Tag "quakeworld"  (0 - 30 of 50)
"Baker UI" - The Road To An Elite User Interface

"Baker UI" - The Road To An Elite User Interface

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A discussion of optional user interface capability and the road to come for Zircon.

Zircon Beta engine source 20240511 WIP

Zircon Beta engine source 20240511 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240509 WIP

Zircon Beta engine source 20240509 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240506 WIP

Zircon Beta engine source 20240506 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240505 WIP

Zircon Beta engine source 20240505 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240503 WIP

Zircon Beta engine source 20240503 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240501 WIP

Zircon Beta engine source 20240501 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240429 WIP

Zircon Beta engine source 20240429 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240427 WIP

Zircon Beta engine source 20240427 WIP

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Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...

Zircon Beta Release #49 🔥 (Win64 binary, source)

Zircon Beta Release #49 🔥 (Win64 binary, source)

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Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.

Zircon Beta Release #48 (Win64 binary, source)

Zircon Beta Release #48 (Win64 binary, source)

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gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

News

Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...

Zircon Beta Release #47 🔥 (Win64 + Linux binaries, source)

Zircon Beta Release #47 🔥 (Win64 + Linux binaries, source)

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Quake Combat+/Quake 1.5 issue with crash resolved -- Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering...

Zircon Beta Release #46 (Win64 + Linux binaries, source)

Zircon Beta Release #46 (Win64 + Linux binaries, source)

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USE #45 - Received Bug Report For QuakeCombat Plus Crash. Investigation underway ... Q3 shader "framemap" can make Quake-like buttons where pressing the...

Zircon Beta Release #45 (Win64 + Linux binaries, source)

Zircon Beta Release #45 (Win64 + Linux binaries, source)

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Fixed small cosmetic issue with cursor in options menu at certain resolutions. Improvements in Load Game menu (it is now sortable), maps menu and server...

Zircon Beta Release #44 (Win64 + Linux binaries, source)

Zircon Beta Release #44 (Win64 + Linux binaries, source)

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Improvements to Load Game/Save Game menu. Improvements to Linux including Linux Window now has an icon. Load game menu allows mouse selection of save...

Zircon Beta Release #43 (Win64 + Linux binaries, source)

Zircon Beta Release #43 (Win64 + Linux binaries, source)

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"Quakespasm appearance" option "gl_overbright_models 1" is in the Options menu. Visual Load Game menu with screenshots that are saved into the save game...

Zircon Beta engine source 20240330 WIP

Zircon Beta engine source 20240330 WIP

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Mostly completed, source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other features...

Zircon Beta engine source 20240328 WIP

Zircon Beta engine source 20240328 WIP

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Mostly completed, but unrefined source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other...

Zircon Beta Release #42 (Win64 binary, source)

Zircon Beta Release #42 (Win64 binary, source)

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"snd_waterfx 1" from DarkPlaces Beta, muffles sound underwater (it is in the effects menu after waterwarp, "snd_waterfx 0" disables.) New commands effectinfo_list...

Zircon Beta Release #41 (Win64 + Linux binaries, source)

Zircon Beta Release #41 (Win64 + Linux binaries, source)

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Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...

2024 Quake Omega Effects Challenge Series #1 of 20

2024 Quake Omega Effects Challenge Series #1 of 20

News

2024 Quake Omega Effects Challenge Series #1 of 20 is the Intermap Travel Demo now available for download.

Zircon Beta Release #41 (Win64 binary, source)

Zircon Beta Release #41 (Win64 binary, source)

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Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...

Zircon Beta Release #40 (Win64 + Linux binaries, source)

Zircon Beta Release #40 (Win64 + Linux binaries, source)

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"shaderprint" upgraded to print file and location of file that a shader texture is located in. With "showtex 1", "shaderprint" with no arguments displays...

Zircon Beta Release #38 (Win64 + Linux binaries, source)

Zircon Beta Release #38 (Win64 + Linux binaries, source)

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EF_NOSHADOW is now supported for static entities. "jpegsplit yourfolder" console command will split .tga files into far smaller jpeg files including a...

Quake Retexturing Project And Normal Maps 1 00 Baker JPEG 🔥

Quake Retexturing Project And Normal Maps 1 00 Baker JPEG 🔥

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Quake Retexturing Project - Map Textures HD texture set in JPEG for Zircon ("DarkPlaces Mark V") engine and DarkPlaces. Far small file size for texture...

Zircon Beta Release #37 (Win64 + Linux binaries, source)

Zircon Beta Release #37 (Win64 + Linux binaries, source)

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Re-entrant Intermap travel support with .sav support that saves ALL visited map states. "gl_overbright_models 1" and "gl_overbright_world 1" -- make models...

Zircon Beta Release #36 (Win64 binary, source)

Zircon Beta Release #36 (Win64 binary, source)

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Support for "sv_progs" worldspawn key (example "sv_progs" "progs.dat") "envmap auto" writes out 6 jpeg files at current position at size 512 for making...

Zircon Beta Release #35 (Win64 binary, source)

Zircon Beta Release #35 (Win64 binary, source)

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Fixed bug with handling of aliases with "$" inside. Adjusted detection of Quake 3 maps with no light data (a 64-bit build of q3map2.exe -- which can support...

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

News

Discussion of Zero Ping Movement Version 1 -- this is a movement mode available in Zircon that allows smooth gameplay with incredibly bad connections...

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