Goal of this mod is to port Deus Ex to UE2.5 engine (UT2004 v3369). In turn, Deus Ex Mod authors will get many new and extended features. Some of them:

  • Possibility to create bigger levels.
  • Highly customizable particle system.
  • Better lighting.
  • Dynamic shadows.
  • Various types of textures and materials.
  • Skeletal animation.
  • Static meshes.
  • KARMA physics engine.
  • Integrated Mod support.
  • and others...


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Currently I'm working on scripted part of conversations system. It has been remade and now uses external *.con files. So to create custom conversations you'll need only ConEdit (ships with DeusEx SDK) and some sound editing software (if your mod will have voice acting). Also there is plans to support external .mp3 files for conversations audio. Few enhancements for mod authors has been added.

So DXR now has all required tools to create mods for it:

  1. UnrealEd 3 (ships with UT2004)
  2. ConEdit (ships with DeusEx SDK)
  3. Text to objects converter (custom converter). Required for text contents like Emails, datacubes, etc.
  4. Map converter (ships with UT2004).
  5. And your favorite text editor for scripts. Also there is special version of UDE (Wotgreal) for UT2004.

Most difficult part is ahead: Artificial Intelligence. And of course debugging, bug fixing, etc.

If you want to help, send me PM.

Why not UnrealEngine 4 ? What was done.

Why not UnrealEngine 4 ? What was done.

News

Sometimes people asking me, why I'm not using Unreal Engine 4 or 3 for this project. I will explain why. Also i will list things that was done and working...

Current state of project

Current state of project

News 1 comment

A big update. Now we are have native mod, created some menus and interfaces, recreated savesystem and some other things.

What is ready and what is required.

What is ready and what is required.

News 2 comments

I decided to create mod page here, on ModDB, by recommendation. I will list items that are ready, and what is required to release the mod.

Comments  (0 - 10 of 36)
rea987
rea987

Please make the save game system Linux and Mac compatible. Remember, those operation systems use "/" for directories, not "\". Thank you!

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Veronika Creator
Veronika

Not only saveSystem, i think cases for "/" and "\" should be in all file operations.

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jdzero
jdzero

All I can say is; I hope you find a way to get reflections to work. The engine was hard coded to not allow them, and any attempts I've seen doesn't allow for PC reflections, either.

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Veronika Creator
Veronika

If someone will modify rendering library, they will work like in UE1. For now to get reflections, i have to use few tricks.

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fleet84
fleet84

the unreal 2.5 engine should be quite adequate considering im still playing killing floor 1 and loving it

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Blade_Sword
Blade_Sword

Mostly the previous deus ex reborn was supposed to happen on this game ...
Besides the improvements will be massive and modding this game isn't very hard which I think can put a lot of people into if if they want to.

I mean there is the script editor, people can use GIMP for textures and Blender to put models and any sound editing that can put to wav your sounds is enough.

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brdane
brdane

By integrated mod support, does that mean any mod that has been made for Deus Ex on Unrealed 1 will work with this?

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Veronika Creator
Veronika

I mean that game has special menu to launch other mods :) UT2004 has this feature, and i slightly modified it.

But any DeusEx mod will work with DXR after some porting (for simple mods without custom contents converting maps and editing missionScripts should be enough).

I will try to keep compatibility with DX1 scripts as much as possible.

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Blade_Sword
Blade_Sword

In a way hardcore mod can use UT bot AI :P

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brdane
brdane

That is amazing. You are doing amazing with this, and definitely keep it up. This will serious be the ultimately, biggest update for Deus Ex 1.

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