GOOD TO KNOW

-You may press tab to exit the tutorial.
-If you start with Power Draw of 3 you will get bow and arrows after tutorial.
-Custom face. You may import and use a new male and female face for your character (or anyone else using edit mode). You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the corresponting old textures. Currently there is a green eyed face in this slot for a slight difference. (This requires very basic knowledge about the file structure of the game.)
-If you became the Russian tsar, you may buy the Monomakh's Cap using 'find item' cheat menu.
-You may read tips on our Taleworlds forum.

Major changes (news first)

-Officers. Infantry and cavalry officers automatically generated for the lords' armies.
-New units: Russian Dragoons, Cossack Dragoons, Tatar Kapikulu (the real kapikulu, musketeers).
-Book names suit better to the period. Some new textures.
-Custom face. You may use your own face texture and put it in the game. You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the corresponting old textures. Currently there is a green eyed face in this slot for a slight difference. Tattoos, scars, freckles, or just a different face, it's up to you. (This requires very basic knowledge about the file structure of the game.)
-Swedish Cuirass Spearmen removed because there weren't such troops in reality.
-Windmills on the strat map made by NPC99
-Nitpicking small details you wouldn't even recognize. For example the Polish king got western styled guards in his castle but other nobles don't. Western styled town houses removed from Kiev and Chernigov.
-Map changes: castles fit more to the reality at least their impression. New village scene. Novgorod became a city and Cherkassk is a castle now.
-Village scene
-Bugfixes and immersion improvements.

New items
-Black hussar armor
-Polish Dragoon uniform.
-Swedish buffcoat with cuirass.
-Reworked uniforms for western infantry, both musketeers and pikemen. Their clothes were from the 30 years' war, so they got uniforms appropriate to the perid, the precursor of justacorps.
-Scots units converted from highland to lowland Scots. They got new look with less plaid.
-Bandolet: a light carbine
-Melee weapons: Partisan, Scots Broadsword, Turkish styled Koncerz (estoc) and Palash (Broadsword) for variety.
-New tatar armor set.
-Tatar female clothes.


-Completely revised firearm system based on their real performance
-The map is set at the very beginning of all the wars started in 1650s. This is the time the native story aims - Russians wanted back Smolensk. Sienkiewicz (the author of the original novels) lived under Russian rule thus avoiding censorship he skipped the Russian attack in his work. May 28th, 1654 - the start of the Russian military campaign (and their Cossack allies) against Poland-Lithuania formally leaded by the tsar himself ("Gosudarev pokhod"). Soon the Swedish kingdom concerned about the Russian advance in Lithuania, allied to Brandenburg-Prussia and launched their aggression starting the Polish time of troubles known as "the Deluge".
-Fewer elite heavy cavalry for the player - major balancing, you may hire 1 instead of 3 in every castle/city. It fits better the historical feeling and increases the challenge a bit.
-4 new companions with dialogs. Some rewritten relations.
-New armors, helmets, weapons, clothing, boots, beards, hairs, etc. and bugfixes for existing ones.
-17 new or retextured horses. Arabian horses from warband. Buying horses at the special merchants does worth now and they offer more types.
-Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions in case of general items but not much.
-163 new banners.
-Siege bugfixes
-12 new castles/cities and many villages. New and changed settlement names are implemented in most of the language packs.
-2 lords added for every faction
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry, Hungarian hussars, Petyhorcy (Lithuanian Mailed Horsemen)
-Historical lords, faces for them and for rulers (see pictures in the forum) and they got better equipment.
-Choosing a nationality at the beginning. It affects your clothing and food only.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Many cheat codes
-Battle continuation after death
-Custom commander mod: you may play a companion in battles
-Grenade damage bugfix (increase)
-Lance breaking: hussar lances transform to sabers after the first blow. Hussars were useless in close combat with those huge lances.
-Faction colors resembles to the real standards of the countries.
-New map icons (tatar raiders, deserters, caravan, 2 new settlement icons).
-The map icon of settlements are now fit the wall type on the battlefield. It was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
-Player icon changes when you become a lord and fits to your chosen nation
-New scene borders
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Economy info events can be turned off
-Item rebalances, for example the special handmade things are better than the ordinary ones. Pistols are less accurate. Horses are expensive - as in reality.
-Guns cannot be used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. It happens in sieges and looks awkward. When they do the same with sabers it doesn't look so comic. Simple muskets and exclusive guns still can parry because only a few units use these.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. These 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.

