You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be…

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Report RSS Gameplay on map 2
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Chyvachok
Chyvachok - - 489 comments

Nice mapping, Its almost looked like Source Engine game with HD textures and familiar ambient sounds.

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Aynekko Author
Aynekko - - 662 comments

Thanks. Yes, I'm using a lot of sounds from various Source games (mostly HL2, CSGO). And also Xash supports stereo WAVs which comes in handy ^^

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Musie_(MyCbEH)
Musie_(MyCbEH) - - 231 comments

Nice shooting response, and levels looks so nice too.

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FlippedOutKyrii
FlippedOutKyrii - - 3,509 comments

Wicked mapping, dude! Shell-casings could be higher poly and I hope you can fix the disappearing bodies. I always love surveying the carnage after a battle!

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Aynekko Author
Aynekko - - 662 comments

I made the "fade corpses" setting in the options. I left it there just in case someone needs it, but with the bodies lying around there's a possibility of performance loss in some very busy places. You'll be able to turn it on if you like it :)

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wolfprince1
wolfprince1 - - 274 comments

Looks slick! I'm getting serious Poke646 vibes here

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Qwertyus
Qwertyus - - 2,507 comments

I'd rather recall INVASION mod, because of blue HEV, great mapping and some other features.

P. S. Looks fantastic for me!

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XF-Alien
XF-Alien - - 270 comments

Looks good! Level-design reminds doom3-style a bit.

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Description

First gameplay. If the video doesn't work, it's on youtube: