Constructed during the 23rd century, the city of Bacillus was a bustling metropolis and one of civilization's greatest havens from climate disaster. After an unusual asteroid was discovered drifting near Earth, the asteroid mining facility located on the Moon began investigating further. A mysterious alien organism was found contained within and began to spread uncontrollably after being brought back to Earth. Fusing with technology and devouring all life in its path, it began to create its own hostile ecosystems. With every other option exhausted, humanity transformed the city into a fortress and waited out its final days.

Awakening from a deep cryogenic slumber, you find yourself lost in the underbelly of Bacillus City. In order to survive you'll need to fight your way through the twisted environments inhabiting the ruins above. Scavenge for resources hidden in its crevices and explore its many streets and industries as you trek deeper into the nightmare. Along your journey you'll acquire unique weapons and abilities to help you tackle the horrors throughout. What secrets might lie within the city's shadows?

Deluge is a stand-alone title created using the flexible GZDoom engine. Powered by the ZScript gaming language, it requires no custom launcher and can be used with any modern version of GZDoom (minimum version 4.8). No other WAD is needed to play.

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Since the beginning Bacillus has been a looming threat on the horizon, shrouded in mystique yet kept just out of arm's reach. Most of our adventure had the player trek in the shadow of civilization's final stand, but over the past few months the team at Floodgate Arts have been mulling over whether this was truly the direction we wanted to take. As oppressive as it may look on the skyline, the horror of diving into the city itself is a lot more striking. We've been pursuing ways to make that a reality, and after dozens of hours spent urban planning, we've found a way to do just that. Floodgate Arts is happy to announce that Bacillus will be seeing some significant expansions.

In fact, the whole game will now be taking place in Bacillus.

A New Direction

Wander the abandoned streets of Bacillus' downtown as the deluge slowly overtakes the skyscrapers on its horizon. Scavenge your way through its factories to grab every hidden cache you can. Uncover the mystery of the city's past as you fight to survive in its labyrinthine underbelly. Bacillus is now made up of six major regions to explore, each having new areas to unlock as you push further into the game. Along the way you'll come across new tools to help you open the map up, and even some shortcuts that let you quickly traverse through old regions.

Be warned, though, as you won't be the only one getting stronger on your journey. The deluge continues to mutate and evolve, and with it comes nastier monsters looking to tear you to pieces. You'll need to use your environment to stay out of harm's way and make it out of the city alive. Within Bacillus' many crevices you'll find supplies to help you along the way, including powerful weaponry and even some permanent upgrades.

For those worried about the new campaign direction, we'll still be keeping a fairly linear main path through the game. At no point will you be required to backtrack to areas you've already been, though it might not hurt to do so every once in a while. Designing alternate routes to tackle various situations is still a core value in our map design. We hope that even if exploration isn't your jam you'll still find a lot of fun to be had with Deluge's various systems that emphasize creativity.

Fresh Coat of Paint

Alongside the campaign overhaul we'll be tweaking the general aesthetic of the city. While previously concrete with small, cramped buildings, the city will be given a modern makeover and a larger scope to go with it. To help us with this task, we've hired a new mapper: Mty! While only on the team for a short time, he's already shown his skill for mapping and given us some great environments to study.

Note: The following screenshots are only concepts we're using to explore the city's new look.

With his work ethic and eye for detail, we think Mty will help us deliver the best possible city for you to play in.

Wrapping Up

On a final note we have some news about the future of Deluge. First we'd like to announce that Deluge will officially be going stand-alone! You'll no longer need Doom 2 to play it, just the latest version of GZDoom. For anyone interested in mapping we'll also be releasing Deluge's configuration files for use in Ultimate Doom Builder, the mapping tool our team uses.

We also have some more details on the upcoming demo. Within it we'll be letting you explore the first major area of Bacillus, the downtown region. While short, we hope it gives a great introduction to what we're aiming for with the game's release. As always, your feedback will be valuable in helping us shape the final product. On a more somber note, we've pushed back the demo release from Spring of this year to later in Summer. We hope that with some of the recent turmoil and shift in direction you'll understand that Deluge will need a bit more time in the oven. We want to deliver the best experience possible, so our team remains hard at work getting everything cleaned up and ready for launch.

Stay tuned as we release more info about the game throughout the year. Currently we still have a Winter 2022 release time frame planned, but this is subject to change if the team feels we aren't far enough by then. You can follow us on our social medias to stay up-to-date on all the latest happenings. Until next time!

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Reposted due to a technical error.

Finally back with some news

Finally back with some news

News 6 comments

A small update on what we've been up to plus some teasers.

On Recent Events

On Recent Events


Dude, where's my Twitter?

New Years 2022 Update Showcase

New Years 2022 Update Showcase


A look at new additions, refinements and updates to the project over the end of 2021.

Diving Into the Gameplay

Diving Into the Gameplay

News 1 comment

Looks are only half the equation. It has to play good as well. Here we highlight exactly what we've done to get Deluge as responsive and visceral as possible...

Comments  (0 - 10 of 43)
Guest - - 692,518 comments

is the mod still alive?, and being developed or not?

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DyNaM1k_Official Creator
DyNaM1k_Official - - 216 comments

It was in development up until mid July. Much to our dismay, it's currently on an indefinite hiatus.

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シャネス - - 6 comments

чекаю на мод...

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daniel.k.brown1988 - - 57 comments

I am jw can anyone here tell me if there is a way to have my profile remember this project? like is it as simple as just tagging myself? thanks for any help at all remembering it, I think this one looks cool and I would like to be notified somehow through my profile on or is this not really a thing on this website?

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DyNaM1k_Official Creator
DyNaM1k_Official - - 216 comments

Sorry for the late reply. You can "follow" the mod from the right side "profile" section after scrolling down a little. Cheers!

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ZRBL - - 27 comments


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Blegh5531 - - 39 comments

Hi, somewhere I saw a mod on goldsource where there were three wolrds Deluge, io and some other worlds, tell me, aren't you the developer of this mod?
I vaguely remember the plot, but there was something like a biocatastrophe, everyone and even the main character began to mutate due to some kind of swamp slurry.

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DyNaM1k_Official Creator
DyNaM1k_Official - - 216 comments

Yes, the author and lead artist of this game is the one who made those maps. He used to go by RNG in the sven-coop community, but he's since retired from the scene and decided to continue Deluge's story on GZDoom. A lot has changed, but the general premise is still there and the game still takes place in Bacillus City.

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PsychoFreeman - - 121 comments

could you maybe release a one level demo

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ANDROIDFERRET - - 1,132 comments


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