A discussion of optional user interface capability and the road to come for Zircon.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...
Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.
gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...
Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...
Quake Combat+/Quake 1.5 issue with crash resolved -- Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering...
USE #45 - Received Bug Report For QuakeCombat Plus Crash. Investigation underway ... Q3 shader "framemap" can make Quake-like buttons where pressing the...
Fixed small cosmetic issue with cursor in options menu at certain resolutions. Improvements in Load Game menu (it is now sortable), maps menu and server...
Improvements to Load Game/Save Game menu. Improvements to Linux including Linux Window now has an icon. Load game menu allows mouse selection of save...
"Quakespasm appearance" option "gl_overbright_models 1" is in the Options menu. Visual Load Game menu with screenshots that are saved into the save game...
Mostly completed, source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other features...
Mostly completed, but unrefined source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other...
"snd_waterfx 1" from DarkPlaces Beta, muffles sound underwater (it is in the effects menu after waterwarp, "snd_waterfx 0" disables.) New commands effectinfo_list...
Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...
2024 Quake Omega Effects Challenge Series #1 of 20 is the Intermap Travel Demo now available for download.
Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...
"shaderprint" upgraded to print file and location of file that a shader texture is located in. With "showtex 1", "shaderprint" with no arguments displays...
EF_NOSHADOW is now supported for static entities. "jpegsplit yourfolder" console command will split .tga files into far smaller jpeg files including a...
Quake Retexturing Project - Map Textures HD texture set in JPEG for Zircon ("DarkPlaces Mark V") engine and DarkPlaces. Far small file size for texture...
Re-entrant Intermap travel support with .sav support that saves ALL visited map states. "gl_overbright_models 1" and "gl_overbright_world 1" -- make models...
Support for "sv_progs" worldspawn key (example "sv_progs" "progs.dat") "envmap auto" writes out 6 jpeg files at current position at size 512 for making...
Fixed bug with handling of aliases with "$" inside. Adjusted detection of Quake 3 maps with no light data (a 64-bit build of q3map2.exe -- which can support...
Discussion of Zero Ping Movement Version 1 -- this is a movement mode available in Zircon that allows smooth gameplay with incredibly bad connections...
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