cRPG is a modification for Mount & Blade II: Bannerlord extending the multiplayer experience with an RPG-like leveling system, Multiple Game Modes, Heirlooms and Upgradeable Equipment, Generational Character XP Boost System, and more!
Persistent character stats 📜
As you level up you can customize your characters by assigning points to attributes, skills and weapons. You can specialize on a specific class or go hybrid.
Retirement System, XP Bonus and Heirloom Points
Players at and beyond level 31 can retire their characters, return to lvl 1, but receive one Heirloom Point (used to upgrade an item) and receive a permanent stackable XP bonus for each generation.
New Player Starting Bonus💰
New players receive their first character already at level 30 with medium tier equipment! Jump right into battle with a gift of 4.4 Million XP towards your first generation. (Halfway to your first retirement at level 31)
Hundreds of unique items
You can choose from hundreds of items in the shop which will allow you to create a unique look and make you stand out. Retiring a character allows you to pass on an heirloom - an improved item - to the next generation.
All items can be traded on the marketplace with other players.(not available yet on bannerlord cRPG)
Clans👥
Being in a clan will automatically assign you and your mates to the same side in the battle and siege game modes. They come with an armoury to share items, a treasury to collect gold, a messaging system and the possibility to upload a custom banner.(not available yet on bannerlord cRPG)
A Variety of Game Modes 🎮
Play in Battle, Conquest (Siege), Defend the Viscount (Cooperative), Skirmish (Tournaments), Duel and more!
Strategus (not available yet on bannerlord)
This game mode brings the single player campaign online and allows you to compete in a virtual world with other players over land, goods and castles. The preparation and planning is played as browser game, the actual battles take place ingame.
Defend the Viscount
In this co-op game mode your team has to protect the Viscount. Each round consists of three waves of enemies and every round gets more challenging with tougher bots and unique hero bots.
New Users get given a level 30 character with Medium equipment @or2e
Users that were recently created get a gold bonus equivalent to the level 30 equipment + and get their character bumped to level 30. @or2e
Unlimited Free Respec for new users until they reach level 31 or their combined character experience reachers 12 MIL experience @or2e
New PVE game mode Defend the Viscount (CO-OP) Added
(Players defend the Viscount and Hold the Gates in the Co-op mode of cRPG DTV)
Breakable Weapons Implemented. First breakable weapon is the jousting lance. Once the jousting lance gets to zero HP, it has a chance to break at after every hit. Zero HP breakable weapon rolls a d1000 dice every time they hit someone. If the total damage (including damage mitigated by armor) is below the dice roll , the weapon will live to see another hit. Otherwise it breaks @namidaka
IronFlesh buffed from 3 hp per level -> 4hp per level
Ai level of bots has been overhauled @Muparadzi
Fixed a DTV glitch allowing people to get reward by going to spectator without spawning addtional bots @MrMendo
The clan with the greatest number of players present in the team will have its banner displayed at the top of the screen, replacing the team banner. @namidaka
(Teams fight at the Gates of Acre on cRPG Conquest)
The UI now displays Clan Name and banner in: Team Selection, Scoreboard, EndOfRound, EndOfBattle
Added additional Banner Syncing. @namidaka
Infantry shield coverage against missiles has been increased : 15% per level -> 25% per level @salt
Servers have been set to use 240 tickrate. We will monitor the performance @namidaka
Added a welcome message for new players @or2e
Updated Iron Rod, increasing its overall stats and upping its tier, this is to bring it in line with some of the better polearms @Yeldur
Roman Equip Update by @Diggles
Strengthened 2 Oval shields to give Roman's better selection
Renamed and updated 4 Spatha's with better thrusting specs
Spatha to Cavalry Spatha, reach + high cut, slow
Spatha with Narrow Fuller to Imperial Spatha slightly more cut than thrust
Iron Spatha to Republican Spatha, equal cut and thrust
Spatha Blade with Ring Pommel to Prefect's Spatha, thrust specialty
Updated 1 Sturgian shortsword to be thrust speciality (Gauls!)
