A modification for Disciples 2: Rise of the Elves.

FEATURES:
- Fixed accuracy for mage leaders, reverting the change made by the Strategy First for Rise of the Elves expansion. Previously, mage heroes had 'forced misses' that would occur even at effective accuracy of 100% or greater.
- New skills for every leader! Power attack reduces accuracy but increases damage, Vampirism allows the hero to steal enemy health, and more!
- Complete overhaul of all faction units and many neutral units. From the lowest goblins to the mightiest Abyssal Devils. Many of the previously underused and undesirable units have been revamped and changed to serve as competitive choices for every faction.
- Complete overhaul of all Artifacts, Boots and Tomes. Many artifacts now have additional properties, such as extra attacks, or minor effects.
- Complete overhaul of heroes! Rod Planters are now fully fledged leaders in their own right, with powerful and useful abilities.

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Disciples 2 Lazy Mod 1.06.3

Disciples 2 Lazy Mod 1.06.3

Full Version 11 comments

IF YOU ARE USING A STEAM RELEASE, DO NOT REPLACE THE Discipl2.exe EXECUTABLE FILE WHEN INSTALLING THE MOD. - Dwarf rebalance - Undead fixes - Legion fixes...

Disciples 2 Lazy Mod 1.05

Disciples 2 Lazy Mod 1.05

Full Version 22 comments

- VERSION 1.05 RELEASE Gallean's Back, Baby. Converts the expansion sagas from Guardians of Light and Servants of the Dark into custom sagas compatible...

Disciples 2 Lazy Mod 1.04.01

Disciples 2 Lazy Mod 1.04.01

Full Version 13 comments

New release! This one features magic changes, unit levelup/dynamic upgrade changes, and finally - changes to orbs and talismans that should make these...

Disciples 2 Lazy Mod 1.03

Disciples 2 Lazy Mod 1.03

Full Version

Crashfix release. This release fixes crashes caused by leaders that are too high level (movement point overflow) as well as leaders getting too many skills...

Disciples 2 Lazy Mod 1.02.1 (Banners, Colored Text, AI changes)

Disciples 2 Lazy Mod 1.02.1 (Banners, Colored Text, AI changes)

Full Version 1 comment

Minor release! Fixes a few little bugs here and there and introduces some more experimental AI changes that hopefully will make the enemy AI even more...

Disciples 2 Lazy Mod 1.02

Disciples 2 Lazy Mod 1.02

Full Version

More changes! This revision is more focused on carefully adjusting the balance between different heroes and factions as well as adding a few more new...

Comments  (0 - 10 of 30)
MyzraelVF
MyzraelVF - - 1 comments

I really like the changes since it brings a new colour to the game but it seems highly unbalanced when playing on Very Hard. Dont get me wrong, i like a challenge but this patch gives you minimal chances of doing remotely anything on the hardest difficulty.

We all know that the AI gets resources and experience every turn which increases in number the higher the difficulty. On very hard, they get so many resources that by round 10-15 they are already at your base killing everything in sight. Most of the map is empty because they can kill anything. Playing sagas like this feels like youre the AI and they(?) are the players.

Its also impossible to use a rod planter as your main hero. I always used them as my main because i liked their skills and once i saw your changes i was thrilled, but same thing happens in higher difficulties. AI gets tons of resources and bombards you with 10 spells in just ONE turn once you get close to a rod.

Thieves might also be overpowered since you can assassinate an enemies whole team but im not gonna get into that tbh.

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Lazybuttons Creator
Lazybuttons - - 34 comments

Very hard is supposed to be nearly impossible unless you have perfect map awareness/control.

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Guest
Guest - - 692,406 comments

Same thing happens on easy too btw, i killed the guardian on one of the bot's capital and i got 9999 of every resource and almost every spell up to the 5th level. This mod is unbalanced and there is no doubt

I also tried to play as a rod planter too and once i ended my turn, the Bot summoned 2 Thanatos and attacked me once i got too close to a resource/the capital. Thanatos is a 5th grade summon spell and you buffed every spell and bots can summon them twice, ON EASY.

