Goal of this mod is to port Deus Ex to UE2.5 engine (UT2004 v3369). In turn, Deus Ex Mod authors will get many new and extended features. Some of them:

  • Possibility to create bigger levels.
  • Highly customizable particle system.
  • Better lighting.
  • Dynamic shadows.
  • Various types of textures and materials.
  • Skeletal animation.
  • Static meshes.
  • KARMA physics engine.
  • Integrated Mod support.
  • and others...


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Hello!

The project is not dead, and we're working :)

Here is what was done (something completely, something partially):

  • Some fixes for Conversations System and flags system.
  • Added/recreated many game options, including graphics/performance, check the latest video for details.
  • Implemented some states for AI (standing, patrolling, conversation, first-person conversation), so now some NPC's already patrolling their territories :) Still lots of work to do in this direction, in the near future some some C++ coding will be required for AI (without C++ coding we're will never get AI like in Deus Ex, since not everything can be done in UnrealScript).
  • Added dynamic music like in the original game, so music will be switched for various situations.
  • Added some enhancements for mod authors.

Also, now you can download preview Alpha version. Join my Discord server to get download link, also if you have problem with running DXR, you will get support there.

Discord.gg

New conversations system

New conversations system

News 2 comments

Conversations system has been rebuilt. About enhancements and required programs.

Why not UnrealEngine 4 ? What was done.

Why not UnrealEngine 4 ? What was done.

News

Sometimes people asking me, why I'm not using Unreal Engine 4 or 3 for this project. I will explain why. Also i will list things that was done and working...

Current state of project

Current state of project

News 1 comment

A big update. Now we are have native mod, created some menus and interfaces, recreated savesystem and some other things.

What is ready and what is required.

What is ready and what is required.

News 2 comments

I decided to create mod page here, on ModDB, by recommendation. I will list items that are ready, and what is required to release the mod.

Comments  (0 - 10 of 39)
Guest
Guest

My comment is a little off topic, however your mod appears to be the only mod in development, so perhaps you can answer my inquiry (even if you want to delete the current post for being off topic).

I'm a beginning modder for Unreal 2004. I successfully created a modded hovertank with a laser cannon array (I had to get a bit of help coding it from the internet by BeyondUnreal though). I'm not allowed to post the YouTube video, however it worked pretty much the way I wanted it to after hours of work.

Anyway, I wanted to gain experience (admittedly selfishly to eventually create my own total conversion mod), and was wondering how your group met up and decided to pursue an Unreal 2004 total conversion mod (especially when everyone is using Unreal 4 these days).

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Veronika Creator
Veronika

We can talk at my Discord, here is link: Discord.gg

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rea987
rea987

Please make the save game system Linux and Mac compatible. Remember, those operation systems use "/" for directories, not "\". Thank you!

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Veronika Creator
Veronika

Not only saveSystem, i think cases for "/" and "\" should be in all file operations.

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rea987
rea987

Yeah, the issue is I found few SP mods for UT2k4 that is based on SPFrame or UClassic mods which do work on Linux with few tweaks but cannot save game due to hardlocked "\" directory dependency. Some other Linux compatible UE2 games such as Postal 2 manages to save game on Linux but I'm not that knowledgeable in modding or codding at all.

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jdzero
jdzero

All I can say is; I hope you find a way to get reflections to work. The engine was hard coded to not allow them, and any attempts I've seen doesn't allow for PC reflections, either.

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Veronika Creator
Veronika

If someone will modify rendering library, they will work like in UE1. For now to get reflections, i have to use few tricks.

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fleet84
fleet84

the unreal 2.5 engine should be quite adequate considering im still playing killing floor 1 and loving it

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Blade_Sword
Blade_Sword

Mostly the previous deus ex reborn was supposed to happen on this game ...
Besides the improvements will be massive and modding this game isn't very hard which I think can put a lot of people into if if they want to.

I mean there is the script editor, people can use GIMP for textures and Blender to put models and any sound editing that can put to wav your sounds is enough.

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brdane
brdane

By integrated mod support, does that mean any mod that has been made for Deus Ex on Unrealed 1 will work with this?

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Veronika Creator
Veronika

I mean that game has special menu to launch other mods :) UT2004 has this feature, and i slightly modified it.

But any DeusEx mod will work with DXR after some porting (for simple mods without custom contents converting maps and editing missionScripts should be enough).

I will try to keep compatibility with DX1 scripts as much as possible.

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Blade_Sword
Blade_Sword

In a way hardcore mod can use UT bot AI :P

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brdane
brdane

That is amazing. You are doing amazing with this, and definitely keep it up. This will serious be the ultimately, biggest update for Deus Ex 1.

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