How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.

Bug Report
A private message is better because I will get a notification about it. Sometimes it may take months I read your post on a message board.

Forum
Forums.taleworlds.com

Credits
Csatádi - everything except things below
Prince de Radzivil - historical info, pictures, ideas and most of flag textures.

SendMeSmile - new scripts and implementing OSP scripts.
NPC99 - Windmill, officer script
Vercynogetorix - historical info
Gaunt & Peteo - lance breaking and transforming
MadVader & kt0 - Deathcam
Adorno - Wooden Props LSP
rubik - Custom Commander
Somebody & rubik - Banner script
Wanderer949 and Saregona - horse textures (Used as a base.)
Paulgrrr - help with script installation and ideas
General Andy - musket sounds
dejawolf - Weimar helmet to
Maxim Suvorov - help
Shredder - Goldened black armor texture
Heilmittel - Chinese translation

Thank you for
OpenBRF to Marco Tarini (mtarini) and his numerous contributors

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RSS Files
Csatadi Mod 1.604

Csatadi Mod 1.604

Full Version 17 comments

PREVIOUS SAVES ARE NOT COMPATIBLE WITH THIS VERSION! Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Quick bugfix...

Csatádi Mod 1.5

Csatádi Mod 1.5

Full Version 5 comments

4 new companions, new items, horses, flags, scripts, rebalancing, various bugfixes (villages, siege, script, model), companion refinements, rulers and...

Csatádi Mod 1.4

Csatádi Mod 1.4

Full Version

4 new companions, various bugfixes (villages, siege, script, model), new items, flags, scripts, textures, rebalancing, companion refinements, rulers...

Post comment Comments  (0 - 10 of 137)
Dial1111
Dial1111 - - 9 comments

Just checking but does anyone have a problem where strelets appear with two bardiches instead of one and a gun?

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ariorh
ariorh - - 1 comments

спасиба за мод. мод классный но не лешен глюка - когда входиш в деревню с белыми домами то текстуры крыш заменены текстурами сабель. Можно ли это както поправить?

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Guest
Guest - - 690,486 comments

все разобрался
переписал в файле module.ini

crush_through_treshold = 2.4
load_resource = oim_body_meshes

load_resource = oim_textures

load_resource = bump_textures

load_resource = oim_materials

load_resource = oim_materials2

load_resource = new_materials

load_mod_resource = bump_materials

load_mod_resource = oim_flora_materials

load_resource = oim_agent_materials

и все заработало как надо

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Guest
Guest - - 690,486 comments

I don't know if this is a bug or anything, but randomly, the option to recruit from villages stop appearing, then appears again randomly, sometimes taking just a few in-game days, while others takes weeks, also, the exploit where you can pick "easy" in the new game screen then clicking "go back" in the gender screen to stack your stats is still there.

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Dial1111
Dial1111 - - 9 comments

I think it the option dissapears when an NPC passes by and recruits villagers but i'm not sure

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ahmetyigitpasa5
ahmetyigitpasa5 - - 76 comments

How about starting a new mod? (Pan Wołodyjowski) 1673
- Ottoman
- Poland
- Holy Roman Empire
- Sweden
- Russia
- Cossacks
- Safavids
- Crimean Khanete
Map
Balkans
Caucaus
Vienne
East Germany
Syria
Iraq
West Iran (Qom , TAbriz Kermanshah Ahwaz)
Scandinavia
West Russia
Poland
Ukreine
Hungray
Anatolia
Istanbul

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Csatádi Creator
Csatádi - - 67 comments

Good job to it!

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ahmetyigitpasa5
ahmetyigitpasa5 - - 76 comments

would you consider doing

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Csatádi Creator
Csatádi - - 67 comments

no

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ahmetyigitpasa5
ahmetyigitpasa5 - - 76 comments

So can we use the things you added to the mod?

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Csatádi Creator
Csatádi - - 67 comments

No. You can make a submod if you want so.

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