The WAU has been infected. Clean structure gel is running thin and the denizens of Pathos-2 are revolting. There's too little to give out to everyone. Only the fastest and strongest will claim their reward in the arenas.
Death Arena is a comedy/action mod with a mixture of PvE (Player verses Environment) mechanics and the mechanics of SOMA and Amnesia: The Dark Descent.
Death Arena utilizes SOMA's powerful Voice Handler to create voiced interactions ranging from non-playable characters talking about themselves and the lore of the game, radio stations playing music throughout the arenas to voiced commentary from the talented show hosts Paul and McKaww!
You are defenseless to the charging monstrosities coming your way, so running and using the environment to your advantage is the only option. Should you take the faster but more compact area or the slower but more open area?
Track this mod for updates on the state of Death Arena! We are looking to complete the Alpha by August-September and to be releasing the mod in October.
Been a while...
Progress for Death Arena has been slowed down due to the new semester of school, but I am happy to announce that the Tau map is completed and we just need to play-test it.
(The above screenshot was taken while in active development and does not represent the final product)
We will be giving out copies of Death Arena to select play-testers in the SOMA modding community and is closed off from the public. This will mean we can tweak the mechanics and level design to better work with the concept, make people laugh, and hopefully make it more fun! Finally, this will bring us closer and closer to the final release date.
Due to the fact that so much detail has been given to these maps I am sad to say that the release date will be delayed until further notice. We are sorry if you are upset by this but rest assured we are putting our all in to this project and hopefully it will be the most adrenaline pumping mod in the SOMA modding scene.
Thanks for reading,
- Aidan Maxwell (TheDoctorPoo)
We discuss the plan of Death Arena and how we plan on updating the mod post launch.
We discuss how the development of the mod is now back on track and reasons why there was such a distance between updates.
We discuss the first completed map of the game and the three arenas to play in the demo.
We discuss an early preview of Death Arena and why this is happening.
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