Dimension of the Boomed is an short episode for Doom II in the style of Quake. It includes 7 playable maps, designed in Boom format, with custom monsters and effects. Intended for single player or coop.

Add file Report Dimension of the Boomed (Quake Champions)
Filename
DOTBQCDE_RC2.zip
Category
Full Version
Uploader
Urthar
Added
Size
9.69mb (10,159,495 bytes)
Downloads
296 (3 today)
MD5 Hash
74664ef3093b37b67c83fa1f76a135f0
Embed Button
Embed Widget
Description

A version of the mapset intended to be played with Quake Champions : Doom Edition, and in fact requires it to run at all. The maps are converted to UDMF format, and use QC:DE 's custom set of Quake monsters. Many encounters play very differently and are often tougher than the original, though much depends on your choice of Champion. Use GZDoom or Zandronium, load QC:DE first and the mapset second.

Preview
Dimension of the Boomed (Quake Champions)
Comments
MrRumbleRoses
MrRumbleRoses

this is cool, but why have it to where it's restricted to only allowing Quake 1 enemies to be used and not others

Reply Good karma Bad karma+1 vote
Urthar Author
Urthar

Partly it was easier to do it that way for a variety of reasons. But it was also a choice to only use Quake monsters in a set of maps resembling Quake.

Reply Good karma+1 vote
Exeor
Exeor

Is there a chance for a full version with Quake Stuff Ultra mod? I used the vanilla one but some enemies still appear with the Doom sprites.

Reply Good karma Bad karma+1 vote
Urthar Author
Urthar

I've moved on to other projects, so chances are basically zero. Sorry.

Reply Good karma+1 vote
MafiaGreed
MafiaGreed

What is the command I should enter to play this on Linux?

Reply Good karma Bad karma+1 vote
Urthar Author
Urthar

Never having used Linux, I couldn't really say. The way I personally run this in windows, is to select QCDEv1.5.1.pk3 then select DOTBQCDE_RC2.wad and drag both files on top of the gzdoom.exe

Reply Good karma+1 vote
Trittyburd
Trittyburd

Do you use your own monsters in the wad for this? Since the Q1 zombies don't turn grey when they stand back up. QCDE 2.0 added weapon upgrades and monsters in the wad do not drop them, or at least haven't dropped yet in the first two levels with a few hundred enemies killed.

Reply Good karma Bad karma+1 vote
Urthar Author
Urthar

Some of the monsters have minor modifications, but since they inherit from their parent QCDE class they should have the same behaviour, but I can't rule out that the drop rate (which is fairly rare even in the IWADs,) isn't getting reduced further.

I have seen weapon upgrades dropping in version 2.0, so it's also possible that you've simply been very unlucky, but I'll look into adding at least one hidden upgrade to each map, to make sure the player isn't entirely at the mercy of the RNG.

Reply Good karma+1 vote
Trittyburd
Trittyburd

It was a strew of bad luck. Sorry for bothering you.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom II
Game
Doom II
Creator
Urthar
Contact
Send Message
Homepage
Doomworld.com
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
Doom II
Doom II First Person Shooter