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This mod is based on YOU modificating stuff. I wanted to give it a hand since i knew basic pascal and there is a quake 2 conversion to it.(You may find it here Sulaco.co.za ) The mod yet can modify Starting health, maximum health, weapons damage, about the health, you may choose to add a random quantity that you set, changing start weapon, start with a quad damage, the death obituary...
And if to satrt with the 3sec invulnerability, and it is also planned to have a hook.
Modify your DM experience of quake 2 out of custom settings. It will use an external program to generate default settings and other program to modify default values.

For example:
For version 1.3:
Railgun damage ain't enough? Make it go higher, i mean, 900.
Too many people are waiting people to spawn and not let them kill at all. I'll set up the 3sec invulnerability on. Start health, how about 700? Or.. let's allow people to start with a quad.

I'll ban some weapon, by setting it's damage to 0.

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Continue?

News

It's been a while since I last posted news.

The issue is that it looks noone cares about the mod pretty much, and there may be bugs and stuff and all of that, and probably the programs have bugs.

Well, Probably i'm abandoing the project since there's almost null activity here. So, if you're interested in continuing CTM mod (Pascal programmers only, sorry C & C++), or for some reason want me to continue it, contact me with a PM.

I hope nothing. Just some attention to the mod.

v1.4.1

v1.4.1

News

Just some little fix for 1.4. Nothing else can be said.

v1.4

v1.4

News

Worked for what i didn't work a time ago. I think you'll like it :)

v1.3

v1.3

News

*void description* Nuff' said. Just anotha up"dait"

Continue up?

Continue up?

News

I'm a bit lazy. I would like to add some stuff... but it feels i'm just droping everything to the void.

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1.4.1

1.4.1

Full Version

update. See news for detail"z". Full install. Users of 4.0 worry not about re-downloading the whole thing. That's the zip with the DLL for. Instructions...

Comments
peewee_RotA
peewee_RotA

What are the chances that someone can start a Quake2 Scripting Language project?

I could help, I just couldn't be lead or anything.

The concept is quite simple. You create an interpreter (which is the extremely hard part) and then make entry points that expose sections of the code to the scripting language.

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Darkzard Creator
Darkzard

It is hard. Myself, i can't, however there are lots of skileld programmers that can. I guess that they can use a cpp compiler and modify it for using it as an interpreter for quake2 scripts you mention.

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peewee_RotA
peewee_RotA

I've been looking into this and python seems to be the best bet, so I'm playing with it now. I'll update with progress if there is any.

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Darkzard Creator
Darkzard

You should try lua, if python doesn't work.

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peewee_RotA
peewee_RotA

YAY thanks. I've got LUA integrated, now I just have to add in some useful callbacks.

I'll update more once I've made some relevant changes.

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General666
General666

I agree quake will never die

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Erikurr
Erikurr

I probably wont use it mutch, but creds for the creative idea, keep up the good work :)

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