(3 models of Gladius added by Meowkov and Balanced by Diggles)
Buff of the two Mastercrafted Southern Scale
Burgundian Poleaxe by Yeldur
Elongated Burg Poleaxe, lowered damage stats slightly
Crossbows have been nerfed
Camel size reduced from 105 to 100 @Arn
DTV Rounds and Waves are now displayed in the UI @Droob
Large Combat Rework
Lowest combat speed 0.72 -> 0.82 maximum combat speed 0.88 -> 0.94 (used to be 0.88 for everyone before last patch)
combat speed depends on weapon length. Max combat speeds achieved below 80 length ( This CONSIDERABLY speeds up shielders)
Twohanded Polearms length discount : 20 -> 30 movement speed per athletics : 0.03 -> 0.034
All weapons are refunded
Apply a fix that will prevent players from crashing after joining the server right after restart and allow mapper full control over the rotation @namidaka
Added Armor information syncing between peer to allow damage calculation based on armor value @namidaka
Glove armor now impact punch damage @Norr
Archer Time to Reach Maxpeed : +0.5s -> +1.0s
1h thrust should be less draggable 0.5 -> 0.46 -> 0.42
Polearm Glance damage : x0.5 -> x0.4
Huge Buff to polearm damage :
Blunt 9%
Pierce 11.56%
Cut 15%
(A player braces his German Halberd in the training grounds)
Cav spawn with droponswap weapons equipped instead of on back @MrMendo
Added a bark rolling cooldown (5 barks per minutes) @MrMendo
Lowland Arrows became Simple Steppe Arrows, changed it's quiver from back to waist
"Barbed Arrows" are now Cut Arrows, 40 Arrows, 6c
Renamed "Arrows" to "Simple Arrows", they now deal 1p
"Range Arrows" now deal 2p
Arrow Weight-Rework: (Arrows got their weight adjusted, similar to the tiering system already applied to bows) by Caver
all HA Arrows: 0.035
Best to worst Cut-Arrows: 0.045, 0.040, 0.035 weight
Best to worst Pierce and Blunt-Arrows: 0.1, 0.095, 0.09, 0.085 weight
Refunded all arrows
Added tassle to fangtian ji @meowkov
Added bamboo spear @meowkov
(Bamboo Spear with Tassle polearm item added by Meowkov)
Added teamcolor to cuir bouilli and tall ottoman hat @meowkov
Added camel armors by terco_viejo (thanks a ton!)
Removed glitchy mount saddles
Upkeep is now paid even in low pop situation on DTV @Muparadzi
Viscount cannot be teamkilled anymore @namidaka @MrMendo
Horses now panic and flee the map at the end of the round in DTV @Muparadzi
Bot tweaks including reducing horse archers in khuzait wave @Muparadzi
Added custom races for bots allowing for different species weighing different. Now Light Bot will weigh 20 kg and heavy ones 160kg. This should prevent light bot from easily pushing through a shield wall @Muparadzi
Increased DTV timer to 120 minutes @Muparadzi
DTV Reward is now properly handed out even if timer run out @Muparadzi
Reduced ranged count in all DTV waves @Muparadzi
Clan Banner is displayed above the head of your teammate but sadly with the team colors instead of clan colors (vlandia/sturgia) @namidaka
Fixed a banner key exploit that could crash the servers @namidaka
Fixed a bug that would make spectator pay upkeep @MrMendo
Scoreboard now display Character Level and Clan @namidaka
Maps Rotation is now in a separate file on github, allowing mappers to easily change the rotation
Base movement speed 0.65 -> 0.6 , speed per athle level 0.273 -> 0.3
Combat Slowdown when swinging or holding a parry now depends on weapon lengths instead of perceived weight.
1handed thrust speed multiplier 0.82 -> 0.75
1 handed should be less draggable 0.52 -> 0.48 -> 0.42 -> 0.38
Polearm handling 10% buff
Big Shield on horseback restrictions are not website only anymore. Mounting with a big Shield in your hand will see your shield drop to the ground unless it's on your back. Cavalry now spawn with their weapon in the back. @namidaka
Respec price decreases continuously. Now it's divided by 2 every 30 minute. Which means that after 4 hours prices has been divided by 256 (-99.6%)
Fixed missing textures
Hussar Armour rebalanced, slight improvement on names
Renamed the bahamut plate body - working on better names for all plate armour WIP @Diggles
Non hooked javelins are lootable from corpses @Diggles
+2 dmg for Horseman Javs @Diggles
Weight for Francescas and updated heirloom dmg @Diggles
Removed quivers from remaining throwing spears @Diggles
Made Pilum 2stack and lowered dmg to fit budget @Diggles
Moved Steel Round Axe to maces to enable thrust attacks @Diggles
Ensured stabbing axes have bonus vs shield @Diggles
Slightly lowered speed and thrust dmg on Knightly Spiked to fit budget @Diggles
Refunded Knightly Spiked due to stat changes @Diggles
Renamed Pudao to Podao @Kaikaikai Rework FangTian Ji, Podao, and Burgundian Poleaxe for diversity in polearm category @Kaikaikai
Red & Green Nodachi changes, reduced damage on +0 & +1 but increased speed - +2 & +3 unchanged @Kaikaikai
Pavise Shield changes by @Kaikaikai :
Reinforced Pavise - Turned this into the high health strong powerhouse shield that weighs a lot - Designed to be used by battlefield tanks who want to sacrifice movespeed for a powerful shield
Pavise - Turned this into a lighter but high armour variant of the shield, designed to be used by those who seek an anti-ranged strategy with lots of coverage but weaker in melee combat in contrast.
