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This mod is based on YOU modificating stuff. I wanted to give it a hand since i knew basic pascal and there is a quake 2 conversion to it. The mod yet can modify Starting health, maximum health, weapons damage, about the health, you may choose to add a random quantity that you set, changing start weapon, start with a quad damage, the death obituary... Modify your DM experience of quake 2 out of custom settings.
I have a hard time deciding if to continue doing this or do what i'm doing.. pretty much life. Ideas?
Just some little fix for 1.4. Nothing else can be said.
Worked for what i didn't work a time ago. I think you'll like it :)
Get some help for making it work. Mainly the 1st tool, be able to change loads of stuff.
basic changes tutorial
*void description* Nuff' said. Just anotha up"dait"
I'm a bit lazy. I would like to add some stuff... but it feels i'm just droping everything to the void.
I finally managed to get that compiler working, so there. I'm at the upload.
It is almost ready :) Change from the ol' quake 2 scoreboard.
Some stuff that is happening, and a temporary stop i am making.
See that some stuff always wanted to work. More additions? Sure i'll do. So... what can i add?
It is ready. Some fix, some additions, uh... an elimination... new commands ^^ That's it.
There have been problems. I will have to choose something about the mod, it has to do with the death message change. So...
a bit... delayed.
I was making some testing over CVARs and CMDs, when this idea came. It is a command that leaves a .txt message on the server, for example, some day a...
l_pubmsg and l_sermsg - new commands.
Some stuff i'm adding. I am using another compiler (Info just for curiosity.), Graphics worked up and enhanced GUI for one of the tools. -Recomendation...
The game is quake 2. The mod is written in pascal. It is possible to change lots of stuff.
It will be released soon. Once i do finish publishing, i wish for talented people at skinning, modeling and stuff, comment here for making possible to...
first files ready.
There are three types of tools for modding the mod. I just need one suggestion about the start weapon.
tools almost done.
Since i'm still learning how the DLL works, perhaps many of the normal quake 2 stuff won't work nicely. However, i have tested it with coop - Does Not...
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