A modification for Disciples 2: Rise of the Elves. FEATURES: - Fixed accuracy for mage leaders, reverting the change made by the Strategy First for Rise of the Elves expansion. Previously, mage heroes had 'forced misses' that would occur even at effective accuracy of 100% or greater. - New skills for every leader! Power attack reduces accuracy but increases damage, Vampirism allows the hero to steal enemy health, and more! - Complete overhaul of all faction units and many neutral units. From the lowest goblins to the mightiest Abyssal Devils. Many of the previously underused and undesirable units have been revamped and changed to serve as competitive choices for every faction. - Complete overhaul of all Artifacts, Boots and Tomes. Many artifacts now have additional properties, such as extra attacks, or minor effects. - Complete overhaul of heroes! Rod Planters are now fully fledged leaders in their own right, with powerful and useful abilities.

Description

IF YOU ARE USING A STEAM RELEASE, DO NOT REPLACE THE Discipl2.exe EXECUTABLE FILE WHEN INSTALLING THE MOD. - Dwarf rebalance - Undead fixes - Legion fixes - Typo fixes - Potion buffs - The AI has been given a few boosts and buffs in various areas - Thieves were functionally improved. They are now more expensive, but also pack twice the HP and damage, and boast higher success rates than vanilla thieves did. - Various level-up progressions were toned down. - Empire units and leaders were given a slight balance pass to make them stand out a bit better against neutrals and other factions; - Griffins are back in place of Ents.

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Disciples 2 Lazy Mod 1.06.3
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Laimuras
Laimuras - - 1 comments

After trying out this mod for a few days I noticed it's possible to get stuck in combat if you are using Empire's single target healers. They get 2 heals and if every unit is in full health after the 1st heal, your only option to progress in combat seems to be to press "Auto battle" and after the healer defends, quickly cancel it.

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Lazybuttons Author
Lazybuttons - - 34 comments

Yeah, that happens sometimes, nothing I can do about it. The AI doesn't get stuck so just use AB to get past the hump. Just tap A on your keyboard twice

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Wizeroy
Wizeroy - - 8 comments

In the Mod Followers of God they actually solved it by somehow giving units with double attack ability to use defend command even with second attack (which makes them pretty dope).
I won't pretend I know much about modding Disciples so you might be inclined to ask the authors about it ^_^

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Lazybuttons Author
Lazybuttons - - 34 comments

Never heard of the mod before, do you have a link?

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Wizeroy
Wizeroy - - 8 comments

Sorry for late reply. Here you go: Moddb.com

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Lazybuttons Author
Lazybuttons - - 34 comments

thanks, I found it already; I saw the implementation myself and I will be adding that feature in future versions;

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Lazybuttons Author
Lazybuttons - - 34 comments

Fixed up some bugs and edited some units for consistency and enhanced flavor. There were a lot of oversights in this version, mainly around the dwarves, but some undead units too.

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Guest
Guest - - 690,323 comments

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Reaper;)
Reaper;) - - 15 comments

Hi
Do you know how to add battlefield graphics?

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Guest - - 690,323 comments

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Reaper;)
Reaper;) - - 15 comments

Good to all
And this is the link to my mini project of merging and transferring the soundtracks to Disciples 2: Reddit.com ;)

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