(A Player holds up the Hand Pavise shield, the smallest of the Pavise shields)
TC Empire Helmet is fixed and second version @Yeldur
Vaegir Armors had their team color mask fixed @Yeldur
Scaled down and moved Landsknecht's Hat feathers @Yeldur
Added and fixed cloth physics on various armors, hope it worked @Yeldur
Nodachi and Wakizashi colors matching their name @Yeldur
Fixed some name and pattern mismatching on armors @Yeldur
Helping Hand, Throwing Mace, Throwing Club - only size adjustments (model by Gnarly Potato balanced @Diggles.)
Broad Shortsword Added (by @meowkov balanced by @Caver)
Yearly/Seasonal Halloween Items by @meowkov
Added Throwing Sandwich (by @.sweetpotato balanced by Diggles.)
Added Many EBA Items and Armours by @meowkov
End of battle ending screen with the top 3 mvp now correctly displays the equipment of each instead of having all wear the same equipment
Now the scoring function uses the Competitive Rating instead of Glicko2 rating. This means that the difference between killing a high rank and a low rank is a lot more important.
Removed scabbard from nodachis @Meowkov
Adjusted wakizashi scabbard colors to fit the handle @Meowkov
Fixed dagger scabbard template @Meowkov
Moved meowdao to backholster @Meowkov
(Unique Katana/Wakizashi Holsters by Meowkovs)
1h barmace stab could stab for 0 damage. It can't stab anymore @Yeldur
Perceived Weight now impact Horse Archery Accuracy. Having Zero perceived weight increase horse archery accuracy by 20%
Dagger is now also affected by the onehanded thrust slowdown : -18%
The impact of having a ranged weapon on time to max speed is now flat : +40% -> +0.5s Impact of weight after freeweight from patch 84 halved . 40 kg increase by 0.4s time to max speed (10 kg is 0.1s etc)
Reworked damage behaviour depending on point of impact (hitting with the base of the weapon glance behavior)
Added Kriegsmesser, Executioner's Sword, Kopesh, Tanto, Fangtian Ji, Ironrod, Jian, Small Barmace, Small Gada, Zweihander, Meowaxe, Meowdao, Elegant Shepherd Axe, Horseman's Pick, Reverse Rondel @Meowkov
Added holster positions for Katanas and Wakizashis @Meowkov
Added Wakizashis and Nodachis for all Katana color variations @Meowkov
Divided shields into 4 ranks much like what was done to standardize armor with predetermined
HP/armor stats: Worn, Regular (has no prefix), Heavy & Fortified
Shield length will differentiate item tier between shields of the same rank
Lowered low rank shield effective HP and increased high rank
Updated shield names to denote faction and type of shield: Buckler, Heater, Round or Tower
(A variety of players using different types of shields
All shields refunded due to changes
Ladder Climb up 0.68 -> 0.88 . This change may be reverted. Should make climbing ladder a bit less boring ;) @namidaka
Changes to collision capsules to allow closer combat @namidaka
Adjusted collision of bigger and smaller horses so the collision model fits the actual model. No more ghost reach @namidaka
Crushthrough rework. Your chances of crushthrough depends on your strength and on the defender strength. If the defender is using a shield , it's his shield skill that's taken in account instead @namidaka
Added 2 Long Capes and 4 Tabards over Mail by @real_hawk balanced by @namidaka
Added 4 Tabards over Coat of Plate and Visored Kettlehelmet by ADamnSexyName#4470 balanced by namidaka
Added 3 Blunt Throwing Weapons by GP balanced by @Diggles27
Added Steel Pick by ikarooz
Added Cutlass by Steak777
Added 3x Shuriken, Throwing Spike, balanced by @Diggles27
Added Ancient Longsword , balanced by @namidaka
Added Grosses Messer (currently only 2h), balanced by @MrMendo
Added Norse Battle Hammer balanced by @Diggles27
Added Rondel Dagger, balanced by @Yeldur
Added Broad Shortsword, balanced by @namidaka
Added 4x Handpavise, Pavise by @Meowkov
Upkeep increased by 66% for weapons
Added Overtime notification
For defenders to win in conquest, the timer needs to be down to 0 and no attackers should around a non-captured flag. That would create silly situation where in a 2 flags stage, capturing the first flag during an overtime would actually end the game because no attackers would be on a non-captured flag anymore. To win, the defenders will now have to clear all flags (captured or not) from attackers. @verdie-g
