Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

  • View media
  • View media
  • View media
Report RSS Hydra (WIP #1)
Post comment Comments
Bun_2294
Bun_2294 - - 142 comments

No hydras were harmed in the making of this video.

Reply Good karma Bad karma+24 votes
fooparistics
fooparistics - - 277 comments

but plenty of head crabs were.

Reply Good karma Bad karma+6 votes
Blue199
Blue199 - - 6,971 comments

Wowie damn, good luck with implementing the hydra, it already looks pretty neat!

Reply Good karma Bad karma+20 votes
scart-
scart- - - 525 comments

The 2003 clip you're showing is using animations, not the dynamic bone movement found in the leak. Valve have never showed the dynamic Hydra in anything official.

Reply Good karma Bad karma+3 votes
A-Shift Creator
A-Shift - - 308 comments

"Except for this sequence, Hydra doesn't use pre-authored animations"

Reply Good karma+15 votes
scart-
scart- - - 525 comments

Apparently reading is extremely hard 😂

Reply Good karma Bad karma+13 votes
CW3D
CW3D - - 432 comments

Don't worry, I had a similar issue. Read it the same/similar way as you did. Good thing I rewatched this video a few more times before realizing that they were saying that the actual npc doens't use pre-authored animations. ;P

Reply Good karma Bad karma+8 votes
scart-
scart- - - 525 comments

I actually read it multiple times and stopped the video. I just got home from work so that might be it.

Reply Good karma Bad karma+7 votes
NotSure
NotSure - - 187 comments

Love it. It seems like Valve could've used this in the final game had they utilized it differently.

Reply Good karma Bad karma+8 votes
TheRenegadist
TheRenegadist - - 2,087 comments

*Dial-up noises*

Reply Good karma Bad karma+7 votes
SIGILL
SIGILL - - 1,157 comments

Oh man, the Hydra was (at least to me) iconic for HL2 before release. I was disappointed it didn't make it into the release build, but after all this time I will be able to play against it anyway? That's awesome!

Reply Good karma Bad karma+4 votes
Sleek_Russian
Sleek_Russian - - 3 comments

Will you make it like an area restriction thingy or a strong NPC?

Reply Good karma Bad karma+2 votes
A-Shift Creator
A-Shift - - 308 comments

We'll know when AI is finalized. Could be both.

Reply Good karma+2 votes
Mort_Brain
Mort_Brain - - 572 comments

That looks incredible.

Reply Good karma Bad karma+2 votes
ReezeTheVampire
ReezeTheVampire - - 3,938 comments

Very neat, I like the attention to detail.

Reply Good karma Bad karma+2 votes
Argonian69pj
Argonian69pj - - 2 comments

Nice

Reply Good karma Bad karma+2 votes
OnyeNacho
OnyeNacho - - 1,344 comments

"It wasn't fun to play" MY ***! This is a VERY fun NPC to combat! So glad you revive this mate! Trying this mod right now.

Reply Good karma Bad karma+2 votes
Smajda
Smajda - - 37 comments

wow! this is super interesting..

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The famous cut creature, Hydra, will return in Dark Interval Part 2. In this video we show some of the progress we made on fixing its AI routines and overhauling its visuals.