You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be…

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Report RSS Diffusion - gameplay (chapter 3)
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wolfprince1
wolfprince1 - - 274 comments

Honestly, until I saw the monitor on the right at 0:25 I couldn't tell that this was a Half-Life mod

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FlippedOutKyrii
FlippedOutKyrii - - 3,511 comments

Doesn't even feel like a Half-Life mod anymore, awesome work!

Great use of the robo's and the advanced architecture and plasma gun usage reminds me of later Chapters of the 2005 FPS Area 51 where the topside base gives way to the underbelly of a sci-fi horror show. Can't wait to see more!

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Qwertyus
Qwertyus - - 2,508 comments

Cool footage!

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Trempler
Trempler - - 662 comments

Really great progress and awesome design so far :)

I would maybe change the projectile attacks of the enemies and weapons a bit to make them look better, maybe also a explosion like effect on the impact. Particle effects would be neat for that.

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Aynekko Author
Aynekko - - 665 comments

I'll think about explosion, for now there's just a spark

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Sandii
Sandii - - 66 comments

Man, that big ship enemy looks so cool and intimidating!

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Description

Still WIP but pretty much how it will be.
Youtube link here: Youtube.com