Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes.
PREVIOUS SAVES ARE NOT COMPATIBLE WITH THIS VERSION! Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Quick bugfix for carpenter axe and bludgeon.
-You may press tab to exit the tutorial.
-If you start with Power Draw of 3 you will get bow and arrows after tutorial.
-Custom face. You may import and use a new male and female face for your character (or for anyone else using edit mode). You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the old textures. Currently there is a green eyed face in this slot for a slight difference. (This requires very basic knowledge about the file structure of the game.)
-If you became the Russian tsar, you may buy the Monomakh's Cap using 'find item' cheat menu.
-You may read our taleworlds forum for more tips.
-Custom face. You may use your own face texture and put it in the game. You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the old textures. Currently there is a green eyed face in this slot for a slight difference. Tattoos, scars, freckles, or just a different face, it's up to you. (This requires very basic knowledge about the file structure of the game.)
-Swedish Cuirass Spearmen removed because there weren't such troops in reality.
-Officers. Infantry and cavalry officers automatically generated for the lords' armies.
-Book names suit better to the period. Some new textures.
-New units: Russian Dragoons, Cossack Dragoons, Tatar Kapikulu (the real kapikulu, musketeers),
-Windmills on the strat map made by NPC99
-Nitpicking small details you wouldn't even recognize. For example the Polish king got western styled guards in his castle but other nobles don't. Western styled town houses removed from Kiev and Chernigov.
-Map changes: castles fit more to the reality at least their impression. New village scene. Novgorod became a city and Cherkassk is a castle now.
-Bugfixes and immersion improvements. 118 texture files were modded or added to the mod since the last release so there are much more changes than listed above.
-Black hussar armor
-Polish Dragoon uniform.
-Swedish buffcoat with cuirass.
-Reworked uniforms for western infantry, both musketeers and pikemen. They got hongreline, the precursor of justacorps.
-Scots units converted from highland to lowland Scots. They got new look with less plaid.
-Bandolet: a light carbine
-Melee weapons: Partisan, Scots Broadsword, Turkish styled Koncerz (estoc) and Palash (Broadsword) for variety.
-New tatar armor set.
-Tatar female clothes.
-Completely revised firearm system based on their real performance
-The map is set at the very beginning of all the wars started in 1650s. This is the time the native story aims - Russians wanted back Smolensk. Sienkiewicz lived under Russian rule thus avoiding censorship he skipped the Russian attack in his work. May 28th, 1654 - the start of the Russian military campaign (and their Cossack allies) against Poland-Lithuania formally leaded by the tsar himself ("Gosudarev pokhod"). Soon the Swedish kingdom concerned about the Russian advance in Lithuania, allied to Brandenburg-Prussia and launched their aggression starting the Polish time of troubles known as "the Deluge".
-Fewer elite heavy cavalry for the player - major balancing, you may hire 1 instead of 3 in every castle/city. It fits better both to the historical feeling and increases the challenge a bit.
-4 new companions with dialogs. Some rewritten relations.
-New armors, helmets, weapons, clothing, boots, beards, hairs, etc. and bugfixes for existing ones.
-17 new or retextured horses. Arabian horses from warband. Buying horses at the special merchants does worth now and they offer more types.
-Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions but not much.
-163 new banners.
-12 new castles/cities and many villages. New and changed settlement names are implemented in most of the language packs.
-2 lords added for every faction
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry, Hungarian hussars, Petyhorcy (Lithuanian Mailed Horsemen)
-Historical lords, faces for them and for rulers (see pictures in the forum) and they got better equipment.
-Choosing a nationality at the beginning. It affects your clothing and food.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Many cheat codes
-Battle continuation after death
-Custom commander: you may play a companion in battles
-Grenade damage bugfix (increase)
-Lance breaking: hussar lances transform to sabers after the first blow. Hussars were useless in close combat with those huge lances.
-Faction colors resembles to the real standards of the countries.
-New map icons (tatar raiders, deserters, caravan, 2 new settlement icons).
-The map icon of settlements are now similar to the wall type on the battlefield. It was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
-Player icon changes when you become a lord and fits to your
-New scene borders
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Economy info events can be turned off
-Item rebalances, for example the special handmade things are better than the ordinary ones. In my mod not the Dutch pistol is the best gun while mounted but the Dutch carbine. Single barrelled guns are a little bit better than double barrelled ones. Pistols are less accurate. There are now good sabers. Horses are expensive - as in reality.
-Guns cannot parry or used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. When they do the same with sabers it doesn't look so comic. Homemade guns still can parry because this thing appear only in sieges.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. This 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.
How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.
A private message is better because I will get a notification about it. Sometimes it may take months I read your post on a message board.
Csatádi - everything except things below
Prince de Radzivil - historical info, pictures, ideas and most of flag textures.
SendMeSmile - new scripts and implementing OSP scripts.
NPC99 - Windmill, officer script
Vercynogetorix - historical info
Gaunt & Peteo - lance breaking and transforming
MadVader & kt0 - Deathcam
Adorno - Wooden Props LSP
rubik - Custom Commander
Somebody & rubik - Banner script
Wanderer949 and Saregona - horse textures (Used as a base.)
Paulgrrr - help with script installation and ideas
General Andy - musket sounds
dejawolf - Weimar helmet
Maxim Suvorov - help
Shredder - Goldened black armor texture
Heilmittel - Chinese translation
Thank you for
OpenBRF to Marco Tarini (mtarini) and his numerous contributors