Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

This addon causes NPC weapons to break when they appear in the game, and not after death. Because of this, now the characters are experiencing the same problems as you - the weapon jams, and sometimes does not work at all, forcing the owner to either act in hand-to-hand combat or retreat. The algorithm for forming the condition of weapons and ammunition for them has been modified - their quality directly depends on grouping, rank and reputation, and "randomness" has become more uniform.

Preview
NPC weapon damage [Dead Air 0.98b]
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triple_agent
triple_agent - - 159 comments

Fair enough, Zone of the Junk.

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EkidonaArubino Author
EkidonaArubino - - 42 comments

Well, not everything is so terrible - NPCs can have things in good condition: it all depends on the price of the "goods" and the parameters of the character himself. Also keep in mind that a weapon's "child failures" do not sum up - it does not happen that the barrel is simultaneously cracked and deformed.
This addon still changes the balance of the original, which, it seems, has not changed much since CoM.

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