This Mod allows you to play as a late-Victorian nation from 1881 to 1915.

Features include:

- Start dates of 1881 and 1899
- A fantasy scenario of African-only nations
- A combat simulator for testing purposes
- Aggressive AI makes many grand alliances and fuels seeds for a World War in the pre-Dreadnought age

Issues:
- No real events (except random ones)
- Some boundary adjustments may need to be made

One of the main reasons for making this mod was to allow extensive pre-dreadnought combat (these ships are overshadowed in WW1) and to allow a more war themed play of the late-Victorian era. For this purpose, a special Warship purchasing Decision has been added in v 1.1, where you can purchase ships from Western Shipyards, without using up IC.

From these start dates you have a chance to take control of erstwhile absent or weak countries in the Vanilla game such as Qing China, the Ottoman Empire, Spain or one of the emerging Great Powers and lead them to world domination!

This mod was tested on Darkest Hour Patch 1.03 (will try to make it available for 1.04 but for now this will have to do).


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Darkest Hour Soby 1.1

Darkest Hour Soby 1.1

Full Version 1 comment

* Adds New Ship purchasing mechanism * Added Hyderabad Princely State * Fixes many bugs and border issues * Rework on game economics and battle modifiers

Darkest Hour Soby 1.0

Darkest Hour Soby 1.0

Full Version 4 comments

The complete mod with 3 playable scenarios (1881, 1899 and an African-only 1870 fantasy scenario). Future updates will include events, boundary fixations...

Darkest Hour Soby 1.2

Darkest Hour Soby 1.2

Full Version

• Works with Patch 1.05 • Added a new, Australian region scenario • Visual fixes • Bug fixes • Tech tree made more suited to the playing era

Comments
Taiho_Koga Creator
Taiho_Koga

Guys/Gals, I'm probably too lazy to research this myself, but if any one knows which files generally need to be replaced to make this work for 1.05, it would be deeply appreciated (Currently works on Patch 1.03)

Reply Good karma+2 votes
pipboy38
pipboy38

Apparently the mod would need to have worked with 1.04 in order to be updateable to 1.05 or 1.05.1? I think that's what this guide is telling me: Forum.paradoxplaza.com

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32battalion
32battalion

why not 1.5 version?

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Pumacheesefacey
Pumacheesefacey

Are you still working on this for 1.0.4?

Reply Good karma Bad karma+1 vote
amxy412
amxy412

Well happy to hear that, thank you, sir!
I should have known that you've got plenty of Events to do.

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amxy412
amxy412

Techtree advice:
Army(Army_industry&weapon;&Establishment;&etc;.)
Social_form(Era&Development;&Ideas;) can be canceled
Navy(Naval Artillery&Armor;&DieselEngine;&Ships;)
Industry(Machines&Agriculture;&Construction;&organisation;&...)
SecretWeapons(Zeppelin&Aeroplane;&Tank;&Mortar;&etc;.)
Land_doctrine can be canceled
Economy can be canceled

Event advice
Chinese Modernisation(Revolution)(Reclaim of land) after the Winning of the 1stSinoJap War.
Germany alliance with Mother russia?
U.S. unite the N&S America?

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Taiho_Koga Creator
Taiho_Koga

I'm currently working on some colonization/WW/Chinese events.
Will work on the recommended events as well.
Techtree will have to wait for now as it is far more complex...

Reply Good karma+1 vote
Guest
Guest

pleaase do 1.04

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Guest
Guest

thank you so much for this

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Taiho_Koga Creator
Taiho_Koga

No problem!

Reply Good karma+1 vote
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