Translated mod to Chinese + Russian. @verdie-g + corrections by @or2e
Don't end warmup when no players are on the server so that empty servers don't change map over and over which was generating noise. @verdie-g
Fix a bug that wouldn't make you pay the right upkeep amount when changing your gear on the website. @verdie-g
Increased initial conquest stage duration from 6 to 9 minutes but decreased additional time given on stage end from 3 to 2 minutes. @Wasch Kadse @-rfl @Fips
Attackers in conquest no longer get a 3x multiplier on start. @Wasch Kadse @-rfl @Fips
Increased by 5 seconds the time to capture a conquest flag. @Wasch Kadse @-rfl @Fips
Fix valour on first round that was using warmup score. @takeo
Cavalry has been reworked @Namidaka
Cav acceleration reduced @Namidaka
Cav max speed increased @Namidaka
Cav Maneuverability has been increased @Namidaka
(Heavily Armoured Cavalry having survived many arrows carrying clan banner)
One Handed polearm thrust Angles have been reduced : Left angle 120 -> 72 Right angle 90 -> 54 @Namidaka
Two Handed Polearm thrust Angles have been reduced : Left angle 120 -> 90 Right angle 90 -> 67.5 @Namidaka
Couch Lance damage increase : +25% @Namidaka
Armor Weight have been increased @Namidaka
Armor have been refunded @Namidaka
Glaive has been refunded @Namidaka
Added heirlooms stats for throwing that did not improve when heirloomed. @[DEAD] FREE OGGY
Heirloom stats for hoplite spear and Leaf Shaped Spear fixed @[DEAD] FREE OGGY
Heavy Knightly Lance +3 thrust speed has been fixed @Telford
Stagger threshold reduced to 9 for all type of damage @Namidaka
Fixed the overidding secondary character rating bug @Namidaka
Upkeep increased by 4% @Namidaka
Athletic skill buffed by 7% @Namidaka
Shield Weight depend on Health and Coverage. @Namidaka
Shield tier does not depends on coverage anymore. @Namidaka
Shield Armor impact on tier now uses the real armor formula. Any Extra Hp that armor provides cost 70% more than regular HP but does not increase weight (TLDR : Armor makes shield lighter but a bit less strong than if it had only hp) @Namidaka
Bvs For Swords cost 10% -> 20% ( Nerfed and refunded Harvesting Season) @Namidaka Wooden 1h and 2h sword cannot thrust anymore and get very good upgrade path. 1h wooden sword is now lighter @Namidaka
Shield Skill increase coverage more for inf (12% per point - > 15% per point) @Namidaka
Shield Skill increase coverage less for cav (4% per point - > 2% per point) @Namidaka
The 4 biggest small shields have been moved to Large Shield @Namidaka
Shield have been buffed @Namidaka
The top meta polearms have been nerfed and refunded @Namidaka , Stats by @kaikaikai
Small tweaks to mounts @Telford
Some heirloom upgrade that had mistakes got fixed @Telford
Use player equipment in the end-of-round mvp view @takeo
Correctly fix players stuck in spectator (might not work for conquest) @takeo
Fix bots equipment @takeo
Disallow capping a flag for 30 seconds after the start of a conquest stage @takeo
Play conquest end-of-game bell sound on a defender flag instead of a random position @takeo
Updated conquest description displayed when loading a map @takeo
Crossbow Max Requirement reduced to 21 @Namidaka
Shield HP have been nerfed by 40% @Namidaka
Shield Weights now depend on HP and Coverage @Namidaka
Shields stats have been changed , some shields have a lot more hp @Namidaka
Throwing Daggers damage buffed by 1 @Namidaka
Throwing Axes damage got buffed. They do not wreck shield anymore , and armor has very good resistance now againt throwing axes (+30%) . I will closely monitor the meta and hotfix them if they become unbearable again! @Namidaka
Mount Tier Reworked to better reflect meta @Namidaka
Mount Updated @Telford
Fixed Hoe Stats and refunded @[DEAD] FREE OGGY
Militia Pernach loosing stats during Heirlooming fixed @Namidaka
Fixed absent rewards on low population server (hot fixed) @takeo
Website 🖥️
Added gold icon for upkeep @or2e
Updated Homepage video by James of Acre @Yeldur
Fixed website intermittently displaying 0 players instead of the real player count @orle
Account deleting option now makes it clear that there is no coming back @Yeldur @or2e
Fixed heirloom comparison sometime showing a -1 as a +1 @or2e
Displaying now full size image on hover @or2e