''Perfect map awareness'' you can use cheats to remove fog of war and still be bombarded by your mod. And that comes from a veteran player

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Lazybuttons Creator
Lazybuttons - - 34 comments

Okay, and? AI gets free resources and bonus exp in disciples on all difficulties. That behaviour exists in vanilla too. As long as the AI is in the fog of war, it gets free exp every turn, and levels super fast. The only major difference is that in this mod, it does it faster to keep pace with the player.

Unfortunately that's just how the developers made it. There is no way currently that I know of to change AI scripting and decision making for computer controlled players, other than making them slightly more aggressive and giving them more resources. I can't just script a better/smarter AI because I can't access the scripts and the code that actually control it. I can only change the numbers that go into it.

Honestly, what you're describing sounds like it's working exactly as intended. The whole point is to make the AI spam magic like crazy and have overpowered troops.

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Guest
Guest - - 692,406 comments

A good mod but... not being able to do anything at "very hard" is not a good idea ( a Onyx Gargoyle with 800 hp at the beginning?)... experienced player should have a way to win the first mission for the Empire... but I can't find any... I am struck in my capital and able to defend myself... but if I place a feet outdoor, I am dead...

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Lazybuttons Creator
Lazybuttons - - 34 comments

Maybe try a lower difficulty instead of jumping on very hard? It is very hard for a reason :)

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Guest
Guest - - 692,406 comments

Holy crap, this is the best mod I've played so far!
Whoever made this - dude, you made me feel like I was first playing the game, all these years ago. It's absolutely fantastic!

Nothing "lazy" about this mod - everything is much more intense, way quicker progression, AI is more aggressive/dangerous. I was destroying everything at "very hard", but this mod (for the first time in 20+ years) made me select "easy", because I literally couldn't win o_O The challenge is fantastic.

I'm not gonna talk about the insane amount of detail that must've gone into the modding of skills & items, and how much more useful ALL units are - what was purely situational before, now is a legit option.

Lazybuttons, you are an amazing person & I wish you all the best! <3

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Lazybuttons Creator
Lazybuttons - - 34 comments

Thanks, glad to hear you enjoyed it. I am actually working on an update that will hopefully include some QoL fixes from the new modding toolkit, as well.

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Guest
Guest - - 692,406 comments

Maybe some of you will know, because i heard that theres a way, but i couldn't find it anywhere. I played all the quest in disciples II rote and now i wanted to play saga with the hero i have been playing with whole time. But there is no way. I know it will mess up difficulty of the game, but i played this hero whole time, so i'd like to do saga with it to. Is there any way to modify code of the game or sth, so i'd allow me to bring hero to saga?

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Lazybuttons Creator
Lazybuttons - - 34 comments

This mod already allows you to import heroes into the main saga. You can even bring in a level 15+ leader if you so desire.

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Guest
Guest - - 692,406 comments

Btw i was able to play this campaign based on DP by implementing just campaign files into folder, done it, but it is to hard(if you play on unmoded version). I was able to finish it, but it was more like siting for 50 turns in one city, or in capital, because at the begining opponents can throw spells every turn and the spels will kill your units even with full health, so it was basically waiting to gather enough cash to upgrade buildings, to resurect my units, and ony after having like 300 health on healer i felt safe. Not to mention it was easier to capture legions of the damned capital at the end of saga, than final boss. I was able to capture capitall unbuffed, but i had to fully buff my hero with spells, and debuff enemy as much as i could to survive with my whole army.

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Lazybuttons Creator
Lazybuttons - - 34 comments

the campaigns from Dark Prophecy are perfectly playable. if you feel they are too hard, play on a lower difficulty setting. I haven't changed them in any way, they're supposed to be reasonably difficult and you need a level 10+ hero to start them.

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Guest
Guest - - 692,406 comments

Yeah, but they are boosted, and it isn't that fun for me :/

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Guest
Guest - - 692,406 comments

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Lazybuttons Creator
Lazybuttons - - 34 comments

just install the campaign files then :)

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Guest
Guest - - 692,406 comments

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