Cunning Lords aims to improve Mount & Blade II: Bannerlord's gameplay experience by adding tools to better control your troops as well as a reimplementation of the enemy AI. Save and load army position presets, set initial orders for each formation and define a plan your troops can execute on their own!

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Cunning Lords aims to improve troop commanding and bring variety within field battles. Within this mod you'll find the following features:

  • Re-implemented battle AI for npc lords which is influenced by their culture and their tactics skill.
  • You can save and load army position presets by using the Loadout System. During a field battle, position your troops within the map and press Ctrl+F10/F11/F12 to save the current army position and arrangements in slots 1, 2 or 3. You can then press F10/F11/F12 to apply the army position in one of the slots. The positions are set based on the position of the main formation (Infantry). If your army has no infantry then the next formation will be select (archers) and so on and so forth following the base formation order: Infantry (I), Archers (II), Cavalry (III), Horse Archers (IV), Skirmishers (V), Heavy Infantry (VI), Light Cavalry (VII) and Heavy Cavalry (VIII).
  • You can set Initial Orders for each of your formations which represents the orders they will begin with at the start of the battle. For instance, you can order your cavalry to follow you immediately or your infantry to charge as soon as they can. To set up these orders, press Ctrl+E in the campaign map to enter the menu
  • You can set a Battle Plan which your troops will follow until given a new order which overwrites the plan orders. Battles are divided into five phases: Prepare, Ranged, Engage, Winning and Losing, and you can give one order for each of your formations to follow in each phase. You can activate a battle plan by pressing PgUp during a battle. To define a plan, go to the Ctrl+E menu and then press Plan Definition button on the top of the menu.
  • You can test and play around with the mods features by entering the Test Battle. Here you can experiment with positions and arrangements without the pressure of being in a battle and getting an arrow between the ribs. You can exit the battle by killing the single enemy in the battlefield. To access the test battle, press Ctrl+R while on the campaign map.

This mod is the final product of an university thesis on game development and artificial intelligence and was heavily inspired by the following mods:


A special thanks to the creators of Realistic Battle Mod for their help in the development of this mod.

If you run into any trouble or if you want to get in touch with the creator or other members of the community then join our discord server and choose red to be redirected to the Cunning Lords discord rooms where the creator publishes announcements and patch notes, and where you can chat.

If you want to help this project further then please be sure to fill our questionnaire. Your opinion is invaluable for the future development of this mod!

Installation:
We recommend that you install the files manually by copying the cunning lords module into the game's modules.

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CunningLords e1.6.2 beta

CunningLords e1.6.2 beta

Full Version

Release of the mod version for the current beta 1.6.2

CunningLords e1.6.1

CunningLords e1.6.1

Full Version

Release of the mod for the current beta version of Bannerlord - e1.6.1

CunningLords e1.6.0

CunningLords e1.6.0

Full Version

Release of the mod for the Bannerlord live version 1.6.0

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