normally find in Quake, such as doors that open sideways, deep water, moving skies, ambient sounds, and even custom monsters that resembled their Quake counterparts. The end result was a set of maps that looked Quake like, populated with Doom's monsters and gameplay. I hope you enjoy playing it.
Quite a few people were kind enough to post play-thrus of Dimension of the Boomed back in the early stages of the project, which were very helpful in identifying problems with the maps, and fun to watch for their own sake.
One of my favorites was this one by AL-97 using a different soundtrack and a mod called EriGuns. The gun sprites are the work of Eriance who incidently also created the Scrag sprites used in this mapset.
The biggest mod stories for the week of March 4 2019.
The original mapset for MBF compatible source ports. Most ports will be able to play this with the exception of Chocolate Doom, Crispy Doom and Doomsday...
The original mapset reconfigured to use high colour graphics and Decorate code. Intended to be compatible with ZDoom mods as much as possible. Use GZDoom...
A version of the mapset intended to be played with Quake Champions : Doom Edition, and in fact requires it to run at all. The maps are converted to UDMF...
A Demo of the first map from 'The Realm of Z-Magic', the sequel to 'Dimension of the Boomed'.
For those who want to make their own maps, this is the original Resource WAD used to create Dimension of the Boomed. This version uses a custom palette...
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Thanks.
Any chance of a full megawad (i.e. 32 maps) done in that style?
Hey Urthar i have a question with how did you set up the chaingun sprite for the mod?
these levels have the coolest light work ever, don't play with dynamic lights