Modified the camera angles and the lighting on most thumbnails. Still requires a bit of work , but should be way better now @namidaka
Complete webui for strategus including the ability to add terrain layers to restrict movement @or2e
Heirloomed item now use the same image as the h0 version. Should reduce bandwidth consumption when looking at the heirloomed version @namidaka
Item thumbnails are have 4x time more pixel and weigh 10 time less. This should greatly reduce loading time for character page and shop while allowing greater thumbnail quality @namidaka
Added option to filter by "New" in shop @orle
Starting Gold for new player : 12k -> 30k
Added clan information for moderators @orle
Improved retiring confirmation @or2e
Added more log to characteristics changes @verdie-g
Aadd concurrency tokens on user/character (database optimization) @verdie-g
Use steam special link in installation guide. @verdie-g
Improve item field descriptions (#1191). @or2e
Group small/large shields together in shop (#1198). @or2e
Disabled silent sign-in that could be a cause of recent main server down times (#1199). @or2e
Unequip linked slot on item sell (#1200). @or2e
Close item detail with ESC (#1202). @or2e
Fix sorting items by type in inventory (#1201). @or2e
Allow filtering leaderboard by character class (#1156). @or2e
Add button to copy item name to clipboard (#1167). @or2e
Improve extra weapon slot description (#1168). @or2e
Add patch notes to the home page (#1165). @or2e
Add isNew badge to shop (#1170). @or2e
Add aggregation by head armor for shoulder armors in the shop (#1177). @or2e
Add armor material filter in the shop (#1178). @or2e
Fix display error when reforging @orle
Add mount body length to the shop. @orle
Save item sorting preference in the inventory. @orle
Periodically refresh character rating (so you don't need to F5). @orle
Improve shop pagination. @orle
(Updated look at the cRPG Website Inventory Page With Items Expanded)
Shrink leaderboard table. @orle
Reverse rating table direction. @orle
Implemented a reforge feature that allows to pay to get back heirloom points from an item. @Namidaka / @orle
Fixed Afdian (chinese donations website) synchronization to help financing the new China server @takeo
Loading animation last until end of login @orle
Items are now equippable even if namidaka messes up the thumbnails again @orle
Login button is more user friendly @orle
Added Leaderboard for each region @orle
Added personal Elo rank and division to overview page @orle
Coded the backend for Leaderboard and rating @Namidaka
Rating doesn't reset anymore on respec @Namidaka
Maps 🗺️
Removed Knight’s Crest from the rotation (CTD at the end of the map)
Field by The River Texture Fix for 1.2.7
Skolderby Spawn Fix & Flag Fix
Khamsin Visual Updates, Added more cover
New Map Snowytown by Jarold (DannyD)
New Map Lighthouse by Reginald
New Map Knights Crest by Braindead
New Map Talmberg by Plok
New Map Krakatoa and The Arena by Asda and LizzardWizard
New Map Frozen Shore by Aragon
New DTV Map Encampment by rfl
New Map Riverbank by Asda
New DTV Map Rosethorne Castle by rfl Added, Blocked the water off, Blocked some corners and walls off, Navmesh updated @Yeldur
New Map Weeping Hill Added with experimental layered spawn system, Changed fort area
Qalat Ballistas relocated/added, firepots added
All DTV maps now have Arrow Barrels
Killington Reduced size of some shrubs near the river so xbow/archers can’t hide in them as easily, Added flags
Drakenburg Added flags
Hadiiqa Added Flags
Hailes Castle Changed Ballista Angles
Ironhale Moved flag E down the tower (was too hard to attack), Increased the HP of the barricade to G flag to slow down attackers, Increased the HP of the breakable wall, Added fire pots near the attackers mangonel
(Tincans wave invades Rosethorn Castle in Defend the Viscount (Co-op) Mode)
Infrastructure 🛠️
Updated patreon token access. Banner buying issues should be resolved @Takeo
Added a Dynamic Firewall to cRPG. Firewall is set to whitelist only . When you connect to a crpg server you automatically get added to the firewall, and you're removed from the firewall once you disconnect . This should mitigate the low volume ddos attack on the bannerlord servers. Credit to mentalRob and Haliliceylan for laying the ground work here
