4 new companions, new items, horses, flags, scripts, rebalancing, various bugfixes (villages, siege, script, model), companion refinements, rulers and...
Major changes (news first)
-Completely revised firearm system based on their real performance
-The map is set at the very beginning of all the wars started in 1650s. This is the time the native story aims - Russians wanted back Smolensk. Sienkiewicz lived under Russian rule thus avoiding censorship he skipped the Russian attack in his work. May 28th, 1654 - the start of the Russian military campaign (and their Cossack allies) against Poland-Lithuania formally leaded by the tsar himself ("Gosudarev pokhod"). Soon the Swedish kingdom concerned about the Russian advance in Lithuania, allied to Brandenburg-Prussia and launched their aggression starting the Polish time of troubles known as "the Deluge".
-New items (Khan kaftan, Jan Kazimierz accessories, decorated lobster tail helmets, Polish helmet heart shaped cut, final lobstertail helmets, new reiter armors on buff coat, Cossack cuirass for some colonels)
-Petyhorcy unit for the player and lords. They are Lithuanian version of the Mailed Cavalrymen.
-Fewer elite heavy cavalry for the player - major balancing, you may hire 2 instead of 3 in every castle/city
-The heavy Swedish reiters only appear in the king's army as a new unit. The Swedish mostly abandoned armors.
-Chinese and Hungarian localisation
-A bunch of smaller things, fixes and balancing
-4 new companions with dialogs. Some rewritten relations.
-Companion refinements: faces, equipment, abilities and stories.
-Many new armors, helmets, weapons, clothing, boots, etc. and bugfixes for existing ones.
-15 new or retextured horses. Arabian horses from warband. Buying horses at the special merchants does worth now and they offer more types.
-Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions but not much.
-163 new banners.
-12 new castles/cities and many villages. New and changed settlement names are implemented in most of the language packs.
-2 lords added for every faction
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry, Hungarian hussars, Petyhorcy (Lithuanian Mailed Horsemen)
-Historical lords, faces for them and for rulers (see pictures in the forum) and better equipment.
-Choosing a nationality at the beginning. It affects your clothing and food.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Many cheat codes
-Battle continuation after death
-Custom commander: you may play a companion in battles
-Grenade damage bugfix (increase)
-Lance breaking: hussar lances transform to sabers after the first blow. Hussars were useless in close combat with those huge lances.
-New moustache types and wig (as hair).
-Faction colors resembles to the real standards of the countries.
-New map icons (tatar raiders, deserters, caravan, 2 new settlement icons) and bugfixes.
-The map icon of the settlements are now similar to the wall type on the battlefield. Sometimes it was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
-Player icon changes when you become a lord
-New scene borders
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Economy info events can be turned off
-Corrected Turkish shields, they are held now in the right angle. (see pictures)
-Item rebalances, for example the special handmade things are better than the ordinary ones. In my mod not the Dutch pistol is the best gun while mounted but the Dutch carbine. Single barrelled guns are a little bit better than double barrelled ones. Pistols are less accurate. There are now good sabers. Horses are expensive - as in reality.
-Guns cannot parry or used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. When they do the same with sabers it doesn't look so comic. Homemade guns still can parry because this thing appear only in sieges.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. This 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.
-Trade goods can be distinguished from each other. New trade goods - glassware.
-All castles got 'castle' or 'fortress' tags in their names to avoid confusing them with cities.
How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.
Csatádi - everything except things below
Prince de Radzivil - historical info, pictures, ideas and most of flag textures.
SendMeSmile - new scripts and implementing OSP scripts.
Gaunt & Peteo - lance breaking and transforming
MadVader & kt0 - Deathcam
rubik - Custom Commander
Somebody & rubik - Banner script
Wanderer949 and Saregona - horse textures (Used as a base.)
Paulgrrr - help with script installation and ideas
dejawolf - Weimar helmet to
Maxim Suvorov - help
Shredder - Goldened black armor texture
Heilmittel - Chinese translation
Thank you for
OpenBRF to Marco Tarini (mtarini) and his numerous contributors
WB/WFAS Editor to Michael Rietbrock (Morgh)
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4 new companions, various bugfixes (villages, siege, script, model), new items, flags, scripts, textures, rebalancing, companion refinements, rulers...
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