Major changes (news first)

-Completely revised firearm system based on their real performance
-The map is set at the very beginning of all the wars started in 1650s. This is the time the native story aims - Russians wanted back Smolensk. Sienkiewicz lived under Russian rule thus avoiding censorship he skipped the Russian attack in his work. May 28th, 1654 - the start of the Russian military campaign (and their Cossack allies) against Poland-Lithuania formally leaded by the tsar himself ("Gosudarev pokhod"). Soon the Swedish kingdom concerned about the Russian advance in Lithuania, allied to Brandenburg-Prussia and launched their aggression starting the Polish time of troubles known as "the Deluge".
-New items (Khan kaftan, Jan Kazimierz accessories, decorated lobster tail helmets, Polish helmet heart shaped cut, final lobstertail helmets, new reiter armors on buff coat, Cossack cuirass for some colonels)
-New flags
-Petyhorcy unit for the player and lords. They are Lithuanian version of the Mailed Cavalrymen.
-Fewer elite heavy cavalry for the player - major balancing, you may hire 2 instead of 3 in every castle/city
-The heavy Swedish reiters only appear in the king's army as a new unit. The Swedish mostly abandoned armors.
-Chinese and Hungarian localisation
-A bunch of smaller things, fixes and balancing

-4 new companions with dialogs. Some rewritten relations.
-Companion refinements: faces, equipment, abilities and stories.
-Many new armors, helmets, weapons, clothing, boots, etc. and bugfixes for existing ones.
-15 new or retextured horses. Arabian horses from warband. Buying horses at the special merchants does worth now and they offer more types.
-Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions but not much.
-163 new banners.
-Siege bugfixes
-12 new castles/cities and many villages. New and changed settlement names are implemented in most of the language packs.
-2 lords added for every faction
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry, Hungarian hussars, Petyhorcy (Lithuanian Mailed Horsemen)
-Historical lords, faces for them and for rulers (see pictures in the forum) and better equipment.
-Choosing a nationality at the beginning. It affects your clothing and food.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Many cheat codes
-Battle continuation after death
-Custom commander: you may play a companion in battles
-Grenade damage bugfix (increase)
-Lance breaking: hussar lances transform to sabers after the first blow. Hussars were useless in close combat with those huge lances.
-New moustache types and wig (as hair).
-Faction colors resembles to the real standards of the countries.
-New map icons (tatar raiders, deserters, caravan, 2 new settlement icons) and bugfixes.
-The map icon of the settlements are now similar to the wall type on the battlefield. Sometimes it was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
-Player icon changes when you become a lord
-New scene borders
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Economy info events can be turned off
-Corrected Turkish shields, they are held now in the right angle. (see pictures)
-Item rebalances, for example the special handmade things are better than the ordinary ones. In my mod not the Dutch pistol is the best gun while mounted but the Dutch carbine. Single barrelled guns are a little bit better than double barrelled ones. Pistols are less accurate. There are now good sabers. Horses are expensive - as in reality.
-Guns cannot parry or used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. When they do the same with sabers it doesn't look so comic. Homemade guns still can parry because this thing appear only in sieges.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. This 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.
-Trade goods can be distinguished from each other. New trade goods - glassware.
-All castles got 'castle' or 'fortress' tags in their names to avoid confusing them with cities.

How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.

Forum
Forums.taleworlds.com

Credits
Csatádi - everything except things below
Prince de Radzivil - historical info, pictures, ideas and most of flag textures.

SendMeSmile - new scripts and implementing OSP scripts.
Gaunt & Peteo - lance breaking and transforming
MadVader & kt0 - Deathcam
rubik - Custom Commander
Somebody & rubik - Banner script
Wanderer949 and Saregona - horse textures (Used as a base.)
Paulgrrr - help with script installation and ideas
dejawolf - Weimar helmet to
Maxim Suvorov - help
Shredder - Goldened black armor texture
Heilmittel - Chinese translation

Thank you for
OpenBRF to Marco Tarini (mtarini) and his numerous contributors
WB/WFAS Editor to Michael Rietbrock (Morgh)

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RSS Files
Csatádi Mod 1.5

Csatádi Mod 1.5

Full Version 1 comment

4 new companions, new items, horses, flags, scripts, rebalancing, various bugfixes (villages, siege, script, model), companion refinements, rulers and...

Csatádi Mod 1.4

Csatádi Mod 1.4

Full Version

4 new companions, various bugfixes (villages, siege, script, model), new items, flags, scripts, textures, rebalancing, companion refinements, rulers...

Comments  (0 - 10 of 58)
NEX1S
NEX1S

Why did you replace the vanilla high quality musket fire sound fx with low quality versions? They sound awful.

For anyone wondering how to quickly fix this, go into sounds.txt and find these:

musket_fire_close_2.wav 16781280
musket_fire_close_4.wav 16781280
musket_fire_close_5.wav 16781280
musket_fire_close_6.wav 16781280
musket_fire_medium_2.wav 16781264
musket_fire_medium_4.wav 16781264
musket_fire_medium_5.wav 16781264
musket_fire_medium_6.wav 16781264

replace ".wav" with ".ogg"

However, for some reason musket_fire_close_1 was removed from this mod, so you will sometimes have silent shots. You could also try straight-up replacing the sounds.txt in this mod with the original version, but I don't know if that would result in issues elsewhere.

Reply Good karma Bad karma+1 vote
Csatádi Creator
Csatádi

If sounds are vanilla that's the problem, if I change them that's the problem.

Reply Good karma+1 vote
lodewijk
lodewijk

I found a bug.
In krakow and other polish lord's hall bordering cossack and crimean are bugged.
every time try out from door , back to the lord hall or prison.

Reply Good karma Bad karma+1 vote
Csatádi Creator
Csatádi

Thanks! Until fixing use just tab to exit.
Please post or PM if you find anything else.

Reply Good karma+2 votes
lodewijk
lodewijk

Hello, great update !
btw i noticed that after i pulled of camp or wagon train, i got red line error message.

Reply Good karma Bad karma+1 vote
Csatádi Creator
Csatádi

Yes, but it works at least.

Reply Good karma+1 vote
lodewijk
lodewijk

so its not do any harm ?

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Csatádi Creator
Csatádi

I doubt it would do anything. I tried to join a faction and it worked still.

Reply Good karma+2 votes
sambob
sambob

Quite a good mod; suggest you eliminate the opening-training segment, as other WF&S mods have done.

Reply Good karma Bad karma+1 vote
Csatádi Creator
Csatádi

What for? Press tab.

Reply Good karma+3 votes
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