Goal of this mod is to port Deus Ex to UE2.5 engine (UT2004 v3369), so Deus Ex Mod authors will get many new and extended features. Some of them:
If you don't know, what I'm been fixing in the maps, I will remind.
After converting DeusEx maps into UE2 format, most of textures became shifted, and all movers (doors, elevators, etc) has been lost.
A word about movers. Starting from UE2 and higher, mover is StaticMesh, not brush. So movers has been converted from brushes. UnrealEd allows to convert brush to StaticMesh and vice versa.
Now all textures aligned correctly, movers has been recreated and functioning properly. So first step with maps is finished.
The second step is to recreate paths for Jock's helicopter, because there is no way to convert them, and they are must be recreated manually. From other side, new map editor allows to preview future scene, and old InterpolationPoints can be used as reference to recreate path curves.
Also I need to recheck every map, in case if something has been missed. If you want to help me with something, let me know, together we can speed up development progress. PM me, or visit our Discord.
I want to remind: this project is primarily for mod authors. Of course, original game can be played and finished, but primary goal is powerful toolset for mod authors. You can download the latest Alpha version and check how things are made.
From now I'm switching back to scripting.
Many changes has been made since last Alpha release. List of these changes.
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A test map with two KARMA actors. KARMA is a subsystem of UnrealEngine 2/2.5 to create objects with realistic physics.
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