A conservative "high definition" replacement set for the menu, monsters and weapons/items -- each of these 3 in a separate pk3 in the event a user desires only a specific set. For the monsters, these are simply "AI image upscales" for the original monsters so they look nicer on modern displays. The menu is a crisp gold originating from JoeQuake (joequake.runecentral.com) but made compatible with DarkPlaces. The weapons/items are a combination of slightly modified work from the nQuake set (Ruohis/PrimeviL principal authors) and Rygel's DarkPlaces set -- the modifications to these largely are adjusting the bright colors of the armor to match the same colors/hue of the originals in Quake and to the extent possible, altering the texture path inside models to the same folder as the model.

Description

Quake Retexturing Project - Map Textures HD texture set in JPEG for Zircon ("DarkPlaces Mark V") engine and DarkPlaces. Far small file size for texture replacements and hard to visually tell the difference from original TGA set. Using DarkPlaces support for _alpha JPEG files for the alpha channel.

Preview
Quake Retexturing Project And Normal Maps 1 00 Baker JPEG 🔥
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