Added to server config the possibility of making bot frozen. Great for the beta servers @namidaka
Created server scripts that will automatically update themselves whenever crpg updates. This should reduce how long the patching process take by a lot, which will allow for more regular patching. This change will be implemented in this update, so they will only by effective starting at the next patch @namidaka
Added a script to allow mappers to add/remove entities depending on population @verdie-g
Clangroup size penalty can now be tweaked in the config files @namidaka
Added Deviation to round log (will be required to tweak the balancer further) @namidaka
You should get swapped outside of your clangroup way less than before @namidaka
Launcher will try to find xbox installation on all disks @takeo
We now fully support EPIC AND XBOX GAME PASS cRPG Launcher
cRPG is now open-source 🗣📜
under GPL v3 license Github.com ! Don't hesitate to chunk a star! The team welcomes professionals in the industry and those willing to learn with the skills to help the mod!
Special Thanks to Namidaka and the Dev Team
Much appreciation from the community to the team for their dedication to this community driven medieval gaming project of more than 13 years 🙏
Official cRPG Discord 💬
Active daily with a variety of game based and community channels the cRPG Discord provides an easy place to meet and coordinate with thousands of other cRPG Players! Serving as a hub for players the Discord is also useful for players looking for a clan to join, seeking character building advice, dealing with technical problems or looking for more information on the game! Join the Official cRPG Discord!
We now have a Twitter! Follow us Herefor updates and community content! We also have a Youtube where we will be posting gameplay, community videos, trailers and more. Like and subscribe Here!
Grab Your Companions For an Epic Bannerlord Quest! Who Will You Be? Traders? Diplomats? Bandits? Knights? Barbarians? Great Battles, Great XP and Great Fun Await You! Carve out your slice of cRPG Today!
If you want to help support the development of cRPG, consider donating to us on Patreon!
Patch notes for updates v45-67. Heirlooms Added, Epic Games and Xbox Support Added, New Items, New Maps, Website Improvements, Balance Changes and much...
Patch notes for updates v23-33. Duel Game Mode, Siege Game Mode, New Items, New Maps, Movement Rework, Website Improvements, Balance Changes and much...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Updated in November of 2017 the new launcher fixes bugs experienced with the previous launcher, with WSE2 Beta and updates the game to the current build!
An account is required in order to log into the website where you can access the shop to buy items for ingame gold, to manage your characters and a few...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Any plans to add other clients? I bought the game through the windows store and fully see your server. My buddy owns the game through epic and also sees it. We can't play because you decided to lock the mod behind steam. Will this change in the foreseeable future?
It was not locked behind Steam , it's just that it required additional work from us to add epic and microsoft authentication. We're releasing to both platform today
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
Why skirmish servers are locked ? Is there any password to join ?
Skirmish is for tournament use (events)
When can we expect a strategus for Banerlord
Strategus is currently under development but does not have a stated ETA.
What is this mod even about?
First page and there is no info about that.
Any plans to add other clients? I bought the game through the windows store and fully see your server. My buddy owns the game through epic and also sees it. We can't play because you decided to lock the mod behind steam. Will this change in the foreseeable future?
Added this to the front for visibility.
It was not locked behind Steam , it's just that it required additional work from us to add epic and microsoft authentication. We're releasing to both platform today
you can download it for epic games if you got to c-rpg.eu you will find the option for it.
This comment is currently awaiting admin approval, join now to view.